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2011-09-12, 07:53 AM (ISO 8601)
- Join Date
- May 2010
Re: In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
Wish and Tomes don't stack, for one. They are both the same bonus type. That's on a cursory glance. There are likely other errors with stacking the same bonus type.
When you stop interpreting "a car that has gas can get you to work" as "there is definitely a car with gas, and it can get you to work", I won't need to correct your basic errors. Then I can move on to the less basic ones.All of this has happened before...
and all of this will happen again.
Moving. Internet access is a bit spotty.
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2011-09-12, 09:07 AM (ISO 8601)
- Join Date
- Jun 2009
Re: In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
Or perhaps he's interpreting it as, "I need a car with gas to get to work, and if I don't have one I'm gonna need to get one." I'm going to get to work one way or another. If the car isn't an absolute I'm gonna have to work around it sure, but if the car is so unreliable that I can't even count on it regularly I'm going to have to get a new car.
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2011-09-12, 09:14 AM (ISO 8601)
- Join Date
- May 2010
Re: In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
No, he's assuming the car (masterwork tool) works.
"This well-made item is the perfect tool for the job. It grants a +2 circumstance bonus on a related skill check (if any). Bonuses provided by multiple masterwork items used toward the same skill check do not stack."
There's the car. He's assuming that Masterwork tools exist (they do, they're the car). He's also assuming that for each skill, a masterwork tool exists (that's what isn't guaranteed. That's the gas.)
IF a masterwork tool exists which is related to truespeak, then the +2 will apply.
IF a car has gas, then it can get you to work.
The problem is, for the masterwork tool, only one source can verify that a related tool exists. The DM of the game you're building the truenamer for. Because the rules don't guarantee that masterwork tools exist for every skill, only that (masterwork tool) exists.All of this has happened before...
and all of this will happen again.
Moving. Internet access is a bit spotty.
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2011-09-12, 09:57 AM (ISO 8601)
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- Aug 2009
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- Maryland
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Re: In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
Look, that's a single +2 that you're quibbling over. It's nice, but it alone is not defining class tier.
No, barbarian is class 4. It fulfills it's role well with a nice selection of magical gear, but is pretty poor at anything outside it's role, and becomes increasingly irrelevant at high levels. If you match that, then by definition, you are tier 4. This is not a high bar for truenamer to hit.
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2011-09-12, 11:06 AM (ISO 8601)
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- Feb 2010
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Re: In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
So the bonus to Int from Wishes and Tomes is the same? Shame. Oh well only drops it what by 2 or 3?
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2011-09-12, 11:37 AM (ISO 8601)
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- Mar 2008
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- NYC
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Re: In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
18 starting Int + 5 from level ups +5 from tomes + 6 Headband + 3 venerable age = 37 Intelligence, or a +13 modifier. So you're only down by 1 point there, which can be recouped through Human Paragon, if you can spare the three levels.
However, Elf Paragon gives +2 Int, so Gray/Fire Elf into Elf Paragon is +4 Intelligence. If, as Zaq jokingly suggests, you do go half-elf, Half-Elf Paragon gives +2 to any stat and entitles you to enter either Human or Elf Paragon, meaning that you still end up with +4 Intelligence! This way, you get the same +2 bonus as the Illumian, even if the latter can take Enhanced Sigil and you can't.
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2011-09-12, 12:07 PM (ISO 8601)
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- Nov 2007
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- Wisconsin
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Re: In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
Last edited by Cieyrin; 2011-09-12 at 12:12 PM.
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2011-09-12, 12:24 PM (ISO 8601)
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- Feb 2010
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Re: In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
Can taking the Paragon levels get you to around 80 give or take about 5?
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2011-09-12, 12:38 PM (ISO 8601)
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- Aug 2009
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- Maryland
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Re: In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
If you open up UMDing wands and such, Guidance of the Avatar will get you what, a +20 to your next check? You most certainly *could* hit 80+ at 20, but it would require a certain degree of op-fu. But then, you could basically slap all the metamagic stuff ever on utterances and just nova off ridiculous stuff.
Note: If you Gate/Quickened Gate every encounter, your DM will likely throw books at you. Consider yourself warned.
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2011-09-12, 12:40 PM (ISO 8601)
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- Nov 2010
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Re: In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
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2011-09-12, 12:42 PM (ISO 8601)
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- Aug 2009
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- Maryland
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2011-09-12, 12:47 PM (ISO 8601)
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- Mar 2008
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- NYC
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Re: In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
The Paragon levels don't give you very much as a net benefit - +2 Intelligence for three levels of Human Paragon. If you can afford to drop Chameleon levels without losing other skill bonuses, then that +2 with the +3 from age completely recoups your loss from Wish not stacking.
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2011-09-12, 12:51 PM (ISO 8601)
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- Nov 2010
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Re: In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
I was reading through the Tome of Magic, and I noticed something about Greater Seek the Sky; the reversed version has Duration: Instantaneous, and the first line of the reversed version says:
With this word, you render a flying creature unable to fly.
In short, I think Greater Seek the Sky is actually really, really good. You have to succeed once and you permanently render something unable to fly in any way, and the effect cannot be dispelled. That's pretty awesome.
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2011-09-12, 12:54 PM (ISO 8601)
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- Mar 2008
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- NYC
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Re: In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
Or you can read the first sentence as flavour text, and the rest of the entry as the "meat" - that is, the creature instantly falls down, and then the effect's ended.
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2011-09-12, 12:55 PM (ISO 8601)
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- Aug 2009
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- Maryland
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Re: In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
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2011-09-12, 12:58 PM (ISO 8601)
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- Nov 2010
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Re: In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
You could, but the text is all clearly "rules" text; in WotC books text that is only for flavor is in italics. That doesn't mean that they don't mix up flavor and rules, (ToB, I'm looking at you), but it does mean that anything that is not italicized can be treated as rules text if it has a clear meaning. "Rendered unable to fly" has a pretty clear meaning in the rules.
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2011-09-12, 01:13 PM (ISO 8601)
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- Nov 2009
Re: In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
Gate has instantaneous duration, you can spam many of them in a minute.
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2011-09-12, 01:19 PM (ISO 8601)
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- Nov 2010
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Re: In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
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2011-09-12, 01:19 PM (ISO 8601)
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- Feb 2010
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Re: In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
Chameleon adds +6 to a stat you can switch around. You would need human, half elf, and elf paragon to equal that.
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2011-09-12, 01:29 PM (ISO 8601)
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- May 2010
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- ganiseville GA
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Re: In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
I think you can go half-elf paragon -> human paragon - > chameleon for +10, but at that point you are not really a truenamer.
Does Ruthgar (sp? PRC to be loved by elves) qualify tou as an elf for PRC's or is it just that one dwarf class? if so you could loop through it to go Halfelf, human, and elf paragon then go chameleon for +12. No room for truenamer though, maybe for a really strange gestault character.
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2011-09-12, 01:43 PM (ISO 8601)
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- Mar 2008
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- NYC
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2011-09-12, 02:01 PM (ISO 8601)
- Join Date
- Jun 2011
Re: In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
If I wanted to run in a tristalt game, what in addition to Truenamer//Factotum should I pick up? Maybe a melee to supplement it?
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2011-09-12, 02:19 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- Danville
Re: In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
I think you should consider a class that benefits from the high-intelligence that a Truenamer requires, such as a Wizard.
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2011-09-12, 02:50 PM (ISO 8601)
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- Aug 2009
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- Maryland
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2011-09-12, 02:57 PM (ISO 8601)
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- May 2010
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- ganiseville GA
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Re: In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
Or you could play up the factotum and go wizard / swiftblade.
Very roguelike, but with powerful spells and abilites, but int focused.
You would get lots of actions every round, and I could see some exploits based on time stop and layering truespeaking / quickened truespeaking. You could potentialy throw out a lot of effects every round.
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2011-09-12, 03:04 PM (ISO 8601)
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- Nov 2007
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- Indianapolis
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Re: In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
I think you should consider a class that benefits from the high-intelligence that a Truenamer requires, such as a Wizard.
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2011-09-12, 03:14 PM (ISO 8601)
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- May 2010
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- ganiseville GA
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Re: In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
A warblade is a very nice choice. You got melee, casting (truespeaking), and skills. All int based.
You can self heal, use random spells (Factotum), and kill stuff. the Truespeaker functions much better when you are only useing it to cast quickened utterances to control the battlefield and self heal.
I would consider a 2 level monk dip still though. Int to ac when unarmored will prevent headaches with truespeaking being SLA's.
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2011-09-12, 03:28 PM (ISO 8601)
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- Jun 2011
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2011-09-12, 03:40 PM (ISO 8601)
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- May 2010
- Location
- ganiseville GA
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Re: In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
In combat truespeaking would bloom late though. I would apply a DPS or self fast-healing and then go for the kill, useing truespeaking to heal after combat to allow for a reckless combat style.
Warblade manuvers should focus on damage. Tiger claw may serve you well.
Swift action economy will be a problem though later in the game. I think there is a warblade stance that allows you to take two a round. I would be prepared to choose every round to ether recover manuvers or use a quickened utterance. If I am right (AFB check me, it may just allow two boosts or something) about the stance that allows two swift actions then two quickened utterances a round will make truenamer really, really useful.
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2011-09-12, 03:44 PM (ISO 8601)
- Join Date
- Jun 2011
Re: In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
We are starting at 24th level. So I have a lot to work with. 200 million gold. Epic feats.