Results 931 to 960 of 1006
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2010-11-27, 10:31 AM (ISO 8601)
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- Mar 2010
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Re: Our Comic Lab in the Playground: An experimentation class
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2010-11-27, 10:32 AM (ISO 8601)
- Join Date
- Aug 2010
- Location
- The Primus Imperium
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Re: Our Comic Lab in the Playground: An experimentation class
Last edited by HalfTangible; 2010-11-27 at 11:18 AM.
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2010-11-27, 10:45 AM (ISO 8601)
- Join Date
- Jul 2009
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Re: Our Comic Lab in the Playground: An experimentation class
I don't mean to brag - it just sort of happens.
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2010-11-27, 11:25 AM (ISO 8601)
- Join Date
- Aug 2008
- Location
- North
- Gender
Re: Our Comic Lab in the Playground: An experimentation class
So if I was an Orc, neutral or good in alignment, who happened to be born in and living in (due to the dangers of even attempting otherwise let alone what to do afterwards) a Gruumsh tribe then I am to be killed along with the rest? Or if I simply know no other way and would become a prophet of the sun god (forgot his name, but he is the most Lawful Good deity in 3.5) if taught the ways of the good?
I would also like to point out that despite what cynics say, killing evil in DnD is not necessarily dystopian. They get their rightful destiny in the afterlife so as long as nobody miss them... Well, they would get what they had coming, if they realise their wrongdoing and repent it then they get to go to Celestia, if not then they already knew what would happen. the same thing goes for 'heroes' who justify killing a petty thief for stealing bread to survive or kills mercenaries for taking a job for the wrong guy.
It's not perfect but it's not that bad eitherTreasured Quotes
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2010-11-27, 03:56 PM (ISO 8601)
- Join Date
- Mar 2010
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Re: Our Comic Lab in the Playground: An experimentation class
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2010-11-27, 04:42 PM (ISO 8601)
- Join Date
- Aug 2008
- Location
- North
- Gender
Re: Our Comic Lab in the Playground: An experimentation class
... Yes?
They have magic, just incapacitate them with mass Hold Person and then check their alignment.
That way you can keep the evil ones forslaverypublic service :D
Also leaves plenty of room for corrupt diplomats selling them on the black market and bribing the evilness checkers to deem them all evilTreasured Quotes
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2010-11-27, 04:52 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Wellington, New Zealand
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Re: Our Comic Lab in the Playground: An experimentation class
It can easily be dystopian! Have police with magical scanners of detect alignment who beat up anyone not on the 'good' axis!
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2010-11-27, 05:12 PM (ISO 8601)
- Join Date
- Mar 2010
- Gender
Re: Our Comic Lab in the Playground: An experimentation class
I'm actually planning to make the dystopian feeling subtle and focus more on the conflict between the adventurers and the things starting to replace them, all that stuff is more like off to the side and shows the consequences of a DnD world trying to progress from its eternal medieval age with its objective morality in place, but its not the focus of it.
the focus are the out of work adventurers: when DnD society has moved on from them-for better or worse- what will happen to them? I'm thinking that they would die out, that they would become bitter, paranoid of the races society is accepting in, and thinking its unfair that they are repaid for all of their efforts of protecting the world with being made useless, that they would form into a group and try to stop all these changes...
.....and that this would be the bad thing as it would just mean sending everyone back to the Age of Adventurers where the common defenseless village can easily be slaughtered by roving barbarians, liches running rampant and raising the dead, and cults summoning demons.
if you think about it, the normal DnD world isn't that much of a better place- unless your this super-adventurer person, a god, archmage or other very powerful supernatural being, your life sucks as you have to fight off enemies from every side, the progressions in the comic would actually be a good thing, no matter how morally/ethically iffy they are as it would mean that people are actually safe from all these threats around them.
I mean just pick any Monster Manual, would you like to live in a world with all of that without super-adventuring powers?
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2010-11-28, 10:10 AM (ISO 8601)
- Join Date
- Aug 2007
- Gender
Re: Our Comic Lab in the Playground: An experimentation class
I think you would enjoy playing Warhammer 40K as Space Marines. And using Exterminatus on a mostly neutral alligned planet because there is a heretic living there, or sending a squad of terminators to purge a system because the humans living there are not good enough.
Last edited by Bayar; 2010-11-28 at 10:12 AM.
**** Photobucket ; RIP avatars
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2010-11-28, 10:16 AM (ISO 8601)
- Join Date
- Jul 2009
- Gender
Re: Our Comic Lab in the Playground: An experimentation class
At least the Inquisition is consistent. It is better to die in vain than live in abomination, you know. ;)
I don't mean to brag - it just sort of happens.
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2010-11-28, 06:45 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Canada, Eh?
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Re: Our Comic Lab in the Playground: An experimentation class
A webcomic by Sahaar and I, Shadow of Fire. Read it!
Giant in the Playground Worldbuilding Project.
Avatar by James Cameron. Or Michael Dante DiMartino and Bryan Konietzko. Oh wait, I mean Tom Siddell.
Spoiler
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2010-11-28, 06:53 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Vancouver, Canada
- Gender
Re: Our Comic Lab in the Playground: An experimentation class
So, I have this idea for a comic about a supervillain academy, and I just thought I'd bring it over here to check some reactions. I have a few awesome acronyms, including V.I.L.E. (Villainous Institute of Learning Evil) and H.E.R.O. (Humanitarian Enforcer Regiment Operations).
Thoughts?
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2010-11-28, 06:53 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Starbase Janus
- Gender
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2010-11-28, 08:09 PM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Texas. It's too hot here.
- Gender
Re: Our Comic Lab in the Playground: An experimentation class
There's no way I'd be able to illustrate anything right now (too busy), Maxios, but if I were thinking about it, I'd want to know a little bit about the idea before I volunteered to see if it's 1) something I'm interested in and 2) something I feel capable of doing. Now, I can't speak for all artists, but you may get a better response if you post a brief overview of the idea.
Knowledge is power.
Power corrupts.
Study hard.
Be evil.
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2010-11-28, 08:18 PM (ISO 8601)
- Join Date
- Mar 2010
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Re: Our Comic Lab in the Playground: An experimentation class
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2010-11-28, 09:13 PM (ISO 8601)
- Join Date
- Aug 2009
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- Starbase Janus
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Re: Our Comic Lab in the Playground: An experimentation class
Alright. I'd like the art to be OOTs style if it's do-able. During flashback sequences, I'd like the art to be different and just have the outlines of objects colored.
Before every strip, I'd tell the artist how that strip is, what the characters do, what they say, etc.
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2010-11-28, 09:20 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Vancouver, Canada
- Gender
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2010-11-28, 10:11 PM (ISO 8601)
- Join Date
- Aug 2010
- Location
- The Primus Imperium
- Gender
Re: Our Comic Lab in the Playground: An experimentation class
What Savanah/Zexion said. Also, different in what way? Do you want it order of the scribble style, or just fill everything with gray, or leave it all white and color the outside, or what?
Last edited by HalfTangible; 2010-11-28 at 10:11 PM.
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2010-11-28, 11:27 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Utah Valley University
- Gender
Re: Our Comic Lab in the Playground: An experimentation class
So, I'm looking around at different programs right now, and I was wondering if anyone here knew anything about one called Manga Studio. How does it stack up against other drawing programs?
Avatar By Kalirush
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2010-11-29, 12:11 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Starbase Janus
- Gender
Re: Our Comic Lab in the Playground: An experimentation class
Alright.
Theme: Science Fiction/Fantasy
Setting: The Nexus (ffrp universe). Unlike other Nexus comics, it'll be made so anyone who reads it can understand it.
Plot: It's about a programmer named Sean Decimal, who becomes under attack by AMEN. After narrowly escaping with his life, he's forced to hire two bodyguards (A Laser Samurai, and a Wizard with a talking sword). Meanwhile at the same time, the embodiments, basically gods, find out that the multiverse's most ancient monster willl awake soon, and makes Sean and the others their champions to find whoever is summouning the monster, and stop the ancient ritual.
When it's Flashbacks, Order of the Scribble style would be nice.
When it's not flashbacks, it's regular OOTs style.
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2010-11-30, 05:41 PM (ISO 8601)
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- Aug 2009
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- Starbase Janus
- Gender
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2010-11-30, 07:28 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Texas
- Gender
Re: Our Comic Lab in the Playground: An experimentation class
Ask flare why I don't draw comics for other people now. *sweat drop*
____
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2010-12-01, 04:12 PM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Starbase Janus
- Gender
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2010-12-01, 07:10 PM (ISO 8601)
- Join Date
- Dec 2009
- Location
- Vancouver, Canada
- Gender
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2010-12-01, 07:18 PM (ISO 8601)
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- Aug 2009
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- Starbase Janus
- Gender
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2010-12-01, 07:38 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- On Paper
- Gender
Re: Our Comic Lab in the Playground: An experimentation class
Don't be surprised. Drawing is always the hardest part of comic making. That's not to say Writing is a breeze, but drawing, especially for somebody else, is very tough. When making a comic, the fun parts are coming up with the ideas, examining your finished product, and seeing people's reactions. Turning that idea into a product is the hard part. For a Writer, that means going from a loose idea to a finished script with a storyboard of some variety. For the Artist, this means going from a vauge idea of what needs to happen, to a finished comic, and that tends to be a lot longer, harder, and less fun then writing it. Agreeing to do art for somebody means you are basically doing the hardest part of making the comic, and it's not even your ideas you're doing. That's why these forums have lots of "Writer seeking Artist", but I've yet to see an Artist seeking a Writer.
If you can find somebody to do Art for your comic, congratulations. be very grateful, and remember that they are doing you a favor. However, don't be surprised or upset if you don't.
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2010-12-01, 08:12 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Australia
- Gender
Re: Our Comic Lab in the Playground: An experimentation class
I've dabbled with Manga Studio Debut, although not enough to consider myself qualified to make a recommendation (plus I'm no artist; I think I picked it up at the time because there was a sale on and I too was looking at different programs so I thought hey, why not?)
From what I've seen it's good for what it's geared for, which is making B&W manga. The more you deviate from that then it gets less useful. It's also got a translated-from-Japanese feel to everything that makes things slightly confusing. However if what you want to make is a B&W manga it has everything you need and is very streamlined towards that particular goal.
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2010-12-02, 03:50 AM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Utah Valley University
- Gender
Re: Our Comic Lab in the Playground: An experimentation class
Hmm, I see. Thank you. Well, I'll find it cheap and mess around with it a while. The real trouble is that Adobe is too expensive for just messing around. Ah well.
Avatar By Kalirush
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2010-12-02, 07:59 AM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Ireland
- Gender
Re: Our Comic Lab in the Playground: An experimentation class
I'm interested! I hope you don't mind, but my OotS-style is a little different from the norm, in that I shade and include sleeves and pants. Here's an example.
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2010-12-02, 11:45 AM (ISO 8601)
- Join Date
- Aug 2009
- Location
- Starbase Janus
- Gender
Re: Our Comic Lab in the Playground: An experimentation class