Results 931 to 960 of 1471
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2012-10-24, 10:32 AM (ISO 8601)
- Join Date
- Sep 2007
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
So... can one ignore a crashed UFO in this game, and not have any bad consequences?
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2012-10-24, 10:51 AM (ISO 8601)
- Join Date
- Jan 2005
- Location
- Eberron
- Gender
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
Man this thing was full of outdated stuff.
Swoop Falcon
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2012-10-24, 11:03 AM (ISO 8601)
- Join Date
- Jun 2007
- Location
- On Paper
- Gender
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
A defensive mission would work best if you got to set up your defenses.
Like, you have a building, and some civilians to guard. Before the mission begins, you get to place defenses. Example defenses
Barricades: serve as half-cover.
Floodlights: Provides a penalty to accuracy and defense for characters in it's area of effect.
Mines: Explosions.
If you set up things right, Overwatch Spam would actually be a bad idea. If you can see the aliens already, then it's a better idea to just shoot you. Overwatch Spam is only a good idea if the aliens are going to blindly rush your defenses in order to get to the civvies.
Also, you could have unique "Sapper" type enemies that are going to try to sneak in.
What might be better would be "Evac" Missions. They function like a terror mission, except there are more aliens, and Civvies will take their actions moving towards your evac zone, rather than standing around like idiots until somebody yells at them. You need to balance between holding the Evac zone, and going out to take down aliens killing Civvies out in the field.
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2012-10-24, 11:55 AM (ISO 8601)
- Join Date
- Mar 2009
- Location
- San Francisco
- Gender
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
As BRC noted, something where you set up defenses could be a lot of fun. Additionally, you could have a building or base with multiple entrances. If thin men can flip out of the air, there's no reasons that aliens couldn't bust walls, sneak into ventilation ducts, and come in via the sewers. So having to clear out your building and have soldiers sweeping it while others hold the front could be an interesting setup. It might also provide a good mission type to actually split up your soldiers to efficiently clear multiple corridors of relatively weaker aliens, which is currently something the game strongly discourages.
Neo|Phyte's answer is interesting, but raises another question for me. How long does a crashed UFO stick around on the map before you can no longer do the mission? I've never tested it.
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2012-10-24, 12:34 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- St. Catharines, Ontario
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
Anyone buy the Elite Soldiers DLC? is it worth the 5 bucks?
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2012-10-24, 12:44 PM (ISO 8601)
- Join Date
- Jan 2012
- Location
- Montreal
- Gender
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2012-10-24, 12:48 PM (ISO 8601)
- Join Date
- Jan 2012
- Location
- Montreal
- Gender
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2012-10-24, 01:04 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- Canada
- Gender
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
I bought it. It is not worth $5. I knew that going in. Do you want an array of simple colour options, two helmets and two minor visual modifications for Carapace armour, as well as a couple of haircut options? If so, the pack is for you. If you don't really care at all about customizing your troops' armour, you probably don't care.
Avatar by the wonderful SubLimePie. Former avatar by Andraste.
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2012-10-24, 01:07 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- Wichita, Kansas
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
It is the armor customizations options that came with preorders. So, it depends.
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Alright, I'm still playing through the game (don't have much time for video games these days) and I've recently started running into large UFO's. My two Interceptor standard fleet is not cutting it, so I need to look into upping my air power.
My question is, should I focus on getting Uplink power-ups, more Interceptors, or better guns for the Interceptors? And what weapons/powerups are good for Interceptors?
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2012-10-24, 01:15 PM (ISO 8601)
- Join Date
- May 2010
- Location
- United States
- Gender
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
Hmm this is odd. For some reason the thin men on my classic playthough are three health. I hope nothing stupid has occurred.
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2012-10-24, 01:17 PM (ISO 8601)
- Join Date
- Nov 2008
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
Did you start a new game on Classic, or bump up the difficulty of an existing game on classic?
I did not preorder the game, but my 360 version came with the code for the elite soldier pack in it. It claims to give you a special squad member, but I don't ever remember seeing that.
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2012-10-24, 01:17 PM (ISO 8601)
- Join Date
- Jan 2010
- Location
- Old Jersiaise
- Gender
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
Until you active the plotstuff after the alien base, 1-2 standard interceptors per continent with the basic missiles are good enough. The only upgrade you really need when you get the bigger UFOs are Plasma Cannons. The only reason you need the Firestorm at all is the goddamn purple UFO of too-fast-for-interceptors.
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2012-10-24, 01:18 PM (ISO 8601)
- Join Date
- May 2010
- Location
- United States
- Gender
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
The game started classic, but I did install the new dlc in the middle of it. Deleted it and restarted to be sure, was only the third mission anyway.
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2012-10-24, 01:41 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- San Francisco
- Gender
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
A couple uplink upgrades will tide you over, but what you want is interceptors with plasma cannons, which can handle anything except battleships and the custom UFO.
Was it the ones that drop out of the sky during some council missions? Some of those are default enemies (especially in the first counsel mission) and have 3 hp even though all other thin men you encounter will have 4.
Firestorm taking out a battleship with an EMP cannon is pretty awesome too.
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2012-10-24, 01:59 PM (ISO 8601)
- Join Date
- May 2010
- Location
- United States
- Gender
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2012-10-24, 03:06 PM (ISO 8601)
- Join Date
- Nov 2008
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
I've been waiting forever to shoot down a battleship. I had to let 1 go because it spawned in an area where I didn't have a Firestorm and I haven't seen 1 since... and it's been about 3 months or more!
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2012-10-24, 03:09 PM (ISO 8601)
- Join Date
- May 2010
- Location
- United States
- Gender
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
By the way, how do I build firestorms in other continents? It doesn't seem to allow it.
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2012-10-24, 03:13 PM (ISO 8601)
- Join Date
- Jan 2009
- Location
- The cyberpunk present
- Gender
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2012-10-24, 03:28 PM (ISO 8601)
- Join Date
- May 2010
- Location
- United States
- Gender
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
Ahh, of course. I was thrown off by the preventing of building while the hanger was full.
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2012-10-25, 12:40 AM (ISO 8601)
- Join Date
- Nov 2008
- Gender
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
A little more of my classic game today. As predicted, I had my first terror mission. It went as well as it possibly could have - only three Chryssalids were even there, with the rest of the enemies being Floaters, and I managed to win without even being wounded by any of them. Mostly thanks to a Chryssalid and several zombies clustering around a car at one point, allowing me to blow them all to kingdom come with a rocket. I did end up saving only eight people though.
I've just begun month 3, and things are already looking up. With the three satellites I put up near the end of the month (US, Japan, South Africa - slightly favoring more money over the absolute worst panic ratings, but I only have two at 4 and a few at 3 now, so as long as I don't get an abduction situation where both of the 4s have a mission, I won't lose anything to a single mission for now) I got quite a bit of income, which I've already used to order three more satellites. I found I need another workshop to increase my engineer work force to get another uplink going this month, but I should still be able to do that before the end of the month, so that's good.
I've also gotten Carapace Armor, the first laser weapons, and my first squad size increase, which should substantially ease my way from here. I could pick up the second squad size increase right now too, but I want to keep enough money in reserve to make sure I can start that uplink as soon as possible, so I'm waiting on that.
ZevoxToph Pony avatar by Dirtytabs. Thanks!
"When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty, I read them openly. When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown up." -C.S. Lewis
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2012-10-25, 02:55 AM (ISO 8601)
- Join Date
- Jul 2010
- Location
- Togliatti, Russia
- Gender
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
I found the Phoenix Cannon a surprisingly good stopgap measure for increasing the Interceptors' firepower while the heavy beam weapons are being developed. I had a Supply Barge show up over a continent that was mid-transferring its Firestorm, and only had one old Interceptor with a Phoenix Cannon on standby. With a well-timed application of the Dodge boost, the interceptor survived the encounter with a sliver of health left. The Phoenix Cannon doesn't deal prodigious amounts of damage and has short range (like the EMP), but it rarely misses and fires surprisingly fast. If you have a Dodge boost to let the plane get into range unmolested, it's quite effective.
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2012-10-25, 07:27 AM (ISO 8601)
- Join Date
- Nov 2008
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
Seriously, where are the Battleships!?
I'm extending my Normal playthrough by just ignoring the Gollop room until I get the "shoot 40 down" achievement. I also really want to get the research achievement and the "shoot down 1 of every kind" achievement as well.
AFAIK all I am missing is a battleship and it has been months since I last saw one.
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2012-10-25, 10:01 AM (ISO 8601)
- Join Date
- Feb 2008
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
Finished Ironman Impossible; playing through it again with some of the Second Wave options active.
This video immediately came to mind:
http://www.youtube.com/watch?v=rmG1Qjs7FpE
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2012-10-25, 10:18 AM (ISO 8601)
- Join Date
- May 2010
- Location
- United States
- Gender
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
Now, those second wave options are unlocked through modding, correct? Or did I miss something awesome?
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2012-10-25, 10:25 AM (ISO 8601)
- Join Date
- Jan 2012
- Location
- Montreal
- Gender
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
Yup. And no.
Some of the Second Waves options I like. Some I don't. I like the fact that you can cherry-pick to your leisure.
I like more randomness in soldier stats and damages. I like longer games. I like diminishing income based on inverse panic levels. I like more abduction return randomness.
I do not like increasing sat cost (we already have increasing sat uplink costs). I do not like autocrit on flanking (we already have a bonus). I do not like randomness of income or more abduction at the same time.
But everyone got his own favorites.
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2012-10-25, 01:00 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- San Francisco
- Gender
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
So, since Battleship questioning has come up a couple times, has anyone figured out how often they appear?
I blew it on my classic ironman run and lost my squad doing the battleship mission* but I have everything else done at this point and just need to train up more troops before doing the gollup chamber or waiting for another battleship.
*Zevox gets an "I told you so moment." If I had been using archangel armor I could have easily won the battleship mission. As it was, my two assaults got stuck on the wrong side of a split platform and needed 4 turns to get back around while my supports died to heavy floaters and muton elites advancing on me.
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2012-10-25, 02:10 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- California
- Gender
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
I've heard that battleships only appear after a lesser ship manages to escape from you. I don't know if that's true, as that sounds rather strange.
Avatar courtesy of Szilard
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2012-10-25, 02:16 PM (ISO 8601)
- Join Date
- Jan 2005
- Location
- Eberron
- Gender
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
As far as I can tell, battleships only show up towards the endgame. My classic run one had shown up after I had the last plot structure built, but by that point I was beyond caring about the world, and was waiting for my psilab to turn up a gifted soldier, so I let it do its scanning thing unmolested, and it shot down my sat. I had to sit on my thumbs a while in my normal run for one to finally show up so I could shoot it down and loot its fusion cores for research purposes. Basically, they aren't at all common, but they're not tied to letting a ship get away from you, as far as I can tell.
Man this thing was full of outdated stuff.
Swoop Falcon
I make(made?) avatars! Last updated 12-23-2008. Requests not unwelcome. Last request 01-12-2010.
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2012-10-25, 02:27 PM (ISO 8601)
- Join Date
- Jun 2009
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
I can say certainly they won't come ONLY after one escapes. I had a battleship assigned to a simple scouting mission last play through. I can say battleships may appear after a UFO is allowed to pass through coverage unmolested. It will come through with a note from your XO that it appears to be scanning for "something". Its on a kill mission for the sat. Now, what sense does it make that happens when you don't shoot down UFOs as opposed to retaliation for shooting them down, I can't say.
No wait, I take that back. It makes sense. This is XCOM. If you let one go its because you can't do anything about it, and its kicking you while you're down.
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2012-10-25, 03:09 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- Canada
- Gender
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
Out of curiousity, which part? The 'you cheated' part, or the little kids playing against grown men part? For that matter, was X-com the grown men or the little kids?
It's not immediately clear, damn it!
... You know what's really cool. Walking into the control room of a Supply ship and finding 4 Mutons, 2 Berserkers and 3 Sectoid Commanders. On your first Supply ship in Classic, before the next month's funding when you've only managed to scrape together one suit of Titan Armour. I made it a fighting retreat, but still lost four squad members without being able to take the UFO. The final count for that mission was 16 dead aliens, 4 alive, and I only managed to get my Medic and one of my Squadsight Snipers out alive, both of them at 2-3 health because of lucky alien crits. I've got panic totally under control, so I'm not screwed by it, but losing three experienced troops to the game hating me still hurts.Avatar by the wonderful SubLimePie. Former avatar by Andraste.