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2010-05-13, 03:53 PM (ISO 8601)
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- Nov 2007
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- Wisconsin
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Re: [D&D 3.5] Heroes are Made, not Born
Alright, character auditing done so far:
Feldwick (Flickerdart)
You didn't seem to do the ability score switch, though it could easily have been any of the 14s.
You also have 1 more PP from high Charisma, as you're a 1st level manifester with a high enough Charisma to get one from Hidden Talent.
Finally, for money, my calculations indicate you have 1 gp, 6 sp and 6 cp. Most likely you forgot that your first outfit is free and weightless, as per:
Originally Posted by Player's Handbook, page 131
I suggest a goat for your gold piece!
Leorath (The Rambler)
You have all your feats except for the one you get as a 1st level character. I suggest Shield Proficiency, as currently that light wooden shield is making you suffer the Armor Check Penalty against your attacks, as well as Strength and Dexterity checks and skills. It's only -1 but still annoying.
You've over spent your starting money by 3 gp and 8 sp. I'd back up and maybe axe things like the tindertwig and the 6 pints of oil, which you don't have a lantern or lamp for, anyways.
You also haven't spent any of your skill points yet, though I'm sure you're still considering what to spend all 12 of those on, oh Able Learner.
Hidden Talent is locked to being Charisma-based, so unfortunately, till you hit Psychic Adept, you have to depend on your Charisma, not your Wisdom. (A side note to that is Ectoplasmic Sheen sounds way cooler than Psionic Grease does ; also of note is Ectoplasmic Sheen isn't a Psychic Warrior power, though I think I'll simply consider this like Expanded Knowledge for our purposes, since Hidden Talent can be any 1st level power)
Finally, your notes say you switched Charisma and Dexterity when your sheet really says you switched Charisma and Constitution. An honest mistake, though one you probably want to look into.
Phidias (Claudius Maximus)
You overswitched your stats. I think I wasn't clear in my explanation of Organic Stat Generation, as the last step is switching any 2 ability scores, not make 2 switches of 2 sets of scores. I'm assuming you'd rather switch Strength and Intelligence over Charisma and Wisdom, neh?
Listing your Wound points as your HP through me for a loop, so I ask that everybody list your Vitality Points as HP, as Wound Points are fairly obvious, given they're equal to your Con score.
Ectopic Form(Anathematic Carapace requires Ectopic Form(any form) to acquire, so that choice is currently illegal for you.
You have 2 more skill points to spend yet, as well.
I'm a mite curious about the acquisition of caltrops, as that's more adventurey than commoners usually have but there isn't any real problem with you having them.
Finally, my calculations of your purchases indicates you have 1 more gold piece than your sheet says. Another victim of the free outfit, I suppose. I think a goat would be lovely.
That's all I have time for right now but I'll get back to more auditing perhaps later on today or tomorrow.
Finally, could I see the stats you rolled in thread, Xavez? Not that I doubt you but I'd like confirmation to see how they were switched about. If not from the dice rolling thread than the Commoner Rolls thread here: http://www.giantitp.com/forums/showthread.php?p=8473880
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2010-05-13, 04:14 PM (ISO 8601)
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- Jan 2010
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- Old Jersiaise
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2010-05-13, 04:19 PM (ISO 8601)
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- Feb 2010
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- Finland
Re: [D&D 3.5] Heroes are Made, not Born
Quotes:Praise for avatar may be directed to Derjuin.Spoiler
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2010-05-13, 04:41 PM (ISO 8601)
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- Mar 2010
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- Wisconsin!
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Re: [D&D 3.5] Heroes are Made, not Born
Sorry, I used the Hypertext SRD dice roller. Didn't know I had to use a thread here (not familiar with PbP games). My rolls were:
Strength: 4, 2, 6, 5=15
Dexterity: 2, 3, 3, 4=11 (switched with wisdom)
Constitution: 5, 5, 4, 1=14
Intelligence: 5, 3, 3, 4=12
Wisdom: 1, 2, 2, 3=7; reroll: 6, 6, 5, 3=17 (switched with dexterity)
Charisma: 6, 1, 6, 6=18
Those OK or should I reroll?
-Xavez
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2010-05-13, 05:25 PM (ISO 8601)
- Join Date
- Feb 2010
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- the 64th layer
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Re: [D&D 3.5] Heroes are Made, not Born
fix'd for you.
You have all your feats except for the one you get as a 1st level character. I suggest Shield Proficiency, as currently that light wooden shield is making you suffer the Armor Check Penalty against your attacks, as well as Strength and Dexterity checks and skills. It's only -1 but still annoying.
and I thought I only had 3 feats at level 1. one for flaw (born hero), one for human (able learner), and one for level 1 (hidden talent).
You've over spent your starting money by 3 gp and 8 sp. I'd back up and maybe axe things like the tindertwig and the 6 pints of oil, which you don't have a lantern or lamp for, anyways.
You also haven't spent any of your skill points yet, though I'm sure you're still considering what to spend all 12 of those on, oh Able Learner.
Hidden Talent is locked to being Charisma-based, so unfortunately, till you hit Psychic Adept, you have to depend on your Charisma, not your Wisdom. (A side note to that is Ectoplasmic Sheen sounds way cooler than Psionic Grease does ; also of note is Ectoplasmic Sheen isn't a Psychic Warrior power, though I think I'll simply consider this like Expanded Knowledge for our purposes, since Hidden Talent can be any 1st level power)
Finally, your notes say you switched Charisma and Dexterity when your sheet really says you switched Charisma and Constitution. An honest mistake, though one you probably want to look into.
p=8473880[/url]Last edited by The Rabbler; 2010-05-13 at 07:34 PM.
*note: not all advice by this poster is meant to be taken seriously.
Warlock/Swordsage avatar by yldenfrei
optimization is like salt. a pinch here and there can't hurt, but too much will spoil everything.
I have salty tastes.
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2010-05-13, 05:26 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Wisconsin
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Re: [D&D 3.5] Heroes are Made, not Born
Some of the other players listed it as their class feature, which makes it easier on me to see, rather than figure it out by which weapon isn't the one with a nonproficiency penalty. Whichever way you want to do it to make it clear is fine.
Hmm, no goat stats in the MM...
I vaguely recall there being a goat-like in Races of the Wild, so I'll perhaps base it off of one of those. This seems like a reasonable facsimile in the mean time: http://www.enworld.org/forum/d-d-leg...ml#post3850383
I'm not saying they have to be here, like Amphetryon did with his stats. I'm just asking to see the rolls to confirm what you rolled when I audit the sheet. If you can just link me to where you rolled, that's fine.
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2010-05-13, 05:31 PM (ISO 8601)
- Join Date
- Mar 2010
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- Wisconsin!
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Re: [D&D 3.5] Heroes are Made, not Born
I'm not saying they have to be here, like Amphetryon did with his stats. I'm just asking to see the rolls to confirm what you rolled when I audit the sheet. If you can just link me to where you rolled, that's fine.[/QUOTE]
Sorry, but I didn't think to save the url of my roll history on the SRD dice bag, but then again, who would? Are the rolls OK, or should I roll again?
-Xavez
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2010-05-13, 05:34 PM (ISO 8601)
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- Nov 2007
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- Wisconsin
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Re: [D&D 3.5] Heroes are Made, not Born
Last edited by Cieyrin; 2010-05-13 at 05:34 PM.
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2010-05-13, 05:35 PM (ISO 8601)
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- Feb 2005
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Re: [D&D 3.5] Heroes are Made, not Born
Are web suppliments allowed? I'm thinking no, mainly because Wild Cohort would be a bit too powerful.
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2010-05-13, 05:43 PM (ISO 8601)
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- Mar 2010
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- Wisconsin!
- Gender
Re: [D&D 3.5] Heroes are Made, not Born
I realized that I had put some rolls on the sheet wrong. Here is the new link.
-Xavez
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2010-05-13, 05:53 PM (ISO 8601)
- Join Date
- Nov 2007
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- Wisconsin
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Re: [D&D 3.5] Heroes are Made, not Born
You have the one for 1st level, the one for being human, the one for a flaw and finally a free, no-strings attached one, as per the rules above. Call it a bone for being Commoners. =P
whoopsies. I'll fix that. and I got the pints of oil with the idea that they'd work similarly to a grease spell. I forgot that there's no RAW saying that it does actually do this; my DM always allowed it. I'll get rid of the oil if you do not allow it.
Interesting... but this raises a question for you. Wouldn't this allow for a psychic warrior to know first level psion powers? ignoring hidden talent, wouldn't psychic adept allow me to grab some of the better 1st level psion powers before actually becoming a psychic warrior and keep them forever? I don't know if that'd be worthwhile at all, but it seems to warp the rules a bit and make psychic warriors have a bit more options.
It'd be on a case-by-case basis, as they're brought to me, given I'm allowing the Soulbound Weapon ACF. Wild Cohort can indeed get a bit silly, so it probably won't be available, unless I'm otherwise persuaded.
Anyways, on to the latest character critique!
Marrgo Deam Magic (Demon eye)
Your Intelligence score should be 15, not 14, according to your stat rolls.
Your deity is spelled Boccob.
The Quarterstaff attack bonus should be -1, not -2. I suspect you subtracted your strength mod from the melee bonus.
You're at Medium load, currently, which nets you a -3 ACP and 20' movement speed, just FYI. You may want to cut some things.
Your sheet claims you have 8 gp, though my calculations come out to 5 gp 9 sp and 1 cp. Trade good that stuff up, eh?
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2010-05-13, 06:25 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- NYC
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Re: [D&D 3.5] Heroes are Made, not Born
I did the swap (CHA was 10 originally). Free outfit is neat, I will go make the edit. However, carrying around bushels of wheat instead of coins is a bit odd and with a STR of 11, impractical. Maybe he will have many chickens.
Edit: A pound of tobacco, a goat, 5 chickens and 6cp in spare change is what I settled on.
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2010-05-13, 06:28 PM (ISO 8601)
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- Mar 2010
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- Wisconsin!
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2010-05-13, 06:31 PM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: [D&D 3.5] Heroes are Made, not Born
If there's still space, let's take a shot.
Base Rolls: http://invisiblecastle.com/roller/view/2517031/
Free Re-roll (the Int 10) http://invisiblecastle.com/roller/view/2517035/
Swap Dex and Wis.
Random Trait: http://invisiblecastle.com/roller/view/2517043/
End profile - Str 12, Dex 12, Con 13, Int 13, Wis 13, Cha 15. I'm Quick though.
Extremely, extremely average...but I want to aim high. Specifically, Paladin high. With that as my goal, would you allow me a Heavy Horse as a Wild Cohort, which would eventually end up as my Special Mount?Last edited by The Glyphstone; 2010-05-13 at 06:41 PM.
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2010-05-13, 06:32 PM (ISO 8601)
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- Mar 2008
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- NYC
- Gender
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2010-05-13, 06:34 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Wisconsin
- Gender
Re: [D&D 3.5] Heroes are Made, not Born
It's looking like I'll have 2 groups running around the same village perhaps, so there may be room yet. I'll finalize groupings tomorrow.
The audits are as currently posted. When I have more done, I'll post then.
As for carrying trade goods, you live in the starting village right now, so you don't have to carry all your worldly possessions around with you like some kind of adventurer.Last edited by Cieyrin; 2010-05-13 at 06:35 PM.
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2010-05-13, 06:35 PM (ISO 8601)
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- Feb 2005
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Re: [D&D 3.5] Heroes are Made, not Born
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2010-05-13, 08:22 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Japan
- Gender
Re: [D&D 3.5] Heroes are Made, not Born
Sorry about the stat mixup; I simply entered them in the wrong order by accident.
Got rid of the Caltrops and trade gooded most of my remaining wealth.
I don't know what else I'm going to list other than my wound points, since NPC classes don't get vitality points.Last edited by Claudius Maximus; 2010-05-13 at 08:22 PM.
Editor and playtester for Legend.
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2010-05-13, 08:29 PM (ISO 8601)
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- Mar 2010
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- Wisconsin!
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Re: [D&D 3.5] Heroes are Made, not Born
They don't?
-Xavez
EDIT: new sheet link here
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2010-05-13, 08:36 PM (ISO 8601)
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- Jan 2010
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- Old Jersiaise
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2010-05-13, 08:37 PM (ISO 8601)
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- Feb 2005
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Re: [D&D 3.5] Heroes are Made, not Born
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2010-05-13, 08:43 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Japan
- Gender
Re: [D&D 3.5] Heroes are Made, not Born
Originally Posted by SRD and presumably UAEditor and playtester for Legend.
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2010-05-14, 05:32 PM (ISO 8601)
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- Mar 2010
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- Wisconsin!
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2010-05-14, 10:31 PM (ISO 8601)
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- Nov 2007
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- Wisconsin
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Re: [D&D 3.5] Heroes are Made, not Born
Hmm, I must have missed that when I went with the system or I just glanced over it without noticing.
For our purposes, since you're PCs, you get Vitality points. You don't need to be that squishy, eh?
Also, damn, there's a lot of you Detached people. You all must be related or something (considering it's a thorp, that could very well be...) Also applying to Born Heroes. Born under some star or something...
Finally, by popular demand, Xavez's character audit!
Math error in your stats, for 3+3+4=10, not 11. Also, according Int should be 12, according to your rolls.
The thrown spear attack bonus should be +3, not +4 and the spear's damage bonus should be +2.
Diplomacy should have a +4 misc bonus, as you have +2 from being a Half Elf and +2 from Negotiator.
Starting gold seems to be 22 gp, which is more than commoner starting gold, so I'm not sure where you got that. I suppose it could be the adhoced ring throwing me off, as i used a signet ring. mayhaps i missed one in A&EG or some such...
Waterskins weigh should be 4 lbs, not 1.
Also, same on the caltrops as I mentioned to Claudius.
@The Glyphstone: That's kinda getting Super-Mounty with the Wild Special Mount, neh? Though, I'm not sure if you could choose a Wild Cohort as a Special Mount, as only the Devoted Tracker feat seems to let you get away with that, so I'm not sure, honestly.
For groupings, that'll have to wait till next week, as this has been quite the day for me and I doubt I'll have internet over the weekend, so I'll be back Monday or so.
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2010-05-15, 12:39 AM (ISO 8601)
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- Feb 2010
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- the 64th layer
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Re: [D&D 3.5] Heroes are Made, not Born
Just to make sure I understand this correctly, we are not allowed to multiclass before we finish buying off our warrior/expert/adept levels, right?
EDIT: might as well throw out some less-relevant questions.
would you also allow the Mantled Warrior ACF (I ask because I like having options )? it can be found right above the soulbound weapon ACF here.
can specific feats be allowed into the campaign if they're not from the allowed books? I don't want to destroy the campaign or anything; I just think that tashlatora might be fun to have around/available.
and what are your feelings on somewhat-obscure PrCs? I was looking at Ghostbreaker and it sounds like a lot of fun. possibly useless, but fun nevertheless.
EDIT2: It's from Hyperconscious. a Swords and Sorcery book. . I guess that rules it out.Last edited by The Rabbler; 2010-05-15 at 01:27 AM.
*note: not all advice by this poster is meant to be taken seriously.
Warlock/Swordsage avatar by yldenfrei
optimization is like salt. a pinch here and there can't hurt, but too much will spoil everything.
I have salty tastes.
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2010-05-15, 05:48 AM (ISO 8601)
- Join Date
- Dec 2006
Re: [D&D 3.5] Heroes are Made, not Born
Originally Posted by The Rabbler
Originally Posted by Cieryn
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2010-05-15, 12:57 PM (ISO 8601)
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- Mar 2010
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- Wisconsin!
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Re: [D&D 3.5] Heroes are Made, not Born
Fixed the stats.
Fixed the spear bonus, and damage is 1d8+3 (it's two-handed).
Got the diplomacy.
Ring was not purchased, has no effect, and is a family heirloom. Very important to Tharivol.
Got the waterskin.
Fixed the caltrops. Now a shovel!
New link here.
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2010-05-15, 02:13 PM (ISO 8601)
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- Feb 2010
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- the 64th layer
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Re: [D&D 3.5] Heroes are Made, not Born
so, say, a fighter/rogue could go warrior/expert all the way then trade off the expert levels for rogue levels and the warrior levels for fighter levels?
that's something I was wondering, but that wasn't really my question (though now that I read it, it certainly looks like it was). I shouldn't have used the word multiclassing.
what I meant to ask was about whether or not we're allowed to take PrCs before we are finished trading off NPC levels. the rules are somewhat hazy on this.
example: Sir Bob Punchalot is a level 7 warrior and he wants to start trading his NPC levels away. he makes it all the way to level 8 and he is now a warrior 6/fighter 1 with one open level. can he use this new level to advance into a PrC, or must he wait until level 11 to pick up his level in warhulk?.*note: not all advice by this poster is meant to be taken seriously.
Warlock/Swordsage avatar by yldenfrei
optimization is like salt. a pinch here and there can't hurt, but too much will spoil everything.
I have salty tastes.
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2010-05-15, 02:40 PM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: [D&D 3.5] Heroes are Made, not Born
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2010-05-15, 02:54 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Wisconsin!
- Gender