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2010-12-17, 10:31 AM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
Quite.
Masters of the Sword: A Warblade's Handbook
Walking the Way: A Swordsage's Handbook
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2010-12-17, 01:45 PM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
Manticore parry is pretty bad. By RAW you have to target another creature with it (not an empty square) but the bigger issue is the fact it only works on manufactured weapons. There are too many monsters that just use their natural weapons, making this a pretty subpar maneuver to have readied. Wall of blades is preferable since it can deflect both touch attacks and natural weapons.
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2010-12-17, 03:46 PM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
Scything Blade is pretty terrible. It's strictly inferior to dancing mongoose in every way possible, and not worthy of being a seventh level maneuver. Also I think Finishing Move is a bit overrated. Doing an additional 14d6 damage is pretty useless when the opponent is almost dead anyway.
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2010-12-17, 04:03 PM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
Just found this thread while looking for Warblade advice. Liking it. Keep up the good work.
Chaotic Evil Orc Barbarian as my character of choice since 2002.
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2010-12-17, 04:03 PM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
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2010-12-17, 04:16 PM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
Oh, I'm also surprised to see Iron Heart Focus = cyan. It never really stood out to me as being a great maneuver. Handy, of course, but when it's competing with so many other cool moves for the Warblade's sparse Readied selection ...
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2010-12-17, 06:35 PM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
Here's a really cheesy way to use this:
It never explicitly prohibits the attacker as 'another target', just that it is a target other than yourself. And your attacker is generally going to be adjacent to you. So you can literally cause him to be hit by his own attack. Have a nice day.Last edited by ShneekeyTheLost; 2010-12-17 at 06:35 PM.
SpoilerQuite possibly, the best rebuttal I have ever witnessed.
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2010-12-17, 08:08 PM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
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2010-12-17, 08:51 PM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
I am more concerned about manticore parry requiring opposed attack rolls. Any melee attacker worth his salt will likely have the advantage in this aspect, so it seems to have a fairly low chance of success.
I use wall of blades primarily to boost my touch AC, so the warblade would haev a fairly high chance of success.
Scything Blade is pretty terrible. It's strictly inferior to dancing mongoose in every way possible, and not worthy of being a seventh level maneuver.
Also I think Finishing Move is a bit overrated. Doing an additional 14d6 damage is pretty useless when the opponent is almost dead anyway.
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2010-12-17, 08:55 PM (ISO 8601)
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2010-12-17, 09:07 PM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
Yanno, I only really hear about two weapons which Warblades ever really use. Well, maybe three.
1) Kukri. For the crit-fishers out there.
2) Greatsword. Highest damage you can get out of a weapon without needing EWP
3) Spiked Chain. Because it's just that damn awesome. Reach + close + trip = AoO battlefield control!
Maybe someone out there likes to go with Dervish and paired scimitars, but really I think those are the only three weapon setups I've ever heard on a Warblade.SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2010-12-17, 09:09 PM (ISO 8601)
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2010-12-17, 09:19 PM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
Are you sure Dancing Mongoose requires full attack? I don't see that in the description, and indeed read it as getting the attacks as a swift action, regardless of what else you'll do.
Well, glaive or guisarme are sometimes used for their reach. I'm not sure how exactly falchion stands at comparison to greatsword, but it can't be far off.
Lance for mounted builds, of course.Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-12-17, 09:26 PM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
Maybe someone out there likes to go with Dervish and paired scimitars, but really I think those are the only three weapon setups I've ever heard on a Warblade.
Are you sure Dancing Mongoose requires full attack? I don't see that in the description, and indeed read it as getting the attacks as a swift action, regardless of what else you'll do.
Or at least, that's how I convince myself as to why scything blow is 7th lv. I would be happy for someone to prove me wrong though.
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2010-12-17, 09:31 PM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-12-17, 10:18 PM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
Yea there is no limit in the power at all. The mongoose series requires a previous attack though so you need to do a strike or full attack then use a swift action to use mongoose. I think people assume it since so many other things that add attacks normally add to only full attacks, but in this case neither maneuver makes any mention of full attacks.
Last edited by MeeposFire; 2010-12-17 at 10:21 PM.
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2010-12-17, 11:13 PM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
So should Manticore Parry be demoted to blue or black?
Masters of the Sword: A Warblade's Handbook
Walking the Way: A Swordsage's Handbook
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2010-12-17, 11:19 PM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
I would say maybe even to purple, due the extremely specific wording on it (concerning to what it applies to) I think it is highly situational. I mean it could do well in a game that is mostly populated by humanoid, weapon wielding enemies; but in "normal" play it is increasingly difficult to see those kinds of enemies at level 13 (when you first gain access to the manoeuvre)and up .
But my comment is solely based on theoretical play, I haven't played in a game that reached those levels with a martial adept (my DM loves to stop about level 10)
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2010-12-17, 11:24 PM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
I dunno, turning your opponent's attack back at himself is pretty damn funny.
And, ironically, due to the wording of the monk unarmed attacks, this actually functions against monks (and thus unarmed swordsages) because their unarmed strikes count as armed attacks (and so can qualify for GMW rather than needing GMF). Yet another kick in the naughty place for monks.
If you see a lot of armed opponents? Cyan. If you don't? Black.Last edited by ShneekeyTheLost; 2010-12-17 at 11:27 PM.
SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2010-12-18, 12:06 AM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
Sounds good to me. 'Tis edited.
As an aside, expect the 8th and 9th level maneuvers in half an hour or so.
Masters of the Sword: A Warblade's Handbook
Walking the Way: A Swordsage's Handbook
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2010-12-18, 12:09 AM (ISO 8601)
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2010-12-18, 12:36 AM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
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2010-12-18, 01:06 AM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
There we go. I'd very much like feedback on the 9th-level maneuvers.
Masters of the Sword: A Warblade's Handbook
Walking the Way: A Swordsage's Handbook
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2010-12-18, 02:32 AM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
Two things
1) On strike of perfect clarity. I do not think you are wrong in color but I do think you need to mention that it is the only standard action attack in the 9th level maneuvers that does not have an immunity that will screw it over (tombstone does nothing against undead for instance). This gives it utility as being able to attack on the move is one of the biggest advantages of the warblade over the fighter (and is often overlooked by many). Think also critting with that thing ouch.
2) Time stands still. You should mention that it is two full round attacks not full round actions. This means you cannot use it with the flashing sun maneuver and the like. Many people forget this.
Lastly on the windmill flesh rip it requires two weapons but does not require you to use them. So if you can make an unarmed strike, armor spikes, a shield, or some other weapon around you can use the power. Obviously using these weapons increases your attacks and thus increases your damage but you do not have to use those weapons.Last edited by MeeposFire; 2010-12-18 at 02:39 AM.
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2010-12-18, 03:34 AM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
However, unlike dancing mongoose, it can be combined with a strike maneuver, and you don't need to make a full attack.
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2010-12-18, 03:38 AM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
The bonus damage from strike of perfect clarity isn't multiplied on a crit.
That said, the maneuver is useful if you just want damage, plain and simple. Diamond blade nightmare possibly does much more, but is less likely to succeed (because you need to succeed on 2 checks).
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2010-12-18, 03:43 AM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
Especially because the some of the most heinous stuff you'd want to get rid of, you can't, because you can't spend an action to do it. Great way to get rid of ability drain and negative levels, though.
Incorrect:
Originally Posted by the rulesLast edited by faceroll; 2010-12-18 at 03:43 AM.
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2010-12-18, 05:25 AM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
It should be multiplied on a crit since it is not bonus dice of damage it is a static mod like weapon specialization and the like. Unless there is a rule I am missing you normally multiply bonus damage unless it is bonus dice like sneak attack. Not that you can count on it happening. Nightmare blade has its uses as well. It is nice to have several standard action attacks so you can stay on the move and not have to refresh so often since you want to refresh on a round where you can get a full round attack. What is the crit on that like X7 with a x2 crit weapon?
Last edited by MeeposFire; 2010-12-18 at 05:26 AM.
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2010-12-18, 05:29 AM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
What is the crit on that like X7 with a x2 crit weapon?
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2010-12-18, 05:39 AM (ISO 8601)
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Re: Masters of the Sword: A Warblade's Handbook [Under Construction]
That would work for me still. It has been a LONG time since I looked up the crit multiplication rules. I just know that x4 on top of a x2 would not be x8.