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2007-09-06, 11:00 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- A van down by the river.
- Gender
Werewolf Central: ((Wolves: Read the First Posts))
--Werewolf Central--
--How to Use This Thread--Spoiler- If it's Bold, Italicized, colored in dark red, or any combination: Read It!
- If it's in a spoiler, open it if applies to what you're looking for. But never forget rule #1.
- To find what you're looking for, simply search this page and identify the appropriate heading and spoiler.
- Post any questions, comments, ideas, what-have-you that relate to werewolf type games in this thread for discussion.
- Let us know when your game is recruiting/starting/ending.
- Share fun stuff you've created, such as Korith's games spreadsheet.
Hello all.
I'm willing to take over WW Central for Lucky.
This thread was designed by Lucky originally for the purposes of coordinating and maintaining all the werewolf games and variants. It has become a great tool for us.SpoilerOriginally Posted by Lucky
Whatever you're looking for in regards to werewolf games can be found on this page.
Maybe not in this post, but somewhere on this first page.
Everything from start dates to active games, rules (and optional rules) to games archives can be found here along with tools designed to make your game run smoother.
--Current Games--SpoilerListed from newest threads to oldest.
--Recruiting--
--In Progress--
--Basic Game-Play Overview--SpoilerThe game is played in turns that consist of two different phases.
There's a day phase that happens from dawn til dausk in game. This period lasts 48 hours. During this time all the players try to decide who the bad guys are by voting for them. Votes are done in red text. Whoever has the most votes after 48 hours is removed from the game.
The next phase is the night phase, which lasts from dusk til dawn. This phase lasts 24 hours. During this phase, anyone that has a special action to perform during that time does so via PM to the narrators. This is the phase of the game where the wolves would tell the narrators who they would like to kill.
After time's up, the narrators will post the opening of the following Day Scene and it starts all over again.
This continues until either A) all of the Wolves are destroyed by the Villagers -or- B) the Wolves reduce the total number of non-wolf players to equal their own.
This is just a brief overview of the rules.
See below for the original rules by DungeonMaster77 or go to a game thread for individual games' specific rules.
--Original Werewolf Rules by DM77----Note that these are the rules used for Werewolf Classic--SpoilerOriginally Posted by DungeonMaster77
Originally Posted by DungeonMaster77
--Interesting and Important Notes by Lucky--
Finally, if anyone has any other ideas as far as what to put in this thread, feel free to voice them here or PM them to me.
((Sorry about the multiple posts in a row here, but with the things that are going to need to be updated for this, I thought it prudent to have the different parts individualized for ease of editing.))Last edited by Shadow; 2008-07-06 at 01:03 AM.
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2007-09-06, 11:01 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- A van down by the river.
- Gender
Re: Werewolf Central Part II
--Scheduling--
We've all decided amongst ourselves that we should only have one or two games starting in any given week. It has been discussed repeatedly and everyone seems to agree.
Please PM me or post here if you're planning on starting a game, so that we can coordinate everything properly.
This will ensure that every game gets the attention that it deserves and will make every game more enjoyable.
Thanks in advance.
Just as the Three Post Rule is usually enforced by ourselves rather than getting Mods involved, so too should rules that we've created for ourselves be so enforced. Please politely direct anyone starting a game out of turn to this thread.
As this is not a forum rule, this can only be enforced by us.
A little common courtesy goes a long way.
On the Issue of Scheduling
SpoilerAnd since I've taken the reigns for WW Central, that duty would now go to me (for better or worse).
And.... A big Thank You to evnafets for updating the spreadsheet.
Now we just have to add in the new games and get an idea of where they're going to go in the mix.Originally Posted by evnafets
A note on posting Recruitment/Game Threads:
SpoilerOnce you've created your game, scheduled a start date, and you're ready to go, you'll have to post the threads in SMBG and get them moved to the Structured Games sub-forum. New threads cannot, at this time, be created.
To get them moved there, either PM Alarra or myself (or simply post here, which is the preferred method so that I can update the schedule properly) and it should be moved fairly quickly.
This was implemented at the sub-forum's creation to ensure that the games placed there actually belonged there. Conversations are supposedly in progress as to whether or not this extra step is needed anymore, but for the time being that's the way it is.
--Recruitment and Game Schedules--
Note that the date listed is for the Game Thread to go up,
not the recruitment thread.
Begin recruitment at your leisure.
{table=head]Game|Narrator(s)|Status|Game_Start
Camp Sleeps-A-Lot|hippie, Mtn Faerie, Llama|Running|March 10 (late)
Werewolf| DarkLightDragon| Running| May 10
Stargate WW| Doseki|Running|May 26
Higurashi|Haruki-kun|Running|May 30
Pegasus Manor|Cristo Meyers|Running|June 2
Twist|Emperor Demonking|Running|June 9
Baron Fatbelly|banjo1985|Running|June 23
Stories of Kyou|Shadowcaller|Running|July 1
Deathnote|Dragoon|Recruiting|July 22
Twin Village|Emperor Demonking|Coming|July 29
Ye Olde West|Supagoof|Coming|August 4
Mafia|Andre Fairchilde|Coming|August 15
TITANS|Supagoof|Coming|September 8
Rome|Eldritch Knight|Coming|September 17
Graverobbers|Cristo|Coming|October 27
TV Tropes|Shades of gray|Coming|???
Smash Bros|PhantomFox|Coming|???
Monty Python|skippy, Curly|Coming|???
[/table]
[center]To see the full calendar, go to
www.wolvesitp.com
To be added as a Devil, allowing you to update
this calendar, PM Raldor and ask permission.
.Last edited by Shadow; 2008-07-21 at 12:04 AM.
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2007-09-06, 11:02 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- A van down by the river.
- Gender
Re: Werewolf Central Part II
--Narrating--This is a Go-To-Guide for all your narration needs.SpoilerI'd like to note at this point that I did indeed steal most of the following from Lucky's posts, as well.
Looking for a co-narrator for one of your games?
Here is a list of people who want to help narrate, but don't necessarily have an idea of their own, or aren't picky about what they narrate. Give them a PM and ask them if they're up for it:
Co-Narrator List:SpoilerAlarra
Andre Fairchilde
Eldritch Knight
Helgraf
Joosbawx
Kantur
Malmagor Andrigal
Pwenet
Raistlin1040
Raldor
Shadow
Supagoof
Traveling Angel
Zeb the Troll
Narrating Tools:
PM Box filling up too fast?
Check out the Offline PM Viewer!
Korith's Excel Spreadsheet. - A great tool for Werewolves Classic to assign all the basic roles. Also includes an option to add up to 10 custom roles, making it also useful for almost any other werewolf variant.
Instructions are included inside.
Notes on Korith's Spreadsheet:SpoilerOriginally Posted by Shadow
This will come into play when you're running an Alpha Game or when you have possible secondary roles that could be in addition to the player's primary role (such as lovers, fueders, ect.).
Current List of Claims:This is the list of people who wish to run a game in the future and have placed claims on certain editions of Werewolves.
SpoilerWerewolves:
VII-Gnome barbarian, Alarra
VIII-Tormsskull, Lucky
IX-Eldritch Knight, Alarra, Zeb the Troll
X- DarkLightDragon
XI- B-Man, Lucky
XII- Kantur, Atreyu the Masked llama
XIII- Zar Peter, CurlyKitGirl, Andre Fairchilde
XIV:
Werewolves Classic:
III- Blood, Goblin Music
IV- DM77, Joosbawx
V- DM77, Raldor
VI- DM77, Alarra
VII- DM77, Eldritch Knight
((DM77 has claim on Werewolves Classic until he decides otherwise, contact him if you wish to co-narrate.))
Mafia:
III- Joosbawx, Gezina
IV-Kyrian, Joosbawx
V-Joosbawx, Andre Fairchilde
VI- Andre
(I think I can safely say that we all hope that Joosbawx and/or Andre will hold onto this one for as long as possible.)
Pirates:
(Pirates is not up for grabs. Alarra, Atreyu the Masked Llama and Indurain are choosing to be greedy and keep it. Can'rt say as I blame them. Greedy people.)
Alien Invasion:
II- PGCod, Doilemaster
III- Andre Fairchilde, EmeraldRose and ??? have expressed an interest, but nothing definitive has come of it yet.
(Note: Alien Invasion may or may not be up for grabs, please ask the current hosts before claiming the next version.)
Ye Olde West
(Supagoof reserves the right to hold onto Ye Olde West until he decides otherwise with the help of Raldor if he wishes.
He has expressed a possible interest in having a third however.
If this is something that you're interested in, PM him or post your request here.)
Rebellion
(Zeb the Troll reserves the right to hold onto Rebellion until he decides otherwise.)
Vampire
(Shadow and Helgraf reserve the right to hold onto Vampires until they decide otherwise.)
Journies on the TARDIS
(Korias has requested to be the main narrator for all future versions of TARDIS until further notice. Please PM him or ask here if you'd like to help.)
It lists handy stuff like a spreadsheet to randomly determine roles, who's running the next versions of games, who's willing to co-narrate with you, etc.
.Last edited by Shadow; 2008-01-16 at 02:00 PM.
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2007-09-06, 11:23 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- A van down by the river.
- Gender
Re: Werewolf Central Part II
--Possible Roles List--
Alphabetical Within Each Respective Section
Roles listed in Dark Red usually adhere to the Wolve's win condition(s). Roles listed in Blue usually adhere to the Villager's win condition(s). Roles listed in Dark Orange usually have their choice as to which team to ally with during play. These Neutral Roles can be extremely difficult to balance during play for the inexperienced narrator.
Please note that any of these roles can have whatever NAME you choose in your game. These are simply the names as originally run (or most easily identifiable as) in their respective games. If you create a new Role for your game, please list it in the thread at the start of your game so that it may be added to this list (once the list is complete). Some Roles are followed with spoilers filled with discussion and/or comments about optional rules for said Role.
Standard (almost necessary) Roles:
SpoilerBaner: Chooses one player to protect each night. That player can not be killed by the wolves while protected.
Devil: Seer for the Wolves (see Seer below). Sometimes starts with knowledge of other wolves, sometimes not.Fool: Is told that they are the Seer (see Seer below), but actually gets a random result when scrying.Masons: A group of good guys that start the game knowing each other. Their numbers vary from game to game, from equal numbers with the wolves to possibly half that number.Spoiler
Seer: Scries (*asks the narrators about*) one player each night and is granted knowledge of that player's Role in the game.
Villagers: Average player with no special powers. The vast majority of players in the game are usually Villagers or their equivalent.
Wolves: The team of bad guys that (usually) begin the game knowing each other and decide who to kill (remove from the game) each game night.
Common (unnecessary, but often used) Roles:SpoilerAlpha Mason: Chooses his/her team of Masons.
Alpha Wolf: Chooses his/her team of Wolves.Day Baner: Each night this player chooses one player from those remaining. That player can not be lynched the following day.Spoilervariations:
*Sometimes scries as a Villager.
*Sometimes has a recruitment ability that the Wolves lose if he/she is killed.
*Sometimes a combination of two, or even all three of these abilitiesSniper/Sniper: May choose one player to kill during the night if he/she wishes.Spoilervariations:
*Chooses who to protect during the day phase. This variation is considered by some to be imbalanced and can possibly be game breaking if not limited in usage. Two or three times during the course of the game is a playable limit.
*Chooses player to protect by pointing at said player. Effectively makes said player invincible. This variation is, in many players opinions, imbalanced and quite broken if allied with the Wolves.
"Neutral" Roles:
Random or Obscure Roles:
Roles Generally Considered To Be Imbalanced:
**note** Experience Required! If you intend on using any of these roles, it it absolutely necessary that you have developed/played/run enough games that you have the experience needed to neutralize the imbalance of simply having the role in the game.
SpoilerThis list is currently under construction in preparation for the next thread. Bear with me while I work on it in what little free time I have. And many thanks to Emperor Demonking for compiling the contents in their rudimentary form.
Double voter: Vote counts as two.
Beast; Kills a player who killed him. Or kills a player when killed.
Resurrector; Resurrects a dead player. Possible with a percentage chance of a new role or a limit on the amount of times used.
Monk; Can’t be targeted by effects other than scriers.
Ranger: Can scry a player but only told the alignment of the player. Is immune to the effects of illusionists and witches.
Wizard; Picks one of the seven schools. Gains an ability based on that school.
Illusionist: Causes someone to be scried as something other than their true role.
Day baner; Stops someone being lynched during the day.
Banker; Stops a player from getting robbed.
Quack; He told he is the doctor. He isn’t.
Psychiatrist: Told whether a player is sane or insane.
CSI; Told which group made each kill.
Stowaway; Scries as a bad guy.
Jack and rose; When killed all those alive win.
Crocodile; Scries told whether the target is the alpha or not.
Tinkerbell; A day baner with the additional bonus that she can be resurrected if half or
more of the players do an action.
Shadow; Can kill six times. Can alignment scry six times. Can bane someone.
Fanboy; Believes himself to be the shadow, isn’t.
Imperial guard; Can’t be recruited the first try.
Emperor; Everyone knows who he is. Vote counts as three. Can only be lynched with an unanimous vote. Can’t be killed as long as a member of the imperial guard still lives.
Emperor2: The Emperor cannot be slain at night while Loyalist Imperial Guardsmen still live. The Emperor’s vote counts thrice. The Emperor cannot be converted.
Heir:Votes count as two. Becomes the emperor once the emperor is killed.
Consort; Knows a noble. If that noble dies the consort dies. Can’t be recruited unless the noble is.
Samurai and pirate captain: Has the same list as the ninjas. Can protect a player each night and if the ninja targets his target the ninja dies.
Samauri in training and First Mate: Has the ninja’s list, can protect a player each night.
Necromancer: While alive the dead can send their votes to the narrator and the person that gets the most dead votes has an extra vote on them.
Transmuter; A random effect targets his target
Enchanter; Can choose to control someones vote.
Conjurer; Has a list of summons. Each night a random summon happens.
Blackguard; Scries to whether someone is good. If scries someone as good he can then spend his night action on killing someone.
Fighter; Has a 50% chance of surving a kill. Can’t survive some kills.
Monk2: The first time he is killed (other than autolynch) he is revealed as the monk but is immune to that killed. This includes lynch.
Paladin: Scries to see if someone is evil. Can kill someone he scries as evil.
Wizard2: Choose two schools of magic. You gain two abilities. You can only use one a night.
Goodie; Chooses three players. If the vampires target one of those three the goodie can redirect the target to another of those three.
Captain jack: immune from night kills by one group.
Item seer: Scries to see if a player has items.
Sirius: Chooses two players each night and they can’t be recruited.
Roleblocker; Blocks a night action.
Snape: Is known to both the mason group and knows one Snape.
Conjurer2: Has a selection of spells can cast spells a total of five turns.
Sniper; Can kill a player during the night.
Vengeful spirit:If lynched can make a kill.
Samurai brothers: As long as one is alive they both count as alive.
Disturbing llama: Has a master must follow the master’s commands.
Angel Llama: Sends narrators his point.
Chef Llama: Can create a baning item every three days.
Proof is in the pudding; Knows who both the scrier and fool is but not whether they’re the scrier or fool.
Friend of friends: Knows two llamas but not their roles.
Me not you: Can choose to die instead of another player. Wins if his team wins and he’s dead.
Eggsactly like you: Must point like the person above you.
Top reporter: Is told the percentage people that are bad guys in the lynching bandwagon.
Rookie reporter; Thinks he’s the top reporter but gets a random result.
Ghost llama; Can hide from scries.
Scryless llama: Can stop someone from being scried.
Sherllama Holmes: Chooses a number and finds the corresponding clue.
True sight llama: If the scrier or fool scries him they know whether or not they’re the fool.
Invisible llama: Has 80% accuracy scry.
Sky watcher: Every three days creates an alignment scry item.
Llamachu: Is immune to night kills.
Heiress: If the seer dies, the heiress takes his place.
Heir2: If the baner is kill the heir takes his place.
Justice: Vote counts as two when on someone who contributed to the last days lynch.
El Lamino; The person he points at is protected the next day.
Follow the leader; Will die if not on the lynching bandwagon.
Galliant; Will die if on the lynching bandwagon.
Yuffie: Has a 25% of stealing an item from an encounter. Has a 50% of stealing an item from a player (if they have one)
Terry Jones; When scried by the mafia has 75% chance of the scry coming back as mafia. When scried by a good guy has a 75% of coming back as a villager.
Inquisition: A mason group with a kill that has a 20% success for every member alive.
Assassin Gumbie: Has 25% of making a kill once during the game. Vote counts as half.
Brain surgeon gumbie: Has a 25% of making a scry once during the game. Vote counts as half.
Preist gumbie: Has a 10% of resurrecting once during the game. Vote counts as half.
Game over; When killed the game is over
John McClane; Has a percentage chance of killing a random bad guy. Has a percentage chasnce in blocking a random bad guy role.
Doctor; Knows the mason and can make four successful unrecruitments.
Alpha mason: picks the masons.
Canting crew: Have a fifty% of baning someone each night. At the end of the day is told whether the person he voted for was a member of the canting crew.
Twins; Know each other. If one is killed or recruited the other twin may make a kill.
Agent Asprin:A day baner who knows the identities of the other good power roles and one bad power role but not their roles.
Samus: Is immune to night kills once every two nights.
Reflector: Up to two points directed at him are redirected to another player of his choice.
Krystal: Knows who was scried.
Kirby: 50% chance of copying a random target's ability for the day
Pikachu: The poster below him have trheir point changed to equal pikachu’s.
Jigglypuff; Stops a player’s vote.
Lucario: Gains an addition point for every npro-town dead players.
Pokemon trainer: Doubles a player’s vote.
Ness: By pointing at himself he can PM the narrators with point that’s worth 2.
Lucas: Can lock a players night action.
Marth; If on the bandwagon that kills a villain he vote counts as three.
Ike; Makes a player’s point an anti-point.
Diddy Kong: (Can scry during the night with X% accuracy, where X = 20 * number of days ability has not been used)
Pop & nana: Ends a night turn.
Mr Game & watch: Each day takes in one vote against him. Once he has three votes he can send them at someone else.
Captain Olimar: When voting for someone the target has one vote against him for the next two days.
Squall: Gains one of many abilities if a certain role is killed.
Protector; You die instead of a certain role.
Spark: Have a selection of abilities but when they use an ability they a revealed as a spark.
Naïve seer; Gets a random innocent result.
Paranoid seer; Gets a random guilty result.
Insane seer: Gets the opposite result.
Shusui Hayasaka; When targeted by three abilities he can make a night kill.
Ouka Hayasaka; Has three banes that can’t be used on the same player. Dies on the third bane.
Bubble cage: Neutralises his target’s day actions.
Hiwatari: Can control one member of his mason’s squad’s night avction.
Smokescreen; Makes his mason team unscryable.
Dampener; In games with encounters reduce the targets success.
Dispel: Stops dampener’s effects and enchantement.
Demon hunter; Can choose to make him un recruitable or kill each night.
Keldorn Firecam; Told is his target is evil.
Valygar Corthala: Scries for a certain role. Can stop that role from being possessed.
The lost: Gains certain powers when a bad guy is killed.
Carter; Stops a planet’s stargate.
Watcher: Chooses a target. Sees all that target your target.
Tracker: Sees who his target targets.
Bodyguard: Chooses a target. Dies instead of that player.
Hider: Chooses a player is only night killed if that player is night killed.
Redirector; Controls a player’s night action.
Motivator: Allows a player to use their night action twice.
Survivor; Wins if he survives the game.
Paladin: has a list of players. Wins if he survives longer than those on his list.
Ninjas; As a group they have a night kill. They have a list of players if all the players on their list is killed they win. They loose if more than half of those on their list was lynched or killed by some other group.
Feuder; Wins if he survives and his feud partner dies.
Llamatron: Causes himself to be scried as whatever role he wants.
Undecided masons: A group. Wins if one member survives.
Friendly fire: Scries as whatever team scries him.
Unmasked llama: When scried blinds the scrier for one night.
Llamathrope: Can swap sides each night.
Feuder2: Wins if the other feuder dies regardless of survival.
Assassin Llama: Can night kill each night.
Careless llama; Can’t protect himself but can protect others.
Puppy love; Scries each night for their true love.
Temporal agents: Wwins if certain players are dead and certain players are alive at the end. Can replace a lynch target with another player three times. Vote counts as three. Can stop someone from being scried.
CMOT Dibbler; Seels a player a sausage inna bun each night. Wins if half the survivors bought a sausage inna bun.
Assassin: Wins if everyone else if dead. Has a kill each night. If a thing tries to recruit him they die.
Medium: Can ask a dead player a question and they must give him a truthful answer.
Warrior: Eliminates 1 vote from them.
Gambler: Has 13 cards that do a variety of unknown effects.
Sonic: Can change one players point to match his own. As long as that player posted after him.
Snake; Can scry with a two day cool down. 50% of getting caught and having the cooldown doubled.
Rayman; Blocks 33% actions that target his target.
Sly Cooper; Sets three decoys that scry as Sly Cooper to a certain player.
Carmilta Fox: Is told whether or not her target is Sly Cooper. If she successfully scries him she steals his ability. If she scries a decoy she gets a one day cooling period.
Redirector: Moves his target’s target.
Seifer; Told he is a villager. Has a 25% chance that his target faces the lynch instead of the player with the most votes. To loose this role he can send a PM to the narrators telling them he’s Seifer.
Othar Trygvassen, Gentleman Adventurer: Wins if all players of certain roles die.
Black dragon: The dragon with highest vote has 1 taken away from it.
Brass dragon: Can make one recruitment.
Melissan: Can scry to see if someone is a certain role. Wins when all members of that role are dead.
Extra planar demon: Can scry for a certain role. Once found that player can possess them.
Rogue; Can escape death but doing so reveals himself as the rogue. Can’t be eaten, voted for or vote for three days.
Witch: Causes someone to be scried as something other than their true role.
Alpha wolf; Picks his pack or/and scries as villager.
Bandit devil: Scries a player to see how much money they have.
Cult leader; Recruits someone in his cult.
Godfather; Scries like a mason
Liquidator; If his target is a member of an opposing bad guy group that player dies.
Pride; Is told who scries him.
Lust; Every second night has a kill with a 50% success rate.
Envy: Scries told whether the target is the role Envy is looking for or not.
Beast2: When killed chooses a player to take with them.
Consort; As pro-town consort.
Emperors thumb; Double voter
Frozen llama; Dies if not on the lynching bandwagon.
Ghost duck: Can hide from the seer.
Howard, the duck: Can point at someone to day bane them.
Llumble bee: If baned the baner can’t protect the next night.
Mummy: Immune to the first scry.
Owner; Master of the disturbing llama
Pirate duck; Can steal from a person each night.
Promotor; Can make someones vote counts twice.
Proof is in the jello: Knows the devil.
Rockie horror; Stops one persons vote each day.
Sea what?; Scries nightly gets random results.
Secret agent: Knows one llama.
Snake llama; Will die if on the lynching bandwagon.
Zombie: Points count until resurrected.
Guard drone; Can protect a player each night.
Maintenance drone; Can create an item.
Clone; Can escape night kill once.
L.X.E: If his target can scry they scry like a fool.
Washio; 50% chance of scrying like a villager.
Syfer: Can make a player unscryable or controls their vote.
Rage; Increases the chance against encounters.
Warlock; Can either increase his target’s chance to survive an encounter or reduce his target’s chance while increasing the warlock’s own.
Revant; Can dispel a player or create the illusion of an encounter.
Valen: If both he and his mistress vote for the same player counts as three votes.
Possessor: Once per player he takes a player’s body. He can then use their night action.
Nullifier: Stops a player from making a night action.
That shady guy: Can stop a player from posting or using night actions for two days. Can only have one player affected at a time.
Last edited by Shadow; 2008-06-14 at 03:01 AM.
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2007-09-06, 12:47 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- A van down by the river.
- Gender
Re: Werewolf Central Part II
--Games Archives--Spoiler
--Werewolf--
The Original: Werewolf
II: Werewolf II, Werwolf II, Part 2, Werewolf II, Part 3
III: Werewolf III: A New Beginning
IV: Werewolf IV
V: Werewolf V: Werewolf DnD
VI: Werewolf VI: The Paladins Strike Back
VII: Werewolf VII: Urban Lycanthropy
VIII: Werewolf VIII
IX: Werewolf IX: Hogwart's Havok
X: Werewolf X-In The Midst Of A Battle
--Werewolf Classic--
I: Werewolf Classic I
II: Werewolves Classic II, Werewolves II, take 2
III: Werewolf Classic III
IV: Werewolf Classic IV
V: Werewolf Classic V
VI: Werewolf Classic VI: Rated PG-13 to R for violent descriptions of character Deaths
--Advent Children--
I: Final Fantasy Advent Children: The Return of Sephiroth
II: Advent Children II – The Battle for Balamb Garden
--Alchemists--
I: Alchemists
II: Alchemists II
--Alien Invasion--
I: Alien Invasion
II: Alien Invasion II
--Baldur's Gate--
I: Baldur's Gate: Deeper Shadows of Amn
--Camp Sleeps-A-Lot--
I: Camp Sleeps-A-Lot
II: Camp Sleep S'More
--Discworld--
I: Dyscworlde WereWolfe: Dei In Machina
--Empire--
I: Empire
II: Empire II: Where No Man Has Gone Before
--Floating Dreams of Riches--
I: Nexus of the Future I - Floating Dreams of Riches
--Girl Genius--
I: Girl Genius
--Infection!--
I: Infection!
--Infiltration--
I: Infiltration
--Journies on the TARDIS--
I: Journies on the TARDIS
II: TARDIS II: Hunt for the Doctor
--Llama, Llama, Duck--
I: Llama, Llama, Duck
--Mafia--
I: Mafia I: Night of the Criminals
II: Mafia II: Mass Intrigue
III: Mafia III: The Maltese Falcon
IV: Mafia Episode IV: A New Hutt
V: Mafia V: The Maltese Falcon Returns(restarted as Mark II)
V (Mk II): Mafia V: Mark II: The Return of the Narrator
VI: Mafia VI: Return of the Departed Emerald Dragon
VII: Mafia VII: Revenge of the Blackhawks
--Megaman X--
I: Megaman X: Command Mission. The WW game
--Memories Erased--
I: Memories Erased
--Pirates--
I: Pirates
II: Pirates II: Never Never Land Cruise
III: Pirates III: At Forum's End
--Rebellion--
I: Rebellion
II: Rebellion II
III: Rebellion III: Reign of the Zombies
IV: Rebellion IV: Death of the Lich King
--Revolution--
I: Revolution
II: Revolution Mk II
III: Revolution III: Interesting Times in Technotopia
IV: Revolution IV: The Second Party
--Rockstar--
I: Rockstar
II: Rockstar II: The Rap Feud
--Spytrap--
I: Spytrap
II: Spytrap II: Desert Wolves
--Starcraft--
I: StarCraft: Shadow of the Xel'Naga
--Stargate--
I: Stargate: Lost in Space
--The Thing--
I: The Thing
--TITANS--
I: TITANS!
--Universal Smash Bros.--
I: Universal Smash Bros.
--Vampire--
I: Vampire: Renfeild's Masquerade
I: Vampire II: The Carfax Contingency
--Ye Olde West--
I: Ye Olde West
II: Ye Olde West II: The GOLD Rush
--Zombies!--
I: Invasion of the Zombies
Someone mention a game that you've never heard of?
Someone mention a game that you'd like to read?
Look No Further!
If by chance I've missed any, please let me know (and a link would be nice )
.Last edited by Shadow; 2008-05-28 at 11:48 PM.
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2007-09-06, 12:52 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- A van down by the river.
- Gender
Re: Werewolf Central Part II
(this space reserved for upcoming ideas/needs)
[spoiler]
to be removed/added in other posts where appropriate
--Optional Rules--
--Notable Posts from the Original Thread--
--Untested Spinoffs--Spoiler
The FoolSpoiler
The Devil
Helgraf's Scry Interference Rule
Alternate Role Possibilities
Variations/Alternate Games Not RunningSpoiler
Zombies By Vespe RatavoSpoilerOriginally Posted by Vespe Ratavo
Convoy
Vonriel's Idea
Pwenet's Idea
Still a work in progress.
Isaac Asimov's Robots
Still a work in progress.
Blade Runner
Last edited by Shadow; 2008-07-10 at 03:57 PM.
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2007-09-06, 05:39 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- A van down by the river.
- Gender
Re: Werewolf Central Part II
Thanks hun, but I think I'm coming along nicely here.
I can do all the grunt work.
I think that's the main reason no one else wanted to do this.
Attention All Werewolves:
If there's anything you'd like added to this thread, just let me know.
If there's a game you'd like to run, just let me know.
If you'd like to put a bid in for a start date, just....
....You get the idea.
Anyway, if anyone has a decent idea for how I should arrange the start dates, let's hear it.
I could go randomly from among the games not currently underway, I could try to decipher the original idea from the original spreadsheet (but that's going to be pretty tough at this point....), or I could do something else entirely.
And my reward for taking this on myself will be to put Vampire near the top of the list and finally get that game underway sometime in the near future (with Helgy's permission/help, of course).
Questions? Comments? Concerns? Feedback?
Let's have it!Last edited by Shadow; 2007-09-06 at 06:06 PM.
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2007-09-06, 07:51 PM (ISO 8601)
- Join Date
- Feb 2007
Re: Werewolf Central: The New Moon
Sweet. Could you add me to the Following Notifies: Pirates, Mafia, Revolution, and Rockstar?
Also, I'm going to be greedy and hold onto the TARDIS games' main narrarator role for now. Co-Narrarators welcome, but I'm pulling a Pirates and am not going to hand out the Narration job untill at LEAST TARDIS V. For simplicity, You can reduce "Journies on the TARDIS" to "TARDIS"
Anyway, a list of roles would be nice: A bunch have been added, Such as the Double Point and the Immunized of TARDIS, or the Banker of YoW, and many others, like the Skill Monkey of Revolution.
Heres a game Idea: 160 Players, 1/3 of which are wolves. Anybody up for that?
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2007-09-06, 07:56 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- A van down by the river.
- Gender
Re: Werewolf Central: The New Moon
Heres a game Idea: 160 Players, 1/3 of which are wolves. Anybody up for that?
You can run it.
We can call it Werewolf XIV: Korias is INSANE!!
And I'm working on the rest.
There's a lot of stuff to add here....
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2007-09-06, 08:46 PM (ISO 8601)
- Join Date
- Feb 2007
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2007-09-06, 08:47 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- A van down by the river.
- Gender
Re: Werewolf Central: The New Moon
You are Correct.
I do believe that that would truly END all WW games.
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2007-09-06, 09:13 PM (ISO 8601)
- Join Date
- Feb 2007
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2007-09-06, 09:18 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
- Canada
- Gender
Re: Werewolf Central: The New Moon
If we can get Rich to play in one of these games, I hope he's one of the wolves.. No one would have the heart to lynch him.... (I think..)
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2007-09-06, 09:19 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- A van down by the river.
- Gender
Re: Werewolf Central: The New Moon
Are you kidding me?
You seem to think I have a heart....
I'd probably lynch him.
And then I'd probably get banned.
You guys would love it!
@v: Shadow and 'Goof take two bows each, thank you.Last edited by Shadow; 2007-09-06 at 09:22 PM.
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2007-09-06, 09:21 PM (ISO 8601)
- Join Date
- May 2007
- Location
- there. not there, THERE!
Re: Werewolf Central: The New Moon
Oh yes we would. That way we wouldn't have another flawless victory... *wants to be in flawless victory* And I think that shadow knows that anyone who shouldn't be a wolf, is a wolf, therefore making him a villaolf in every game.
avatar by oblivion-thanks!
I AM the dread pirate llamarts.
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2007-09-06, 10:03 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Here and there.
- Gender
Re: Werewolf Central Part II
Catatar made for me many years ago ... pretty sure by banjo1985
Werewolf Awards: 'Best Narration: Helgraf'
Rabbit says stuff that makes me blush.
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2007-09-06, 10:06 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- A van down by the river.
- Gender
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2007-09-06, 10:18 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Canadia
- Gender
Re: Werewolf Central: The New Moon
Could you throw me on the notif lists for WW, WWC, and Pirates?
Remember when I had an avatar?
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2007-09-06, 10:22 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Here and there.
- Gender
Re: Werewolf Central Part II
Catatar made for me many years ago ... pretty sure by banjo1985
Werewolf Awards: 'Best Narration: Helgraf'
Rabbit says stuff that makes me blush.
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2007-09-06, 10:24 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- A van down by the river.
- Gender
Re: Werewolf Central: The New Moon
You mean about the secret (mumble mumble)?
Yeah....
I.... um.... aahhh.... think I.... accidentally.... deleted it.
*hangs head*
You wouldn't happen to have it anymore, by chance, would you?Last edited by Shadow; 2007-09-06 at 10:24 PM.
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2007-09-06, 10:29 PM (ISO 8601)
- Join Date
- Oct 2006
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- Here and there.
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Re: Werewolf Central: The New Moon
I might happen to have a copy, yes. What's it worth to ya?
Catatar made for me many years ago ... pretty sure by banjo1985
Werewolf Awards: 'Best Narration: Helgraf'
Rabbit says stuff that makes me blush.
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2007-09-06, 10:30 PM (ISO 8601)
- Join Date
- May 2007
- Location
- there. not there, THERE!
Re: Werewolf Central: The New Moon
I'll pay 2 YOW gold for it!
avatar by oblivion-thanks!
I AM the dread pirate llamarts.
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2007-09-06, 10:31 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Here and there.
- Gender
Re: Werewolf Central: The New Moon
Originally Posted by KhaldanCatatar made for me many years ago ... pretty sure by banjo1985
Werewolf Awards: 'Best Narration: Helgraf'
Rabbit says stuff that makes me blush.
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2007-09-06, 10:33 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- A van down by the river.
- Gender
Re: Werewolf Central: The New Moon
Attaboy!
I'm assuming that the PM I just recieved is that.
I've been working on this thread at random intervals all day.
I'll get to looking at it tomorrow. I'm going to my girl's with a bottle of wine for now.
later.
[edit]
There. I put it in my Saved Folder.
Now I can't delete it accidentally.
laterLast edited by Shadow; 2007-09-06 at 10:35 PM.
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2007-09-06, 10:34 PM (ISO 8601)
- Join Date
- May 2007
- Location
- there. not there, THERE!
Re: Werewolf Central: The New Moon
How bout I see if I can withdraw my bid on goof's crap and give you 5. Would that work?
avatar by oblivion-thanks!
I AM the dread pirate llamarts.
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2007-09-06, 10:39 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Here and there.
- Gender
Re: Werewolf Central: The New Moon
As tempting as that is, I think you'll just have to wait until the game gets underway - besides some of the surprises aren't meant to be revealed.
Catatar made for me many years ago ... pretty sure by banjo1985
Werewolf Awards: 'Best Narration: Helgraf'
Rabbit says stuff that makes me blush.
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2007-09-06, 10:40 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Indiana
- Gender
Re: Werewolf Central: The New Moon
Since everyone seemed to be in favor of it I have just registered www.wolvesitp.com
with luck there will actually be something there within a week or two.
--Raldor
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2007-09-06, 10:46 PM (ISO 8601)
- Join Date
- Jun 2004
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- South Dakota
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Re: Werewolf Central: The New Moon
I believe, if I'm not mistaken, that we're the only game currently recruiting.
So, if you haven't signed up for WW IX: Hogwart's Havoc, you should.
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2007-09-07, 02:49 AM (ISO 8601)
- Join Date
- Dec 2006
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- A van down by the river.
- Gender
Re: Werewolf Central: The New Moon
Wine and a movie was nice.
OK, according to the original schedule, or at least what's listed in the spreadsheet, Pirates IV was supossed to start a few days ago. Llama, Duck, Wolf is scheduled to begin in 2 days. With Aliens (which is still in progress) starting after that.
I'm going to assume that with all of the pre-emptive games that were started randomly, that both of those are on a bit of a hiatus until some more free time opens up.
Would that be correct?
So I guess that means that whoever or whatever can be next. After WW IX, of course.
I would personally recommend that we wait.... maybe.... two weeks after Hogwarts gets underway before really starting another, and then do one or two a week until we get back on schedule.
The problem with all the games starting at the same time is that means they will all be ending in a similar fashion, which will just start the problem all over again.
Thoughts?Last edited by Shadow; 2007-09-07 at 02:51 AM.
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2007-09-07, 03:39 AM (ISO 8601)
- Join Date
- Jul 2006
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- BalWash, DelMarVa
- Gender
Re: Werewolf Central: The New Moon
I don't think we need to wait that long. I think as long as we start them on a paced schedule right now, things will work themselves out soon enough. Enough players have been eliminated from the 8 current games to justify two new games recruiting next week if there are two that want to be lined up. I would, however, recommend totally trashing the existing timeline because people stopped following/failed to follow it anyway, leastwise all these new incarnations.
I'd also like to make a recommendation that he title of this thread contain something along the lines of "Please read this before starting your own WW game" although that's incredibly long. I don't know. I just think that this flurry of new games partially came about because a lot of the newer folks didn't know we had tried to setup a schedule.
In that vein, I wonder if it would be helpful to do a little self policing and when new game threads start up that aren't on the schedule someone could politely post in the recruitment thread to redirect the game starter here. You know, just to nudge people into trying to stick to the schedule. Just a thought.
As a final thought on a tangent, if no one objects, I'd like to hang on to Rebellion for a bit too. I feel it still has some tweaking that needs to be done before I'd feel good handing it off to someone. And please add me to the list of willing conarrators.Want to meet some of the most awesome people on the internet? Come to the Baltimore/DC Area RenFest Meetup 2012!