Results 241 to 270 of 1486
-
2011-08-10, 12:53 AM (ISO 8601)
- Join Date
- Aug 2010
- Location
- The Primus Imperium
- Gender
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
-
2011-08-10, 12:54 AM (ISO 8601)
- Join Date
- Jul 2010
- Location
- Mt. Ebott
- Gender
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
How cheap exactly?
“I’m a Terrorist not an idiot.” - Me
░▄▀▄▀▀▀▀▄▀▄░░░░░░░░░
░█░░░░░░░░▀▄░░░░░░▄░
█░░▀░░▀░░░░░▀▄▄░░█░█
█░▄░█▀░▄░░░░░░░▀▀░░█
█░░▀▀▀▀░░░░░░░░░░░░█
█░░░░░░░░░░░░░░░░░░█
█░░░░░░░░░░░░░░░░░░█
░█░░▄▄░░▄▄▄▄░░▄▄░░█░
░█░▄▀█░▄▀░░█░▄▀█░▄▀░
░░▀░░░▀░░░░░▀░░░▀░░░
-
2011-08-10, 01:31 AM (ISO 8601)
- Join Date
- Sep 2008
- Location
- Australia
- Gender
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
Lillien Lemmerin:http://www.myth-weavers.com/sheetvie...sheetid=111721
Member of the Mr Scruffy fan club
-
2011-08-10, 01:52 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
I...I love you. Nothing, ever, will be as good as this. Ever. You have won all past and future threads, forever. I am slightly disappointed that you mention BoLS and Kirby, but not YTTH/Stelek - who should at least have a reference in this song considering the rest.
Err...
Well, Here's why Rhinos are bad. But, Blood Angels also get cheaper Razorbacks that're also Fast to boot.
Cheap enough to be better than anything else inCodexgame.
-
2011-08-10, 01:59 AM (ISO 8601)
- Join Date
- Jul 2010
- Location
- Mt. Ebott
- Gender
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
Soooo, they're just cheaper Rhinos? I don't see why a transport would be broken or any trouble at all considering it's... well a transport.
And again, how cheap are they?“I’m a Terrorist not an idiot.” - Me
░▄▀▄▀▀▀▀▄▀▄░░░░░░░░░
░█░░░░░░░░▀▄░░░░░░▄░
█░░▀░░▀░░░░░▀▄▄░░█░█
█░▄░█▀░▄░░░░░░░▀▀░░█
█░░▀▀▀▀░░░░░░░░░░░░█
█░░░░░░░░░░░░░░░░░░█
█░░░░░░░░░░░░░░░░░░█
░█░░▄▄░░▄▄▄▄░░▄▄░░█░
░█░▄▀█░▄▀░░█░▄▀█░▄▀░
░░▀░░░▀░░░░░▀░░░▀░░░
-
2011-08-10, 02:00 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
-
2011-08-10, 02:01 AM (ISO 8601)
- Join Date
- Aug 2010
- Location
- The Primus Imperium
- Gender
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
-
2011-08-10, 02:09 AM (ISO 8601)
- Join Date
- Jul 2010
- Location
- Mt. Ebott
- Gender
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
“I’m a Terrorist not an idiot.” - Me
░▄▀▄▀▀▀▀▄▀▄░░░░░░░░░
░█░░░░░░░░▀▄░░░░░░▄░
█░░▀░░▀░░░░░▀▄▄░░█░█
█░▄░█▀░▄░░░░░░░▀▀░░█
█░░▀▀▀▀░░░░░░░░░░░░█
█░░░░░░░░░░░░░░░░░░█
█░░░░░░░░░░░░░░░░░░█
░█░░▄▄░░▄▄▄▄░░▄▄░░█░
░█░▄▀█░▄▀░░█░▄▀█░▄▀░
░░▀░░░▀░░░░░▀░░░▀░░░
-
2011-08-10, 04:12 AM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Sydney
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
I am the golden shadow. I am the Ninja Chocobo
Avatar by me.
My other avatars.
The rest of my signature.
Spoiler
-
2011-08-10, 04:13 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Planet Donegal
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
Razorbacks are good because...
For 55 points you can put a vehicle with a Twin linked heavy weapon on the board. For 85 points, you can make it a lascannon. This is exactly the same as a scout squad with missile launcher but it'll be a bad day if it doesn't hit as it's twin linked and BS4.
Blood Angels Assault squads, if they take their jump packs off, get a 35 point discount therefore, even if it's just a standard RB with Heavy Bolters or a T/L Heavy Flamer (rerolls to wound) you get this vehicle for 20 points, 50 if you splash on bigger guns.
Blood Angel RB's are also fast, they can go 18 inches, pop smoke and then be in your face next round, and that's assuming you're not playing Dawn of war and they start halfway up the table. They can also move 12 inches and still fire their primary weapon (only an issue with Las / plas, but still...)
Because they're so cheap, you'll be facing at least 6 of them. Plus another 6 for elites and fast attack possibly. That's a lot of tanks. Looking at my main 1500 point tournament list, I can maybe, if everything goes right and I get first turn, kill 4 of them before the rest turn up. And that's just the tanks, not their contents.
Also, because they're so cheap, there's a lot of room for other things in there. Considering that a fully tooled, 6 Razorback loaded with assault marines Troops choice selection comes in at 800 - 900 points roughly, figure another 150 or so for a HQ, that, in a lot of tournaments, leaves you 450 points for something big. Like a Gunship, or more Razorbacks toting Devastators that hug the baseline and throw lascannon shots at you.
A tac squad with Powerfist, Plasma gun and Plasma cannon is 210 points. Assault marines with a powerfist and melta gun and a Las / plas (ie the most expensive option) razorback is 225 points. For that extra 15 points, you get a vehicle with 2 very good guns (that don't overheat) albeit you lose a few ablative wounds.
"What's in this empty box ?"
"Youth and talent is no match for age and treachery."
Mechwarrior by Elder Tsofu
-
2011-08-10, 06:03 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- ^ Creds to Lord Raziere
-
2011-08-10, 06:35 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
-
2011-08-10, 06:49 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Indiana
- Gender
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
Marines got Razorbacks, Guard got lascannons. I fail to be particularly concerned by Razorspam, at least the variations on it that I've seen attempted in my metagame.
Anyway, I picked up a second Hellhound and a Basilisk at Gen Con. What are you converting that Basilisk into, I hear you say? Nothing! My metagame dictates that I require AP3 and the ability to fire directly, since everyone and their brother deep strikes power armored stuff inside 24" of my vehicles. I'm trying to rig a way to use an autocannon mount from my Aegis defense lines to make it switchable between Basilisk and Hydra, but honestly the terrain autocannon mounts just look ugly on a vehicle. Maybe that's just me, but I don't know. Also, is the Basilisk kit supposed to not have a heavy bolter hull mount in it?Last edited by Renegade Paladin; 2011-08-10 at 06:54 AM.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
-
2011-08-10, 06:53 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
Guard are one of the few armies out there able to beat Razorspam reliably. Basically by having either (or both of!);
1. More Las- and Auto- Cannons than they have Razorbacks. At least by 50% or even 100% more. After you destroy their tanks, Razorspams are down to five-man squads which are easily picked off by Lasgun fire.
2. More Vehicles than Razorspam that also pack anti-everything weapons.
...I like Guard.
-
2011-08-10, 06:59 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Indiana
- Gender
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
-
2011-08-10, 07:11 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
*cough*Meltavets*cough*Outflank them*cough*Gunships are awesome*cough*.
Other options include, but are not limited to;
Manticore Rockets, Medusas (Bastion-Breachers are slightly unfair), Devil Dogs and Leman Russ Demolishers and/or Battle Tanks with Melta sponsons because Lumbering Behemoth is the best.
-
2011-08-10, 07:16 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Indiana
- Gender
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
I had two Chimeras of meltavets and a Demolisher. Sadly, my Demolisher decided to get blown sky high by a single krak missile from a scout (who was barely in the side arc) and the meltavets were slow on reserve and got de-meched when they showed, so it didn't work out too well. No room for the Manticore in the list that week; it was a team game that I believe I've already posted about. Regardless, the LR did eat melta (and DCCW); it just always rolled two or three for penetration.
Last edited by Renegade Paladin; 2011-08-10 at 07:19 AM.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
-
2011-08-10, 10:16 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Indiana
- Gender
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
ANYWAY, enough of my kvetching about Land Raiders. Tournament on the 20th. My initial list idea, modified from a list I used in a campaign a couple months ago. The modifications consist of dropping a heavy weapons squad from the platoon and changing to the Basilisk from a Manticore to get 120 points, which I spent on a Devil Dog. Thoughts welcome.
Spoiler1500 points
Company Command Squad - 200
-Medi-pack, carapace armor
-Three plasma guns
-Chimera dedicated transport
Veteran Squad - 155
-Three meltaguns
-Chimera dedicated transport
Veteran Squad - 155
-Three meltaguns
-Chimera dedicated transport
Infantry Platoon - 200
-Platoon Command Squad
--Lascannon team
-Infantry Squad
--Lascannon team
--Power weapon
-Infantry Squad
--Lascannon team
Hellhound - 130
Devil Dog - 120
Leman Russ Battle Tank - 190
-Heavy bolter sponsons
-Camo netting
Leman Russ Demolisher - 195
-Multimelta sponsons
Basilisk - 155
-Heavy flamer
-Camo netting
I plan to deploy the Basilisk in a corner away from any objectives, to deny the enemy the chance to take out the heavy artillery and grab an objective in one go. The one thing that makes me uncomfortable is a lack of troops to spread around objectives; if I intend to bubble-wrap my artillery, for instance, I have to use meltavets on objectives. I think that between the Demolisher, meltavets, and Devil Dog, I should have any pesky heavy armor potentially taken care of. Had I ten more points I'd think about getting a Bane Wolf instead, but the only ten point thing I could easily cut is the power weapon in the blob, and I'd rather keep it in there.Last edited by Renegade Paladin; 2011-08-10 at 10:17 AM.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
-
2011-08-10, 10:22 AM (ISO 8601)
- Join Date
- Jan 2005
- Gender
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
I mentioned BoLS and Kirby because I was posting on BoLS with it originally and Kirby rhymed better. BoLS comments also censor Stelek's name to ****** (seriously) so while he would have worked in context it wasn't an option.
As Arcanoi mentioned "clubbing a baby seal" is common slang amongst WAAC/Tourney players to table a n00b or 'casual player' with an uber-death tourney list - ie not hard, cruel and a jerkface thing to do. Thus, why it's his scandal.Princess in the streets.
Princess in the sheets.
Don't touch me I'm royalty.
-
2011-08-10, 01:27 PM (ISO 8601)
- Join Date
- Jun 2010
- Location
- Denmark
- Gender
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
Last edited by Ninjaman; 2011-08-10 at 01:28 PM.
-
2011-08-10, 01:37 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Somewhere
- Gender
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
The good thing about razorbacks is cheap access to good weaponry in an armored platform.
With GK, you get str 6 heavy bolters for what, less than 120 points?
Lascannon+Plasmagun razorbacks pack pretty considerable firepower while being cheap.
-
2011-08-10, 02:25 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Ashland, Kentucky
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
that....that was
absolutely BEE-YOO-TEE-FUL zorgPonies not only make ME want to be a better person than I was before they entered my life, they make me want to HELP OTHERS be better people too.
And that is a GOOD thing by any definition.
full size avatar
-
2011-08-10, 07:15 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
-
2011-08-10, 08:16 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Indiana
- Gender
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
Incidentally, before I glue a hull weapon to my Basilisk, is a heavy bolter or heavy flamer generally better for artillery? If infantry gets close enough that I can't shoot the cannon at it then I probably want a flamer, but if I suffer a weapon destroyed I'd rather not have to mad-dash all the way across the board just to be able to shoot anything. Thoughts?
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
-
2011-08-10, 09:40 PM (ISO 8601)
- Join Date
- Sep 2008
- Location
- Australia
- Gender
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
Heavy bolter. You shouldnt be around enemy infantry and your infantry should be protecting your basilisk from deepstriking/outflanking units. If you get a weapon destroyed and have a flamer then you risk losing your entire unit by driving it up to the enemy. In kill points that is not something you want.
Does taking tactical marines instead of assault marines reduce the power of razorspam with blood angels?Lillien Lemmerin:http://www.myth-weavers.com/sheetvie...sheetid=111721
Member of the Mr Scruffy fan club
-
2011-08-10, 10:10 PM (ISO 8601)
- Join Date
- Feb 2009
- Location
- Washington, DC
- Gender
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
yes, a razor back can't carry ten models, meaning that you can't have a tactical squad carrying more then bolters. furthermore, assault marines cost the same amount and are deadly in an assault. the razorback will cost an additional 35pt if you run with the tactical squad.
-
2011-08-10, 11:00 PM (ISO 8601)
- Join Date
- Jul 2010
- Location
- Mt. Ebott
- Gender
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
55 points for a tank with heavy weaponry. That means for every 3 Razor backs a BA player takes I can take 1 Unupgraded Carnifex, fantastic! 4/5 razorbacks I can get a Trygon/Prime. Holy crap does that sound awful.
My disposition towards the phrase "Clubbing a seal" remains the same considering that's exactly what happened to me after I first got my army and went up againt the store owners Dark Eldar Army.
But you know what? I feel like doing exactly that, so I need the forum to help me collaborate a lean mean Tyranid machine at 1500 points for a 3 round tournament.
This is what I have at my disposal
Spoiler
2 Zoanthropes (Can also proxy to Doom)
15 Hormagaunts
17 Termagaunts
10 Gargoyles
8 Genestealers
A broodlord
A Hive Tyrant
2 Carnifex
A Trygon (Can proxy)
3 Warriors
So, grab your clubs, cause I want to squash some seal head.Last edited by Tychris1; 2011-08-10 at 11:03 PM.
“I’m a Terrorist not an idiot.” - Me
░▄▀▄▀▀▀▀▄▀▄░░░░░░░░░
░█░░░░░░░░▀▄░░░░░░▄░
█░░▀░░▀░░░░░▀▄▄░░█░█
█░▄░█▀░▄░░░░░░░▀▀░░█
█░░▀▀▀▀░░░░░░░░░░░░█
█░░░░░░░░░░░░░░░░░░█
█░░░░░░░░░░░░░░░░░░█
░█░░▄▄░░▄▄▄▄░░▄▄░░█░
░█░▄▀█░▄▀░░█░▄▀█░▄▀░
░░▀░░░▀░░░░░▀░░░▀░░░
-
2011-08-11, 06:47 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
Yes.
Tactical Squad (x5) - 180 Points
+ Razorback: Lascannon and Twin-Linked Plasmaguns
Assault Squad (x5) - 155 Points
+ Razorback: Lascannon and Twin-Linked Plasmaguns
25 Points less to do it with Assault Squads. Bonus because Assault Squads can take special weapons in squads of five, whereas Tactical Marines can't. So you can an extra Melta or Flamer to cover the points. Other wargear is mostly the same so we wont count those. Then you've got Priests and Unleash Rage, which greatly benefit Assault Marines. Sure, Priests and UR benefit Tactical Marines, but not as much.
Now, if you want Tactical Marines for Razorspam, it depends how many points you want to play. Once you've got past six squads and still have points to spare it gets tricky. Basically 'depends on what you want to do'. Space Wolves and Codex Marines have more 'support', for lack of a better word for Tactical Marines in Razorbacks.
-
2011-08-11, 07:45 AM (ISO 8601)
- Join Date
- Sep 2008
- Location
- Australia
- Gender
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
I would only be playing up to 1500pts as I am not in a club so I never get the chance to play more than that anyway. Basically I am just going for marines in razorbacks and baal predators. If I ever did make this army larger than the 6 tacticals I would just add more predators to the list and another captain with honour guard.
It is completely mechanized which is opposite to my current all infantry space marine army. Sure I could do the same thing with codex marines but I like what the blood angels codex offers. Fast tanks, sanguinary priests and baal predators which have been my favourite 40k tank since 2002.
I am making up the "Vorpal Swords" chapter so I figured assault marines would suit that better but now I am just going to give all of my tactical marine sergeants a powersword (vorpal sword ).Lillien Lemmerin:http://www.myth-weavers.com/sheetvie...sheetid=111721
Member of the Mr Scruffy fan club
-
2011-08-11, 08:08 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"