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2011-08-12, 02:17 AM (ISO 8601)
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- Mar 2006
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2011-08-12, 02:35 AM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
I assume this is what we're talking about. No?
Well, Zorg already posted it before. Faith has been nerfed. Yes, having Faith is good, in that it's better than nothing. But it's not better than what they used to have, and that makes it a nerf. And that makes it bad.
Unless the White Dwarf crew severely screw around with the rules-set (which isn't a White Dwarf thing to do), Retributors only carry around Heavy Bolters and Multi-Meltas anyway. Rending isn't that big of a deal. Even if those Rending weapons are Heavy Bolters. Grey Knights have got better than that. All the time, not just when they make Faith rolls.
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2011-08-12, 02:41 AM (ISO 8601)
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- Jul 2010
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- Mt. Ebott
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Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
Oh yes, here is a link to the story for the SoB entitled Red & Black. Basically, a planet is clear of warp storms, so the imperium in it's usual self decides that instead of looking left then right to see if the coast is clear THEN proceed towards the planet instead decides to send the Sisters of Battle to judge and figure out if they should exterminatus it.
Another book/audio drama will come later this year with the book Hammer & Anvil (I'm sensing a theme here ) in which the Sisters go into Sanctuary 101 and do battle against a Old and impecable eldritch abomination of some sort.Last edited by Tychris1; 2011-08-12 at 04:06 AM.
“I’m a Terrorist not an idiot.” - Me
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2011-08-12, 03:51 AM (ISO 8601)
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- Jan 2011
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- England
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2011-08-12, 06:49 AM (ISO 8601)
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- Oct 2006
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- Indiana
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Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
I do believe, good sir, that you mean you battle brothers can't deny. On further consideration, I'm giving thought to dropping the Russ's camo netting (which while theoretically possibly nice has never actually done me a lick of good) for a multimelta on the Devil Dog and some five point special weapon or other for the blob. Thoughts?
Last edited by Renegade Paladin; 2011-08-12 at 08:45 AM.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2011-08-12, 09:13 AM (ISO 8601)
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- Sep 2008
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- Australia
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Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
I know for a fact that GW have been working on new sisters of battle mini's but whether they will release any new boxes is another issue.
I am hoping that they are going the same way as the blood angels did. White dwarf Codex release which everyonebitccomplained about and then a brand spanking new army released at a later date. Fingers crossed the sisters get the same.
In other news, I purchased my 20 tactical marines today. Lucky me, I have enough spare parts in my bits box to make a captain, 4 honour guard with flamers, 3 sanguinary priests (one going into the honour guard), 2 sergeants with power weapons and the rest tactical marines. Woot.Lillien Lemmerin:http://www.myth-weavers.com/sheetvie...sheetid=111721
Member of the Mr Scruffy fan club
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2011-08-12, 09:54 AM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
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2011-08-12, 10:03 AM (ISO 8601)
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- Aug 2006
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- Sydney
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
I am the golden shadow. I am the Ninja Chocobo
Avatar by me.
My other avatars.
The rest of my signature.
Spoiler
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2011-08-12, 10:11 AM (ISO 8601)
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- Jan 2008
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
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2011-08-12, 10:39 AM (ISO 8601)
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- Aug 2006
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- Sydney
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
Last edited by Ninja Chocobo; 2011-08-12 at 10:39 AM.
I am the golden shadow. I am the Ninja Chocobo
Avatar by me.
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2011-08-12, 11:42 AM (ISO 8601)
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- Jun 2010
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- Denmark
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Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
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2011-08-12, 11:53 AM (ISO 8601)
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- Aug 2006
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- Sydney
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
I am the golden shadow. I am the Ninja Chocobo
Avatar by me.
My other avatars.
The rest of my signature.
Spoiler
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2011-08-12, 11:55 AM (ISO 8601)
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- Oct 2006
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Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
In most cases, but it isn't exactly the same as rending. Str 3 still can't wound T7 and Str4 can't wound T8 with that, where as it does with rending. And against vehicles str4 is only ever going to glance, you can't rend for a penetrating hit with that extra D3 to the attack.
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2011-08-12, 11:59 AM (ISO 8601)
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- May 2009
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Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
Wrong, with that extra d3, S4 can pierce AV 12. 4+6+3=13.
Originally Posted by Book of Erotic Fantasy
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2011-08-12, 12:36 PM (ISO 8601)
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- Oct 2006
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2011-08-12, 01:06 PM (ISO 8601)
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- Dec 2006
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- Somewhere.. Somewhere.
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Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
Most sisters have bolters, so yes, they can rapid-fire. With the current faith system, yeah, it's pretty sweet. But as everyone has mentioned, it's not as bad as rending.
...And yeah, Retributors getting rending is... Silly.
Basically, not diggin' the new faith. Hoping the next section they release is full of good things.
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2011-08-12, 01:29 PM (ISO 8601)
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- Aug 2010
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- The Primus Imperium
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Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
Maybe they buffed the sisters to compensate?
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2011-08-12, 01:43 PM (ISO 8601)
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- Dec 2006
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- Somewhere.. Somewhere.
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Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
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2011-08-12, 01:57 PM (ISO 8601)
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- Jun 2009
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- ^ Creds to Lord Raziere
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
I'm just going to leave this here.
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2011-08-12, 01:59 PM (ISO 8601)
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- Jul 2010
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- Mt. Ebott
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Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
The stats can always be fudged around considering the codex isn't out yet. I can understand the loss of invulnerable saves is a big blow, but there is still more in tow.
Personally I'd give two general faith powers to the sisters, one that gives a 6+ (Maybe 5) invul save and the other power would be a plus 1 BS or WS on all sisters.“I’m a Terrorist not an idiot.” - Me
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2011-08-12, 04:14 PM (ISO 8601)
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- Jan 2005
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Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
Two of the biggest issues with Faith are the scaling and situational use of it.
Scaling is a problem as you get D6 per turn regardless if you have 500 points or 1500 on the board... so yeah, good luck in Apocalypse girls.
The situational issue is that most of the powers are only good later in the game - I can't be bothered looking them all up, but I think there's only one power that can be used on the first turn to any real effect (the rending one). So you get d6 Faith points on turn 1 going first and you can only spend a max of 3 if you happened to buy 3 of that unit.
These tie in to the scale of the acts - in the WH codex they were fairly minor and going off all the time (fine, characterful but a bit un-fluffy some say).
Some people say they should be limited, but to make them interesting they'd need to be a hell of a lot more powerful than presented now and a hell of a lot less rigid and situational - something like HoMachaine's caster feats (or the Ork's Waaaagh) where you get one or two at the start of the game as defined by your HQs, and they only get used once but are actually (potentially) game changing.
Obvioulsy with the heavy comparrison that invites to HoMachine, GW wouldn't do it that way, so we get the small acts. But they are so limited, and combined with the stat reductions* some units got, make the list crap.
* Seraphim and Celestians - the army's assault units, had their Initiative reduced to 3... so less than anything worth assaulting... yeah, good move there GW
I haven't been to a GW since the Scourges were released. That was early June something wasn't it?
I love the 40k background still, but the modelling and gaming scene has left me very flat lately - I mean there are models from the 90's still on sale fer crying out loud!
I posted a bit about this (and why dumping Specialist Games was a mistake) on my blog a while back:
Part 1
Part 2
Martin Bishop, 19, said: "I am returning The Runering of Fangor.
"It includes two dice, each with about 40 sides and instructions on how to gain the trust of a 'cloud wizard'.
"And yet somehow I'm the ****ing bad guy."
He added: "Nevertheless I am now immune to Dwarven magic, so it hasn't been a complete waste of time."
Princess in the streets.
Princess in the sheets.
Don't touch me I'm royalty.
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2011-08-12, 06:24 PM (ISO 8601)
- Join Date
- Mar 2007
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- In the Playground
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
So I'm considering starting a bit of Blood Angels. Since all I have seen recently is Razorbacks, I would like to go the Descent of Angels route.
However, I have been playing Orks long enough that the ideas of
1. Power armour
and
2. Deep striking and not charging the same turn
...are somewhat alien to me.
I'm trying to figure out how to use these jump packs. I guess it's Deep strike behind cover and hop over to assault next turn?
Anyone have any advice?
PS: I read the Cheesegear BA starter guide when it went up. Very informative, cheers for posting.
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2011-08-12, 06:51 PM (ISO 8601)
- Join Date
- Jun 2009
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- ^ Creds to Lord Raziere
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2011-08-12, 07:18 PM (ISO 8601)
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- Jun 2009
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- Somewhere lost in dream.
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Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
Yep. They have to include an HQ just to maybe (roughly a 37% chance if you include the odds of rolling at least two Faith points that turn) be equivalent to a decidedly average assault unit. And that's before the combat even begins.
Ward's hate-on for the Sisters might not be showing up in their fluff, but it's sure showing through in the crunch.Last edited by Tome; 2011-08-12 at 07:26 PM.
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2011-08-12, 08:05 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
Heh. HorMachine. I've thinking about going into that for a while, and not only because Club is having a tournament with it soon.
Zorg, I wont tell you again. Get. Out. Of. My. Brain.
Here's my, personal DoA List.
SpoilerLibrarian - 125 Points
Jump Pack
Shield of Sanguinius, Unleash Rage
Sanguinary Priests (x2) - 185 Points
x1; Power Weapon, Melta Bombs, Jump Pack
x1; Power Weapon, Jump Pack
Assault Squad (x10) - 235 Points
x2 Meltaguns
Sergeant: Power Fist
Assault Squad (x10) - 235 Points
x2 Meltaguns
Sergeant: Power Fist
Assault Squad (x10) - 235 Points
x2 Flamers
Sergeant: Infernus Pistol, Lightning Claw, Melta Bombs
Vanguard (x5) - 230 Points
Jump Packs, Power Fist, x2 Storm Shields
Sergeant: Glaive Encarmine
Total: 1250 Points
What you need to do is have proper placements of your Priests and Librarian. It's a very git move when you do it, but, unfortunately, the list doesn't work if you can't place your Priests properly. Basically, it's the same theory you use with Big Meks and Kustom Force Fields. Don't put them front-and-centre of the unit. Put them on the very end near the unit next to them.
Your units should drop down. Terrain isn't quite an issue because your Priests should be Feel No Paining everything, so, Deep Strike into Difficult Terrain if you need to. Chaos Daemons do it all the time and they get by - even though they don't even have access to Razorbacks.
Shield of Sanguinius on your Librarian is likewise indispensable. When you're dropping down in front of your enemies' guns in open terrain, it wont be fun. Again, Shield of Sanguinius turns your Librarian into a KFF which you should be familiar with.
The Vanguard are used to hit what your other guys can't. This list is terrified of Devastators and similar units that unload torrents of fire because there isn't anything it can do about getting shot up on the turn it lands. Vanguard help.
I read the Cheesegear BA starter guide when it went up. Very informative, cheers for posting.
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2011-08-12, 08:32 PM (ISO 8601)
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- Aug 2010
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Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
Hey guiz, I'm back. So I think I've decided I want to purchase a battle force and I'm looking at Tyranids. They just seem my style. But the thing is, is that there seems to be a LOT of them in one army. Does this substantially raise the price of the army is does it all eventually get evened out due to so many troops coming in one box?
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2011-08-12, 08:48 PM (ISO 8601)
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- Nov 2006
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- Somewhere
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Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
The tyranids are a fairly expensive army. I wouldn't get the Battle Force though. It's fairly pitiful compared to the old one.
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2011-08-12, 09:11 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
Yes, yes it does.
Tyranids have a horrid $:Points ratio.
What? "The old one is better." is not a reason to not buy a Battleforce. If you had the option of buying one or t'other, maybe. But you don't. So that's no excuse.
That being said, that's not even true. The old Battleforce was 8 of everything and a Carnifex. And that's terrible. What are 8 Gaunts and Gants going to do for you? Jack all. What's one Carnifex going to do for you this edition? Not much.
Back to the Tyranid Battleforce, it's roughly 400 points, you don't really save any money by getting it. That being said, you'll need two or three of them to get an army started. Horde armies are hard on the wallet. So that's up to you.
If you want units that aren't in the battleforce, and you don't want units that are, you'll only waste about ten bucks buying everything separately.
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2011-08-12, 09:59 PM (ISO 8601)
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- Jul 2010
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- Mt. Ebott
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Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
Yes, I can tell you as a Tyranid player that you're gona have to buy alot of the same units (Mainly the battleforce unless you want to go monstrous creature which you can't really). They're also god expensive so make sure you know what you're getting before you buy it (Because that one Pyrovore you bought because you got outmassed by Orks won't seemlesly blend into your army for everything). Everything is better in groups for the Tyranids, so don't get disheartened if your one Zoanthrope gets blown up, because that just means you haven't spammed enough of them to cover up for the loss!“I’m a Terrorist not an idiot.” - Me
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2011-08-12, 11:29 PM (ISO 8601)
- Join Date
- Jun 2009
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- ^ Creds to Lord Raziere
Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"
Why aren't there Horvigons? I'm sure I've lamented this before, but I would build a Horvigon-centered army in a heartbeat.