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Thread: GitP PrC Contest Chat Thread IV
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2012-09-01, 12:10 PM (ISO 8601)
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Re: GitP PrC Contest Chat Thread IV
Congrats, boss! I won't apologize for the Sibyl of the Blinded Eye beating out the Children of the Mausoleum though. Only one I'll apologize for is the Unfettered Knight, which sort of bothers me (a 25-minute creation submitted an hour or two before the deadline probably shouldn't win).
Anyway, a well-deserves win, my friend. *applauds*
Ingredients
2oz Djinn
5oz Water
1 Lime Wedge
Instructions
Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.
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2012-09-01, 12:34 PM (ISO 8601)
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Re: GitP PrC Contest Chat Thread IV
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2012-09-01, 12:41 PM (ISO 8601)
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Re: GitP PrC Contest Chat Thread IV
Akrim.elf made my wonderful ponytar.
"Curse that infernal yellowish-brown text right under comics! When shall you turn normal brown again?" -every OOTS fan ever.
I support laziness. Call me Z if you can't be bothered to spell my full name.
Come help build a fantasy setting!
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2012-09-01, 01:24 PM (ISO 8601)
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Re: GitP PrC Contest Chat Thread IV
Having a bit of trouble with my Goodberry Bracelet PrC. Need a name, mostly
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2012-09-01, 01:51 PM (ISO 8601)
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- Oct 2011
Re: GitP PrC Contest Chat Thread IV
Whoo! Thank you :D
Picture is unusual. I like it.
Entry is 5th level caster and you have to take a decent feat. Not too expensive. That's good too.
2+ skills and d4 hit die is very wizard. This is furthered by 1/2 bab and good will.
8/10 casting is expensive but feasible. Honestly, this is my problem with caster PrCs: either you lose a little casting so the abilities can't be too good or you are at about 6/10 casting and the abilities have to be amazing and.... tl;dr casters = too strong. Kind of a tangent.
Puzzle Box is the heart of the class. There is a core and puzzles around it. You tell us how to charge the core. I'm not sure of the right order of explanation for complicated abilities. Then we learn that puzzles are great and are kind of /per encounter powers. Also we see how to discharge the core.
Puzzles are interesting. Their power grows the longer the encounter goes on, because you unlock more of them, and each puzzle is actually three powers which helps versatility. Of the puzzle materials... the themes hold together until Cherry, which has a power closer to Oak, a power more like Birch, and a power like Ash. I'd either cut it or give it a unifying theme. Elder should give DR/alignment to keep its theme tighter. Elm is kind of a broad theme too, as is Holly, Oak, Copper, Platinum should do Dex damage instead. Other too-broad materials include Agate, Amber, Bloodstone, Carnelian (change out haste, the other two fit), Emerald (kick out turning), Jade shouldn't Detect Scrying (try Unluck instead).
The problem I see with Puzzles is that they take a standard action in combat, which is time you could instead spend casting a spell. Some of them are spells, which is hard to avoid because there are so many spell effects, but you are already a spellcaster. The ones that are not spells are... mostly not worth doing instead of casting a spell.
Enigmas! They're like stances in that they are always-on and you only get one at a time. Sublime Communication is free Divination, because you can do it out of combat at little risk. The rest are... ok, I guess.
Puzzling Mind is ok.
Riddling Soul is kind of nice.
I like the base idea, but I'm not sure I like the execution. You have clearly put a lot of work in to making a bunch of materials for the class, but some of them don't hold together thematically and lots of them are kind of weak. Consider adding a class level requirement to some materials so you can make them stronger. Getting stronger as fights go on is interesting, but typically combat is decided in ~3 rounds unless the fight is very large or has very unusual terrain. I would add level restrictions instead of requiring UL 3+ for abilities. Good luck in the contest!
What if I include an option to let you unlock two puzzles as a full-round action? That way it helps with the action economy, and you can get much higher UL with it, but you still won't be spellcasting and unlocking. Thoughts?(member in good standing of the troll-feeder's guild)
I am the assassin of productivity.
Super boss Muscle Wizard avvie by Ceika.
gitp extended sig
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2012-09-01, 02:10 PM (ISO 8601)
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- Oct 2008
Re: GitP PrC Contest Chat Thread IV
Lord Gareth, quick question for your entry, would having multiple items mixed into a Boots of Springing and Striding (like adding boots of stomping) cause it to not be counted as Boots of Springing and Striding anymore or would they still qualify? I can see adding boots of skating or the like to it for an added boost.
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2012-09-01, 02:58 PM (ISO 8601)
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- Sep 2007
Re: GitP PrC Contest Chat Thread IV
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2012-09-01, 03:14 PM (ISO 8601)
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Re: GitP PrC Contest Chat Thread IV
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2012-09-01, 03:18 PM (ISO 8601)
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Re: GitP PrC Contest Chat Thread IV
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2012-09-01, 04:47 PM (ISO 8601)
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Re: GitP PrC Contest Chat Thread IV
One thought I had when I was still considering a Glove of Storing PrC was the ability to using it to store intangible things (such as storing fire and releasing it later as a ranged touch attack, or storing smoke or mist to produce a cloud effect). Maybe allow the storage granted by your cloak of useful bags of holding to capture certain intangible things like spells, gouts of flame, air, thoughts, etc. Then instead of pulling a wand, a warrior pulls a stream of positive energy or some such.
Make the damage, healing, and/or area affected scale with level, and maybe add different effects per level (like the ability to capture a stench to produce a stinking cloud eventually).Currently operating the 5e Subclass Contest and the 5e Base Class Contest. Check them out if even just to vote or give feedback, we love that in there.
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2012-09-01, 09:25 PM (ISO 8601)
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Re: GitP PrC Contest Chat Thread IV
You might actually be better off making a second unlock a swift action, what with quickened spells and a few magic items and such. Doing aggressive things with a move action is dangerous in the action economy.
As I said, it's a cool idea. I might have written it as a non-caster PrC, but that's because I have a soft spot for non-casters.
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2012-09-02, 12:54 PM (ISO 8601)
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Re: GitP PrC Contest Chat Thread IV
Maybe this would be better as a base class... NO! I must carry on.
Akrim.elf made my wonderful ponytar.
"Curse that infernal yellowish-brown text right under comics! When shall you turn normal brown again?" -every OOTS fan ever.
I support laziness. Call me Z if you can't be bothered to spell my full name.
Come help build a fantasy setting!
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2012-09-02, 02:23 PM (ISO 8601)
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Re: GitP PrC Contest Chat Thread IV
Time to play a variation Lord_Gareth's favorite game, Suggest What the Abilities do Based on their Names Cause I'm Out of Ideas.
Akrim.elf made my wonderful ponytar.
"Curse that infernal yellowish-brown text right under comics! When shall you turn normal brown again?" -every OOTS fan ever.
I support laziness. Call me Z if you can't be bothered to spell my full name.
Come help build a fantasy setting!
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2012-09-02, 04:02 PM (ISO 8601)
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- Sep 2007
Re: GitP PrC Contest Chat Thread IV
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2012-09-02, 06:37 PM (ISO 8601)
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Re: GitP PrC Contest Chat Thread IV
Actually it was more the fact that I was having trouble creating mechanics that had to build off other classes currently existing mechanics. A base class can use its own spellcasting mechanics, or attacks, or whatnot, but a PrC must build on preexisting spellcasting ability, or BAB, or other mechanics.
Akrim.elf made my wonderful ponytar.
"Curse that infernal yellowish-brown text right under comics! When shall you turn normal brown again?" -every OOTS fan ever.
I support laziness. Call me Z if you can't be bothered to spell my full name.
Come help build a fantasy setting!
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2012-09-02, 07:22 PM (ISO 8601)
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- Sep 2007
Re: GitP PrC Contest Chat Thread IV
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2012-09-02, 08:08 PM (ISO 8601)
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Re: GitP PrC Contest Chat Thread IV
Akrim.elf made my wonderful ponytar.
"Curse that infernal yellowish-brown text right under comics! When shall you turn normal brown again?" -every OOTS fan ever.
I support laziness. Call me Z if you can't be bothered to spell my full name.
Come help build a fantasy setting!
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2012-09-02, 08:47 PM (ISO 8601)
- Join Date
- Aug 2008
- Location
- Midwest, not Middle East
- Gender
Re: GitP PrC Contest Chat Thread IV
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2012-09-02, 09:02 PM (ISO 8601)
- Join Date
- Mar 2012
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- Somewhere over da rainbow
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Re: GitP PrC Contest Chat Thread IV
Akrim.elf made my wonderful ponytar.
"Curse that infernal yellowish-brown text right under comics! When shall you turn normal brown again?" -every OOTS fan ever.
I support laziness. Call me Z if you can't be bothered to spell my full name.
Come help build a fantasy setting!
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2012-09-02, 10:35 PM (ISO 8601)
- Join Date
- Oct 2008
Re: GitP PrC Contest Chat Thread IV
For some reason this class I'm making is turning out to be a very defensive class, sorta, gishy.
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2012-09-02, 10:38 PM (ISO 8601)
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Re: GitP PrC Contest Chat Thread IV
Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)
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2012-09-02, 10:52 PM (ISO 8601)
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Re: GitP PrC Contest Chat Thread IV
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2012-09-03, 12:50 AM (ISO 8601)
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Re: GitP PrC Contest Chat Thread IV
And the Verdant (name up for change) is up, anyone mind PEACHing what's there? (I'll be adding the options for Goodberry Roots soonish, but mainly they're just new ways to use the goodberries)
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2012-09-03, 10:29 AM (ISO 8601)
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Re: GitP PrC Contest Chat Thread IV
Alright, halfway through or thereabouts, figured I'd give my heads up to those in the contest.
bindin_garoth, Lord_Gareth, Zelkon, MoleMage, and Cheezy74 (with a truly impressive Deck of Battle, I must say): Your entries are unfinished or the very least do not have the required fluff sections; nothing fancy is needed, but something is required there or I have to DQ the class in a couple weeks when the voting starts. Just a friendly warning.
Jeff the Green: Your entry is sadly DQ'd (yes, I know you know this as it has been discussed), so if you would perhaps clear your entry out of the class as a more or less blank post or replace it with an entry that is valid? Thanks!
-XChris Bennett
Author and Lead Developer of Path of War
Freelancer
My credits:
Path of War and Path of War Expanded: An OGL Tome of Battle for the Pathfinder game system, for Dreamscarred Press.
Psionics Augmented: Psychic Warrior and Psionics Augmented: Soulknife for Dreamscarred Press.
My extended homebrew signature!
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2012-09-03, 10:47 AM (ISO 8601)
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Re: GitP PrC Contest Chat Thread IV
I procrastinate till the last moment, so my entry won't be done till the 19th.
Akrim.elf made my wonderful ponytar.
"Curse that infernal yellowish-brown text right under comics! When shall you turn normal brown again?" -every OOTS fan ever.
I support laziness. Call me Z if you can't be bothered to spell my full name.
Come help build a fantasy setting!
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2012-09-03, 12:02 PM (ISO 8601)
- Join Date
- Jan 2011
Re: GitP PrC Contest Chat Thread IV
I know its a little late, but I'm considering changing my entry. I'll probably post my first entry outside of the context once I finish my new entry. For some reason just feel like my current enter is missing something, just don't know what.
On another note, for this class, does items created by the Gramarist, specifically the dimensional spaces created by Yggdratecture, count as an item for this contest?
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2012-09-03, 02:14 PM (ISO 8601)
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- Jul 2008
Re: GitP PrC Contest Chat Thread IV
Well, I might just have to make an entry for this contest, despite previously deciding I'd skip it. Initially I'd considered trying to make a PRC that turned fire weapons into a source of fire that could burn and spread to anything, but figured it would be a bit tricky to balance and not that interesting. I'd also considered the possibility of a PRC focused on the decanter of endless water, and making it produce various fluids and substances as they needed them (like acid, fire, darkness, etc.) but while the idea is fun, I'm not sure I could fully flesh it out to make it work.
Then just recently I came up for an idea that would use a homebrew item also just come up with. That said, I'm not used to balancing items, so I'd request some feedback on the initial version of the item below.
Toymaker's Creation
The toymaker's creation appears to be a crystal ball held within an elegant frame and base. Looking inside one can see the ball is hollow and contains what seems to be a small model of scenery. The specific scene varies for each such item, but may be things like a meadow, village, cottage, forest, town, or city. In any event it is always crafted to a high degree of detail and contains various little flakes inside that can be made to move around by tilting or shaking the whole thing. They do however bear an enchantment, such that those touching them feel as if the world shifts in the same manner that they make the scenery within the ball shift. With focus this may be extended to others. The crystal ball may freely rotate within its frame and will settle facing upright if left alone. The maker was said to be a crafter of toys who went mad later in his life and produced dozens of them.
Abilities: A toymaker's creation has three charges. These regenerate at the start of each day and any not used from the previous day are lost. Using it requires at least one free hand.
0 charges: Tilting the toymaker's creation may be done without expending any charges and affects anyone touching it (including the one tilting it), whether they intended to make use of this ability or not. It may be tilted to 4 degrees, if using only one hand, roll a 1d4 to determine the degree it is tilted, if using two hands the tilter may select the degree. When tilted those touching it must make a balance check (see below for DC) or fall a certain number of feet (see below) in a direction chosen by the tilter when they first tilt the toymaker's creation and wind up prone. Treat them as falling 10 feet less than they did for determining fall damage. If the tilter is using two hands, they may keep it tilted for multiple rounds so long as they do not fail the balance check. As long as it remains tilted, any movement by those affected requires a balance check to avoid falling, though the DC is reduced by 10. Anyone who ceases contact with the toymaker's creation stops being affected by it at the start of their next turn.
{table=head]Degree|Balance DC|Fall Distance
1|15|5'
2|20|10'
3|25|15'
4|30|20'[/table]
1 Charge: One may spend a charge to cause the toymaker's creation to affect someone or something not contacting it. Doing so requires a spot check to line up the target when looking through the crystal ball (DC of spotting it normally + 15). The target counts as if contacting the toymakers creation until the start of the users next turn.
3 Charges: By spending 3 charges, the user can make everyone within 15' of them count as being in contact with the toymaker's creation.
OwrthoTablesWant them to look nice? Have a guide
My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror.
other hombrew
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2012-09-03, 02:39 PM (ISO 8601)
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Re: GitP PrC Contest Chat Thread IV
Chris Bennett
Author and Lead Developer of Path of War
Freelancer
My credits:
Path of War and Path of War Expanded: An OGL Tome of Battle for the Pathfinder game system, for Dreamscarred Press.
Psionics Augmented: Psychic Warrior and Psionics Augmented: Soulknife for Dreamscarred Press.
My extended homebrew signature!
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2012-09-03, 04:02 PM (ISO 8601)
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- Oklahoma
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Re: GitP PrC Contest Chat Thread IV
Still trying to come up with Dancing Weapon Tricks for the even levels.
So far all I've got is:
Two Weapon Dancing:
Your Many Blades ability can now apply to a one-handed and a light off-hand weapon for each weapon it would normally apply to. These weapons all gain the benefit of any Two-Weapon Fighting feats you may have.
Aaaaaand now I have a couple extra. I guess that means I'm ready for preliminary PEACH on the Dancer of Blades. How about it ladies and gents? I'll trade 'em.Last edited by MoleMage; 2012-09-03 at 04:28 PM.
Currently operating the 5e Subclass Contest and the 5e Base Class Contest. Check them out if even just to vote or give feedback, we love that in there.
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2012-09-03, 05:27 PM (ISO 8601)
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Re: GitP PrC Contest Chat Thread IV
Well giving it's crunch a quick look over (I don't make a habit of PEACHing fluff since it's too subjective). Also note I tend to attenuate the negative when critiquing.
Entry Requirements: I must note that the class will be hard to finish pre-epic because if you're taking it in game you don't normally have the gold required to buy a dancing weapon until some point during Lv 10 and then that takes all your gold. More likely you won't be able to buy one till around Lv 12 meaning your first level in this class would be Lv 13. It's something that won't apply to every game, a lot of games start at higher levels, but it's something to keep in mind.
4 + Int skills, d8 hit dice, good bab, and two good saves. Looking over the skill list it might could have d10 hp.
Now on to abilities:
Well theoretically all this does is free up a few standard actions at the start of the battle at the cost of a penalty to hit (up to -4). That said it frees up standard actions and effectively gives you 5 full attacks per round, which would normally not be possible (though with a belt of battle you could do it on round 4 1/day). It's fairly powerful but also requires a minimum of 201,200 GP (assuming +1 Dancing Clubs) so that balances it some. More accurately that they'll be +1 weapons does, beware mixing with a character able to cast Greater Magic Weapon and pearls of power (now you have 5 full attacks each round with +5 weapons at Lv 20).
Also I need to start equipping characters with dancing weapons.
Weapon Call: At 3rd level, a Dancer of Blades can activate a Dancing Weapon as a move action. At 7th level, a Dancer of Blades can activate a Dancing Weapon as a swift action.
Transferred Opportunity: Starting at 5th level, whenever a Dancer of Blades could make an attack of opportunity, he can instead have one of his Dancing Weapons attack any target within range, even if that target did not provoke the attack of opportunity. This counts as using an attack of opportunity for that round.
Constant Dance: At 9th level, a Dancer of Blades's iconic weapons are always prepared to fight for him. Whenever they draw their regular weapon, any Dancing Weapons they have of the same type begin Dancing, up to the limit of their Many Blades ability.
Threatening Dance: At 10th level, a Dancer of Blades's Many Blades can threaten any squares they are able to attack. Attacks of opportunity made by any such weapon count against the Dancer of Blades's normal limit. Even if they are considered flanking, Dancing Weapons never gain the benefits of Sneak Attack damage (or similar precision damage), but they can still score critical hits as usual.
Off-balance Dance:
Requirement: Improved Trip, Improved Feint or Improved Disarm
When making a trip, disarm, or feint attempt against a target which one of your Many Blades is capable of striking, you can forgo that weapon's attacks for a round to gain a +4 bonus to attempt. You can use this benefit from multiple weapons, and the bonuses stack. You must have the feat appropriate to the special attack you are making to benefit from this trick.
Spontaneous Dance
Requirement: Dancer of Blades level 5
You have become attuned to the magics of Dancing Weapons. As a standard action, you can give any weapon within 30 feet the Dancing effect and start it dancing. This weapon cannot benefit from your Many Blades ability.
If you use this on a weapon wielded by an unwilling owner, the effect fails. If you use this on a weapon on someone's person but not wielded, they are entitled to a Reflex save (DC=10+Dancer of Blades Level+Intelligence Modifier) to prevent the weapon from Dancing.
This is a Spell-like Ability.
That's just a quick look over.Peanut Half-Dragon Necromancer by Kurien.
Current Projects:
Group: The Harrowing Halloween Harvest of Horror Part 2
Personal Silliness: Vote what Soulknife "Fix"/Inspired Class Should I make??? Past Work Expansion Caricatures.
Old: My homebrew (updated 9/9)