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Thread: Temporary Homebrew compendium
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2008-02-24, 10:02 PM (ISO 8601)
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- Dec 2006
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- Gold Coast, Australia
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2008-02-24, 10:12 PM (ISO 8601)
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- Jan 2007
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- Oh gods i wish i knew
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2008-02-25, 02:08 PM (ISO 8601)
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- Mar 2007
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- Somewhere over Wendsday
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Re: Temporary Homebrew compendium
Links to my homebrew stuff should be in my signature.
Avatar by Bitzeralisis
Genius: The Transgression A Game of Forbidden Science
Well I didn't know that was the emergency stop button.
-Me
Elementary, my dear Watson...[Detective Feats]
The prestige class for crazies: The Lunatic!
Weird stuff happens. This Prc deals with it: Only Sane Man
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2008-02-28, 10:38 PM (ISO 8601)
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- Jan 2007
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- Oh gods i wish i knew
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Re: Temporary Homebrew compendium
Thanks everybody, hey can we get this thread on some sigs so other people contribute
from
EE
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2008-03-05, 05:20 AM (ISO 8601)
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- May 2007
Re: Temporary Homebrew compendium
Anything i can do to help you with this great task you have taken upon yourself ?
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2008-03-05, 11:13 PM (ISO 8601)
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- Jan 2007
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- Oh gods i wish i knew
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2008-03-06, 03:17 PM (ISO 8601)
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- Apr 2006
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- Hamilton, NJ
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Re: Temporary Homebrew compendium
My lone homebrew is in my signature. This is a great idea, I was looking through the compendium not long ago and was disappointed at how many of the links were broken. Let me know if I can do anything to help
My attempt at homebrew: The Animorph
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2008-03-06, 06:24 PM (ISO 8601)
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- Jan 2007
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- Oh gods i wish i knew
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Re: Temporary Homebrew compendium
If anyone is willing to help me (trust me, help is needed) then please PM me, i'd appreciate it greatly
from
EE
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2008-03-09, 07:23 PM (ISO 8601)
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- Jan 2007
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- Oh gods i wish i knew
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Re: Temporary Homebrew compendium
I think i can update faster, thanks to people Helping me via PM, thanks a lot your a big help
from
EE
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2008-03-10, 10:42 PM (ISO 8601)
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- Jan 2007
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- Oh gods i wish i knew
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Re: Temporary Homebrew compendium
Another update, i realize i need to reorganize this compendium. But i'm moving along. please let me know if there is a mistake in the organization or spelling or links. Also let me know if the comments are helpful
from
EE
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2008-03-16, 03:37 PM (ISO 8601)
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- Jan 2007
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- Oh gods i wish i knew
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Re: Temporary Homebrew compendium
Bump, i'm still updating, more homebrews people
from
EE
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2008-03-16, 04:08 PM (ISO 8601)
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- Feb 2006
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- Das Kapital
Re: Temporary Homebrew compendium
http://www.giantitp.com/forums/showthread.php?t=73147
Ultimate Warlock, for the Ultimate Project.
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2008-03-19, 10:24 PM (ISO 8601)
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- Jan 2007
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- Oh gods i wish i knew
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2008-03-26, 09:16 PM (ISO 8601)
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- Jan 2007
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- Oh gods i wish i knew
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Re: Temporary Homebrew compendium
alright, another update. More homebrews people, come on please
from
EE
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2008-03-29, 02:15 AM (ISO 8601)
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- Oct 2007
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- bouncing around the world
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Re: Temporary Homebrew compendium
see sig below.
Last edited by Stycotl; 2008-03-29 at 02:16 AM.
my own diabolical experiments (homebrew)
my deviantART
my alter ego
Campaigns
Watchtower––Volume III (running since 2008)
Announcer— “Your cable television is experiencing difficulties. Please do not panic. Resist the temptation to read or talk to loved ones. Do not attempt sexual relations, as years of TV radiation have left your genitals withered and useless.”
Wiggum, checking— “Well I'll be damned.”
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2008-03-29, 09:59 PM (ISO 8601)
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- Jan 2007
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- Oh gods i wish i knew
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2008-04-05, 09:02 PM (ISO 8601)
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- Jan 2007
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- Oh gods i wish i knew
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Re: Temporary Homebrew compendium
Bump, final one for a while, because i can't update this due to time problems (as you might have noticed). However i don't want this to die, so please just post your homebrew links for others to see and i'll update when i can'
from
EE
edit
Oh two things
1. Please link to your homebrew in your post
2. And you can use other none OOTS homebrews, i might use hte D&D wiki homebrewsLast edited by EvilElitest; 2008-04-05 at 09:09 PM.
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2008-04-14, 04:00 PM (ISO 8601)
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- Nov 2005
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- St. John's, Newfoundland
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Re: Temporary Homebrew compendium
Link in my sig to my homebrew class. I have some homebrew races out there that I'm going to post one of these days.
Gaming Nirvana
My games:
The Age of Worms IC/OoC
The Scarred Lands IC/OoC
My Homebrew:
The Serial Killer
My Characters:
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2008-04-15, 08:53 AM (ISO 8601)
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- Dec 2007
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- DC
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Re: Temporary Homebrew compendium
I finally have some homebrew of my own. I'm assuming you've got the Cronens already but here's mine. Castle in the Sky
To know that just one life has breathed easier because you have lived, that is to have succeeded.
Wonderful Faithatar by smuchmuch
My meager homebrew
SpoilerThe Cronens(Statue folk)
Castle in the Sky
Currently contributing to Codename: Swampgas
The Mirage [PrC]
The Opera Hall
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2008-07-24, 08:13 PM (ISO 8601)
- Join Date
- Nov 2005
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- Bellingham, WA
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Re: Temporary Homebrew compendium
-Homebrew by Krimm Blackleaf-
All 3.5 or Pathfinder
Campaign Settings
Nation of the Dead
Supplements
Changing Exaltation
The Kin of the Old Ones
The Rageforged
Prestige Classes
Aberrant Armorlord
Abyssal Arcane Destroyer
Al-shra'a Al-mharb
Anathema Mage
Angel of Death
Apocalypse Mage
Axiomatic Believer
Blade Incarnate
Blade Maiden
Blood Sage
Combat Artisan
Concealed Celestial
Continuum Invoker
Countermage Theurge
Crusader of Death
Daeva
Demonologist (Redux)
Demonspawn Harbinger
Despoiler of Entropy
Diabolist (Redux)
Disciple of the Void
Doom Lord
Draconic Partisan
Eaglewing Striker
Ebon Phoenix Mage
Eldritch Blademaster
Eldritch Knight (Redux)
Eldritch Speaker
Emperor of Malignance
Esoteric Energist
Favored Guardian
Fragmented Mind
Harmonic Lance Adept
Hell's Dagger
Hell Rider
Hollowed Soul
Holy Deathless One
Huixxa Vo Nyarlathotep
Iron Slasher
Iron Slaver
Ironsword Speaker
Masked Demon
Metal Bard
Mujuon Windstrider
Mystic Eye
Necrolock
Occult Adversary
Occult Spellmaster
Prestige Paladin (Redux)
Prodigal Overlord
Psychic Devourer
Sacred Fist (Redux)
Saurian Brute
Scion of the Black Words
Scion of the Fury Entity(gah it's so bad)
Shrouded Ambusher
Sortilegic Craftsman
Soul Eater (Redux)
Soulfire Invoker
Spell Akuma
Spirit Archer
Spirit Craftsman
Spirit Lords
Sword of Levakross
Taker of the Damned
Thalassic Witch
The Possessed
Thrall of Charun
Unmasked Fiend
Unseelie Knight
Unseen Curse
Unveiled Dragon
Veneficus Esoterica
Vua-Xuu q'R'lyeh
Warforged Armorlord
Warped Angel
Weretouched Master (Redux)
White Necromancer
Zealot of Salamander
Archetypes(PF)
Artificer (Alchemist)
Races
Dragontouched
Leprechaun Gnome
Mujuon
Nat'l
Raukburhrum
Sphoraxun
Vielylene
Monster Classes
Daelkyr
Balor
Monsters
Andalite
Appritt
Baby
Bumblebee
Charun the Hammerer
Cold Iron Savage
Enki, Enkidu and Enkidudu
Gaalmak
Gunmen
Hork Bajir
Ludwig the Accursed (PF)
Megatron
Moiraiut Inevitable
Moon Presence (PF)
Optimus Prime
Positrix
Starscream
The Heartless Eladrin
The Most Ancient of Evils
More of the Most Ancient Evils
Three Angels(Malak, Shayal and Tuhim)
The Fury Entity
The Obsession Entity
The Thought Entity
Void Shark
Templates
Beast of Apocalypse
Dead God
Deranged
Fallen
Good Lich
Hollowed One
Incarnate Outsider
Legion
Lesser Worms That Walk
Penitent
Refined
Items
Construct Grafts
Gloves of Spell Aim
Mage Weapons
Three Homebrew Weapons
Artifacts
Basatan's Arm
The Bone Saber of Zumakalis
The Tierteiler Sword
Windwalker
Vestiges
Gygax
Naphia
Kurrothk
Deities and Domains
The Five Urons
Kerik, The Ancient Father
Dinosaur Domain
Corrupt Magic Domain
Epic Progressions
Crusader
Swordsage
Warblade
Epic Destinies
Brass Maven
Infernal Exalted
Oni No Kamen
Prince of Hell
Feats
A few Warforged Feats
Crusader of Salamander
Empathic Psion
Inner Demon
Ivory Blooded (PF)
Limited Spell Focus
Martial Multiclass Feats
Profane Rager
Rageforged
Sublime Martial Artist
To Aid Fiends and Swords
Warrior of Salamander
Epic Feats
Draconic Bloodlord
Epic Corpsecrafter Feats
Epic Manifesting
Epic Martial Adept Feats
More Epic Martial Adept Feats
Epic Spell-like Ability
Epic Spirit Lord Feats
Improved Spell Capacity
The 9 Epic Martial Discipline Feats
Epic Spells
Lanza Del Relampago
Epic Powers
Madness Epidemic
Disciplines
Quicksilver Aegis
Variants
Frozen Zephyr/Caustic Tempest/Shocking Sky disciplines
Variant Domain Powers
.Last edited by Krimm_Blackleaf; 2017-09-10 at 06:36 PM.
My Deviantart, Please enjoy it.
Invincible Maiden Avatar by GryffonDurime.
Homebrew by Krimm Blackleaf
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2008-07-24, 10:28 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- The Final Chapter
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Re: Temporary Homebrew compendium
EvilE, you may add anything in my signature to your compendium. Let me know via PM if there is something I can help you with.
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2009-11-14, 06:15 PM (ISO 8601)
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- Apr 2005
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Re: Temporary Homebrew compendium
My old post went over-length, so here's the D&D stuff reposted.
3.5
Spoiler
Monsters
Spoiler
Aani’vaad’vaalaa
Aay-y'y
Aethereal
Afterborn
Akavish
Arcaloth
Arcanum Ooze
Archea
Astral Devourer
Black Hole Squid
Brainling
Brainspawn
Cancer Engine
Cryx
Cyst Spider
Dadafly
Darkwater Bride
Darkwater Leviathan
Darkwomb Mother
Daunt
Dinosaurs
Dire Animals
Doppelslaad
Dreadling
Drummer Ghoul
Ekaloth
Epidermarra
Fingerling Swarm
Fleshwork Horror
Giant Butterfly
Gogoloth
Grave Trooper
Grindylow
Hellmote Swarm
Hippoctopus
Hollow Cadaver
Iblis
Icthallid
Incarnal
Jiang Shi
Karrnathi Undead
Kikilith
Lament
Lantern Creeper
Lepidus
Lifeless Servitor
Lilita
Liraloth
Living Symphony
Malakh
Malmooth
Marrusya
Martial Automaton
Mythweaver
Nagol
Naiad
Necrozeppelin
Nuntiloth
Oakbred Juggernaut
Oracle Cat
Orygaunt
Oxaloth
Paradoxen
Penate
Penumbra Stalker
Porifyra
Puff Slaad
Purple Slaad
Pythian
Quintessence Dragon
Raven Lady
Redclaw Steamling
Redspawn
Replicant
Ruach
Sheska
Sinspliced
Skratti
Smokestack Beetle
Sower of Ash
Spider Slaad
Sublimatid
Ubb-Godinn
Vestige Emanations
Warforged Octopus
Waspling
Wickerthrall
Wombstrangler
Wyld Maiden
Yellow Slaad
Zynynnok
Templates
Spoiler
Base Classes
Prestige Classes
Spoiler
Adamant Warrior
Alchemist of Life
Battle Shifter
Blade Operant
Braveheart Bravo
Cosmic Librarian
Crimson Executioner
Dashing Swordsman
Devil's Advocate
Dismantler
Dreaming Lotus Assassin
Ebon Raven General
Emperor Lich
Enlightened Budoka
Epic Hero
Errant Blademaster
Evil Overlord
Gadgeteer Genius
Glossolalist
Hellborn Virtuoso
Keeper of the Word
Kinetic Adept
Knight of the Great Game
Leviathan-Born
Living Arcanum
Madspawn Broodling
Master Magician
Maverick Templar
Meddling Mage
Melodithurge
Mind Diver
Mojo Man
Mountain Wraith
Nightmare Reaver
Occult Hunter
Occult Journalist
Occult Muse
Occult Nemesis
Oracle Knight
Pact Scholar
Protean Adept
Quintessence Adept
Raven Commander
Savage Savant
Scion of Thanatos
Serpent Priest
Silent Demon
Spellfire Banisher
Spirit Weaver
Stormsworn Juggernaut
Sublime Warrior
Tarot Oracle
Thousand-Arrow Archer
Trepanner Savant
Twilight Archer
Umbra Hunter
Vampiric Magus
Vestige Cultist
Violet Philosopher
Warsong Bersker
Whirlwind Heir
Spells
Spoiler
Items
Spoiler
Five Magical Materials
Ray Weapons
Warheart Items
[url=http://www.giantitp.com/forums/showthread.php?p=5866639]Wonders of Eberron
Psionics
Spoiler
Incarnum
Disciplines
Spoiler
Vestiges
Spoiler
Elder Evils
Epic Destinies
Spoiler
I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.
Homebrew by The Demented One.
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2009-11-14, 06:39 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Hell itself (Ohio)
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Re: Temporary Homebrew compendium
I think most of my homebrew should be in my sig
Revised avatar by Trixie, New avvie by Crisis21!
Mah Fluffy Death Critters
Orcs and Goblins
Behold the Power of Kitteh!
Backup threads available here
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2009-11-14, 07:01 PM (ISO 8601)
- Join Date
- Dec 2007
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Re: Temporary Homebrew compendium
I grant usage of the homebrew in my sig!
2 races, 2 gods, and 1 prestige class
1 monster
1 prestige class
2 spells and some feats.
1 spell
My best prestige classLast edited by Gamerlord; 2009-11-14 at 07:06 PM.
Credit for my various avatars goes to Dashwood,Cealocanth,Kwarkpudding,Randomizer,kpengu in,Alarra,Bisected8,zimmerwald1915, and Thanqol.
Once known as "Gamerkid".
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2009-11-14, 10:09 PM (ISO 8601)
- Join Date
- Nov 2008
- Location
- Minnesota
- Gender
Re: Temporary Homebrew compendium
SpoilerRadiant Monk
The radiant monk is a harbinger of light and destroyer of darkness. They use their powers of the sun and light to save and protect lives, restore the sick to health, and ultimately, bring their foes down, whether a physical being or not. Powers of the darkness beware--the radiant monks are here, and they're not much for conversation.
Adventures: The radiant monk adventures in the name of good and rightness. Sometimes, a deity will call upon a radiant monk to complete a quest for the upper-being. They follow these callings to the lettering, will fight until the death, and will perform any acts of sacrifice to get the job done. Radiant monks are often known as a serious lot, but sometimes there is one who will bring enthusiasm and cheer to a group.
Characteristics: The power of the light guides the radiant monk, and grants abilities allowing them to heal, protect themselves and others, and defeat their enemies with brilliant power. One of the main abilities of the radiant monk is to fight unarmed.
Another power is bringing bright light to bear, striking open-palmed against an opponent. It's said that powerful radiant monks can blind foes with this ability. Many capabilities of the radiant monk deal with light, especially from the sun.
There have been tales telling of the radiant monk's most potent ability. It's said that if they had the heart (or lack thereof), they could burn a whole village down within minutes. The flames are supposed to be blindingly bright, flaring strongly and often, vanquishing foes within seconds.
Alignment: The radiant monk is a creature of good. One could fight for the freedom of a people; another just doing what they can to bring the light to people and their lives.
Religion: Pelor is the patron deity of most radiant monks. Other deities are Heironeous, for those with a lawful bent, Ehlonna for nature-loving radiant monks and elves, Moradin for the dwarves, and Kord, for the combat-loving ones--the ones that like to crush faces (half-orcs).
Background: Radiant monks come from a variety of backgrounds. One may be from a monastery, trained in the knowledge of light and the use of it. Another may be from a farmstead in the country, who learned to spar as a young child, and grew to love the sun and its power; but learned to respect it as well. Wherever a radiant monk is from, they all serve a common purpose--to work, fight, and protect the world for good.
Races: Humans answer the calling of the radiant monk often, following the path of the light. Elves often already follow the ways of the radiant monk, being a goodly race, and a nature-loving one at that, causing an inherent love of the sun. Half-elves often go this course as well, feeling the same as humans or elves...or perhaps both. Sometimes dwarves will come into the mix, but this is more uncommon. They would usually rather stay underground, close to the stone. The other races are rare to see as radiant monks.
Other Classes: Radiant monks naturally like paladins, because of their strong moral fiber, and in the knowledge that they, too, feel the light within them. Good monks are similar to them in many ways, and radiant monks will often be eager to travel with these unarmed masters. Clerics often show great synergy with the radiant monk; especially the good clerics. They're able to shield and heal allies, and they often follow the light as well. Good rangers sometimes match up with the radiant monks, and feel a bit of kinship, although it's a thin line. Barbarians are viewed by the radiant monks in a neutral way. They're a wonderful way to get some chaos into a fight--sometimes, just what they need. Wizards and sorcerers are viewed neutrally as well. They can be useful, and often create even more chaos than the barbarian can, but they sometimes just can't get out of their books, or in the case of the sorcerer, their egos. Bards are viewed as good companions by the radiant monk. They provide entertainment, and in combat, will help the radiant monk to be able to better perform--just what they want. Rogues are often viewed at first as untrustworthy, but this may simply be because of the stereotypical shadow-following one.
Role: The radiant monk is able to perform admirably in straightforward combat, with the help of special abilities. They are particularly good at banishing darkness and those sensitive to the light, but against a radiant monk, any enemy ought to be afraid.
GAME RULE INFORMATION
Radiant monks have the following game statistics.
Abilities: Strength improves the radiant monk’s unarmed fighting capabilities. Constitution is needed to stay alive on the front lines. Wisdom is important for the radiant monk’s special abilities.
Alignment: Any good.
Hit Die: d10.
Class Skills
The radiant monk’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Knowledge (arcana) (Int), Knowledge (religion) (Int), Jump (Str), Listen (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex).
Skill Points at 1st Level: (2 + Int modifier) x 4
Skill Points at Each Additional Level: 2 + Int modifier
RADIANT MONK
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Dawn's Renewal
1st|+1|+2|+2|+2|Unarmed strike, radiant palm, bonus feat|2
2nd|+2|+3|+3|+3|Aura of good, bonus feat|5
3rd|+3|+3|+3|+3|Radiant palm (sensitivity), exalted blaze|8
4th|+4|+4|+4|+4|Revealing light, ki strike (magic)|10
5th|+5|+4|+4|+4|Purity of body, repelling radiance|13
6th|+6/+1|+5|+5|+5|Low-light vision, evasion, bonus feat|16
7th|+7/+2|+5|+5|+5|Brilliant shield 1/day|18
8th|+8/+3|+6|+6|+6|Mettle, searching light|20
9th|+9/+4|+6|+6|+6|Radiant palm (blind)|22
10th|+10/+5|+7|+7|+7|Banishing radiance, ki strike (good)|25
11th|+11/+6/+1|+7|+7|+7|Brilliant shield 2/day, bonus feat|27
12th|+12/+7/+2|+8|+8|+8|Scouring light|30
13th|+13/+8/+3|+8|+8|+8|Purge 1/day|32
14th|+14/+9/+4|+9|+9|+9|Sol ardor, improved dawn's renewal|35
15th|+15/+10/+5|+9|+9|+9|Brilliant shield 3/day, purge 2/day|38
16th|+16/+11/+6/+1|+10|+10|+10|Tracking light, ki strike (adamantine)|40
17th|+17/+12/+7/+2|+10|+10|+10|Tongue of the sun and moon, purge 3/day|42
18th|+18/+13/+8/+3|+11|+11|+11|Perfect purification 3/week|45
19th|+19/+14/+9/+4|+11|+11|+11|Resplendent shield, purge 4/day|47
20th|+20/+15/+10/+5|+12|+12|+12|Dawn breaking|50[/table]
Class Features
All of the following are class features of the radiant monk.
Weapon and Armor Proficiency: A radiant monk is proficient with the gauntlet, club, shortbow, falchion, crossbow (light or heavy), kukri, and shuriken. Radiant monks are proficient with all armor, but no shields. When using a shield, the radiant monk is unable to properly strike unarmed, and will lose all extra damage on unarmed attacks and will not be able to use radiant palm, brilliant shield, resplendent shield, and ki strike is inactive.
Dawn’s Renewal (Ex): A radiant monk has the ability to heal them and their allies with the power of the sun coursing through their veins. The radiant monk can focus this power through their hands, into a touch as a standard action. They add Wis modifier x 3 to the total pool of hit points available to heal with. At 14th level, this improves to Wis modifier x 5. The daily allotment for curing can be split up among several separate uses. Additionally, a radiant monk can use this power to deal damage to undead. This requires a successful melee touch attack, and doesn't provoke attacks of opportunity. The amount of points spent is chosen after successfully touching an undead creature.
Unarmed Strike: See the monk’s ability of the same name on page 41 of the PHB.
Radiant Palm (Ex): The radiant monk is able to punch open-palmed while infusing their hand with supernatural light. A radiant palm attack adds a radiant monk’s Wisdom modifier to damage, and forces an opponent to make a Fortitude saving throw (DC 10 + ½ character level + Wis modifier) or be dazzled for 1d4 rounds + 1 round for every three radiant monk levels. At 9th level, the radiant monk can cause blindness instead of dazzling. A character may attempt a radiant palm attack a number of times per day equal to their radiant monk level. At 3rd level, this improves to be more effective against undead and creatures sensitive to light, including those that have light blindness. Add 1d6 + class levels damage, 1 extra round of dazzling or blinding, and 1 DC to the saving throw. Any feat that improves stunning fist also improves radiant palm. This ability may be used as long as there is an open hand to punch forward with.
Bonus Feat: At 1st level, a radiant monk may choose a feat from Rapid Stunning, Roundabout Kick, Zen Archery, and Toughness. At 2nd level, a radiant monk may choose a feat from Clever Wrestling, Close-Quarters Fighting, Brutal Throw, Power Throw, and Toughness. At 6th level, they can choose a feat from Blind Fight, Point Blank Shot, Quick Draw, Heavy Handed1, and Toughness. At 11th level, the feat choices are Fists of Iron, Flying Kick, Snap Kick, and Improved Toughness. The radiant monk may choose any of these feats without meeting the prerequisites when choosing a bonus feat.
Aura of Good (Ex): See the paladin’s ability of the same name on page 44 of the PHB.
Exalted Blaze (Su): At 3rd level, a radiant monk is able to concentrate the light and fires of the sun into a thin beam. Outside of combat, this may be used to start a fire, or burn through thin walls, for example. In combat, a radiant monk can make a ranged touch attack against an enemy within 60 ft. for damage equal to the amount of dawn's renewal points spent x 1d4 + Wis modifier. A radiant monk cannot spend more than 10 + Wis modifier dawn's renewal points per use of exalted blaze. Half the damage dealt by this attack is fire damage; the other half is sacred damage. A successful Reflex saving throw of DC 10 + class levels + Wis modifier reduces damage by half. The attack is a standard action.
Revealing Light (Sp): At 4th level, the radiant monk may use Light 2/day. Both “charges” may be used to allow a 30 ft. range. In addition, the radiant monk gets a +1 insight bonus on Sense Motive checks.
Ki Strike (Su): As the monk’s ability of the same name on page 41 of the PHB, but instead of ki strike (lawful) at 10th level, the radiant monk receives ki strike (good).
Purity of Body (Ex): See the monk’s ability of the same name on page 41 of the PHB.
Repelling Radiance (Su): At 5th level, the radiant monk is better able to repel darkness with an aura of light. A radiant monk may negate the effects of any darkness spells and abilities within 30 feet of them. In addition, if any darkness spells or abilities come into effect within this range, they are immediately negated. Activating the aura is a swift action. The aura lasts for 3 + class levels rounds, and can be used Wis modifier times per day (minimum 1).
Low-light Vision: At 6th level, the radiant monk gains low-light vision, as an elf’s racial trait. If a radiant monk has low-light vision already from another source, sight extends to triple a human’s.
Evasion (Ex): See the monk’s ability of the same name on page 41 of the PHB.
Brilliant Shield (Sp): At 7th level, the radiant monk is able to conjure a shield of light as a swift action 1/day. It can be created to protect anyone within a range of 30 ft. At 11th and 15th levels, the daily limit increases by one additional use per day, and the range increases by 10 ft. to equal 40 ft. at 11th level, and 50 ft. at 15th level. Conjuring it, however, does not provoke attacks of opportunity. It sheds light as a torch, blocks the Color Spray and Ray of Enfeeblement spells, and provides a +4 shield bonus to AC. This ability may also be used to counter darkness within range of the light, but lowers the duration by 1 round/spell level. It lasts 3 + class levels rounds.
Mettle (Ex): At 8th level, a radiant monk draws power from the light, allowing a Fortitude or Will saving throw against spells that can be reduced in effectiveness by an ordinary Fortitude or Will saving throw. This ability, however, allows the radiant monk to avoid all damage and negative effects from such spells.
Searching Light (Sp): At 8th level, a radiant monk may use Light 4/day. Two “charges” may be used to allow a 30 ft. range. In addition, the radiant monk gets a +2 insight bonus on Sense Motive checks. This does not stack with revealing light.
Banishing Radiance (Su): At 10th level, the radiant monk is able to keep creatures of darkness at a disadvantage with an aura of light. Any creature within 30 feet of the radiant monk who is made of, or otherwise infused with, darkness, or hiding in any way takes a -4 penalty on hide checks, -2 on attack rolls, and -2 AC. Darkness-infused creatures are also pushed back 5 ft. at the end of the radiant monk’s turn each round. Activating the aura is a swift action. The aura lasts for 3 + class levels rounds, and can be used Wis modifier times per day (minimum 1).
Scouring Light (Sp): At 12th level, a radiant monk may use Light at will. 3/day, the range may be increased to 30 ft. In addition, the radiant monk gets a +3 insight bonus on Sense Motive checks. This does not stack with searching light.
Purge (Su): At 13th level, a radiant monk is able to call upon the rejuvenating powers of the sun to restore energy once per day. At 15th, 17th, and 19th levels, this limit increases by one additional use per day. If the radiant monk or an ally is fatigued, purge restores them as if they had 8 hours of complete rest. This does not restore a spellcaster’s spell slots. If they are exhausted, they become fatigued instead. Purge also neutralizes poison. Using this ability is a standard action.
Sol Ardor (Ex): At 14th level, a radiant monk gains spell resistance equal to their radiant monk level + 10. As well, a radiant monk is immune to all diseases, including magical ones.
Tracking Light (Sp): At 16th level, a radiant monk may use Locate Creature 1/day, with a caster level equal to her radiant monk levels. When the radiant monk turns and senses the right direction, light grows within them, and is released through the eyes, shedding light equal to that of a candle. In addition, the radiant monk gets a +4 bonus on Sense Motive checks. This does not stack with scouring light.
Tongue of the Sun and Moon (Ex): See the monk’s ability of the same name on page 42 of the PHB.
Perfect Purification (Su): At 18th level, the radiant monk has the ability to completely cleanse the bodies of all allies within range 3/week. Any fatigued ally is restored to normal status as if they had 8 hours of complete rest. This does not restore spellcasters’ spell slots. If any allies are exhausted, they become fatigued instead. Perfect purification also removes disease and poison. Using this ability is a standard action.
Resplendent Shield (Sp): At 19th level, the radiant monk is able to conjure a shield 3/day, similar to brilliant shield, but with several advantages over it. First, it blocks all spells with the Light descriptor. Secondly, it provides a +6 shield bonus to AC. Thirdly, the range increases by an additional 10 feet, for a total of 60 ft. Finally, any physical attacks against the shield cause a bright flare to spark on the surface, causing the attacker to be blinded for 1d4 rounds, and all enemies within 10 ft. of the shield to be dazzled for 1d4 rounds. The shield lasts for 3 + class levels rounds.
Dawn Breaking (Su): At 20th level, a radiant monk is able to release pent up energy in one move, resulting in a holy inferno. White flames spew from all around the radiant monk, avoiding allies and the radiant monk, but damaging enemies badly whenever possible. At the beginning of each round, if any enemies are within 15 feet of the radiant monk, they take 10d6 damage. As well, all enemies within 30 ft. are blinded. A successful Fortitude saving throw of DC 10 + class levels + Wis modifier reduces damage by half, and nullifies the blindness. Enemies sensitive to light, including those with light blindness, take an additional 5d6 damage and are blinded one extra round, and undead take double damage. All darkness within 60 ft. is dispelled because of the intense light emanating from the flares. The radiant monk also receives a sacred bonus of +4 Wisdom and 10 fire resistance while using dawn breaking. Activation takes a standard action to prepare themselves, and to avoid damaging allies. The user must also make a concentration check of DC 10 + 1/round dawn breaking is active each round to maintain the fires (DC 11 for the second round, DC 12 for the third round, etc.). This ability can be used once per day, and lasts 3 + Wis modifier rounds.
Epic Levels
At 21st level, the radiant monk's unarmed attacks are able to bypass epic damage reduction. At every 5 levels higher than 20, the radiant monk gains a bonus feat to choose from the monk's epic feat list, except replace Self-Concealment, Epic Speed, Improved Combat Reflexes, Infinite Deflection, and Reflect Arrows with Permanent Emanation, Holy Strike, Devastating Critical, Combat Archery, Uncanny Accuracy, and Improved Exalted Blaze2. Also, every level past 20 increases dawn's renewal healing by 2 points, except on multiples of 10, which increase the healing by 3 instead.
Ex-Radiant Monks
A radiant monk who becomes neutral loses the following features: aura of good, revealing light, repelling radiance, brilliant shield, searching light, banishing radiance, scouring light, tracking light, and resplendent shield. A radiant monk who becomes evil loses all those that a neutral radiant monk loses, and the following abilities as well: dawn’s renewal, radiant palm, purge, perfect purification, and dawn breaking.
1: The Heavy Handed feat was created by deuxhero, and is now named Strong Style, to show that unarmed attacks can get the benefit without being a fist attack.
Heavy Handed (Strong Style) [Fighter]
Prerequisites: Natural weapon or Improved Unarmed Strike.
Benefit: Your unarmed strike or a single type of natural weapon is affected by Strength and Power Attack as if you were using a two-handed weapon. Your strike still counts as a light weapon for all other (including weapon finesse and two weapon fighting) purposes.
2: The Improved Exalted Blaze epic feat is my own creation.
Improved Exalted Blaze [Epic]
Prerequisites: Wis 21, exalted blaze
Benefit: Exalted blaze now has a range of 120 ft. Damage is increased to the amount of dawn's renewal points spent x 1d6 + Wis modifier. A radiant monk cannot spend more than character level + Wis modifier dawn's renewal points per use of exalted blaze. Finally, the Reflex saving throw's DC is increased by 1.Homebrew
Please feel free to PM me any thoughts on my homebrew (or comment in the thread if it's not too old).
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2009-11-14, 11:42 PM (ISO 8601)
- Join Date
- Jan 2009
- Location
- In America!
Re: Temporary Homebrew compendium
Blessed (Base Class)
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2010-01-08, 04:30 PM (ISO 8601)
- Join Date
- Apr 2005
- Gender
Re: Temporary Homebrew compendium
Solar Charms
Spoiler
General Charms
Solar Archery
Spoiler
Solar Martial Arts
Spoiler
Beating on the Stone Drum
Blazing Meteor Drop
Citadel-Crushing Blow
Colossus-Hurling Clench
Giant-Grappling Attitude
Golden Thunder Gauntlet
Golden Palm Kata
Fists Like Falling Stars
Hope Has a Champion
Inescapable Dragon Sinew
Lashing Dragon Tail
Oak-Uprooting Strength
Slumbering Titan Hold
Thunder Shakes the Heavens
Two-Fisted Hero Defense
Solar Melee
Spoiler
Armor-Cutting Chop
Battle-Ending Proclamation Stance
Celestial Warden Reach
Cutting Sunbeam Strike
Dawning Retribution Arc
Gilded Beacon Flare
Heavenly Wind Unsheathed
Indomitable Bastion of Steel
Iron Messiah Defense
Iron Vengeance Stance
Mountain-Cleaving Method
Noonday Sun Judgment
Tiger-Hero Blade
Unconquered Hero's Blade
Solar Thrown
Spoiler
Solar War
Spoiler
Solar Integrity
Spoiler
Solar Performance
Spoiler
Solar Presence
Spoiler
Solar Resistance
Spoiler
Aegis-Assuming Gesture
Armored in Heaven's Vengeance
Battle-Mad Berserker Frenzy
Golden Kundalini Mastery
Hero Stands Unmoved
Immunity to Injury Technique
Orichalcum God-Body Ascenscion
Perfect Body Restoration
Raging Hero Vigor
Royal God-Armor Meditation
Sculpted Iron Resilience
Skin Like Steel
Solar Juggernaut Stance
Steel-Body Mastery
Solar Survival
Spoiler
Solar Craft
Spoiler
Solar Investigation
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Solar Lore
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Solar Medicine
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Solar Occult
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Solar Athletics
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Solar Awareness
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Solar Dodge
Spoiler
Solar Larceny
Spoiler
Solar Stealth
Solar Bureaucracy
Spoiler
Solar Linguistics
Spoiler
Solar Ride
Spoiler
Solar Sail
Spoiler
Solar Socialize
Spoiler
Last edited by The Demented One; 2010-09-25 at 11:04 AM.
I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.
Homebrew by The Demented One.
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2010-01-08, 04:32 PM (ISO 8601)
- Join Date
- Apr 2005
- Gender
Re: Temporary Homebrew compendium
Lunar Charms
Spoiler
Lunar General Charms
Lunar Strength
Spoiler
Lunar Dexterity
Spoiler
Lunar Stamina
Spoiler
All-Engulfing Flesh Cage
Blood Rage Reckoning
Diamond Scarab Carapace
Fallen Scales Defense
Five-Color Beast Hide
Flowstone Flesh Defense
Ichneumon and Cuckoo Method
Illimitable Beast Expression
Incomparable Bezoar Nature
Invincible Behemoth Body
Mending the Broken Flesh
Mother Spider's Sacrifice
Mountain-Rooted Hero Fortitude
Soothing Catnap Meditation
Wolf and Lion Lineage
Yeddim Herd Fortitude
Lunar Charisma
Spoiler
Barking Dog Denial
Beast-Commanding Shout
Bestial Dominance Posturing
Black Moon Eclipse
Ceaseless Silver Bacchanalia
Courage Makes the Hero
Dread Aversion Phobia
Essence-Damming Beaver Architecture
Great Heart of the Moon-Hero
Holistic Spiderweb Integration
House Cat Has No Master
Loyal Hound Nature
Luna's Light Awakened
Rabbit-Lion Spirit Ascension
Rebuke the Hated Foe
Serene Kirin Benediction
Wolf Pack Goes to War
World-Shepherding Renewal
Lunar Manipulation
Spoiler
Lunar Appearance
Spoiler
Lunar Perception
Spoiler
Lunar Intelligence
Spoiler
Bowerbird Weaving Method
Cosmic Seed Genesis
Countless Lustrous Strands
Flesh-Blighting Mastery
Foal and Cub Upbringing
Helpmate's Hidden Grace
Instruction in Leaf and Bone
Lesson of the Learned Ape
Moment of Millennial Genius
Moonlight-Spun Silk
Otherworld Nomad Approach
Ritual of Luna's Mysteries
Shaman and Acolyte Lodge
Sudden Realization Brilliance
Wrapped-Yeddim Webbing Method
Lunar Wits
Spoiler
Lunar Knacks
Spoiler
Black Qliphoth Internalization
Broken Starfish Mastery
Every-Species Pinnacle Evolution
Flight of Winged Thought
Forsaken Bone Shadow
Hunting Nightmare Beast
Inchoate Essence Tides
Moon of Many Worlds
Moon-Dancing Spirit
Predator-King Majesty
Prey's Skill Consumption
Primeval Epoch Remembrance
Silver Mirror Mind
Slipping the Cage's Bars
Soul's Taste Technique
Strange Stars Elusion
Sweet Nectar Gullet
Ten Thousand Heroes Face
Totem-Mask of the Moon Shaman
Waxing-Waning Body Avatar
Last edited by The Demented One; 2010-10-06 at 12:27 PM.
I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.
Homebrew by The Demented One.
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2010-01-08, 04:33 PM (ISO 8601)
- Join Date
- Apr 2005
- Gender
Re: Temporary Homebrew compendium
Dragon-Blooded Charms
Spoiler
General Charms
Dragon-Blooded Linguistics
Dragon-Blooded Lore
Dragon-Blooded Occult
Dragon-Blooded Stealth
Dragon-Blooded Thrown
Dragon-Blooded Awareness
Dragon-Blooded Craft
Dragon-Blooded Integrity
Dragon-Blooded Resistance
Spoiler
Dragon-Blooded War
Dragon-Blooded Athletics
Spoiler
Dragon-Blooded Dodge
Dragon-Blooded Melee
Spoiler
Dragon-Blooded Presence
Dragon-Blooded Socialize
Dragon-Blooded Bureaucracy
Spoiler
Dragon-Blooded Investigation
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Dragon-Blooded Larceny
Dragon-Blooded Martial Arts
Dragon-Blooded Sail
Dragon-Blooded Archery
Dragon-Blooded Medicine
Spoiler
Dragon-Blooded Performance
Spoiler
Dragon-Blooded Ride
Dragon-Blooded Survival
Spoiler
Last edited by The Demented One; 2010-10-08 at 11:19 AM.
I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.
Homebrew by The Demented One.
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2010-01-08, 04:34 PM (ISO 8601)
- Join Date
- Apr 2005
- Gender
Re: Temporary Homebrew compendium
Abyssal Charms
Spoiler
General Charms
Abyssal Archery
Spoiler
Abyssal Martial Arts
Spoiler
Abyssal Melee
Spoiler
Better Killer Demonstration
Blade-Quickening Hatred
Blood Sheath, Mortal Carcass
Careless Maiming Backhand
Flesh-Slicing Surprise
Genocidal Monster Smile
Grim Essence Reaver
Legend-Sundering Riposte
Meticulous Dissection Style
Skull-Cleaving Executioner Style
Soul-Bleeding Umbral Knife
Splattering Ribcage Harvest
Steel's Hunger Sated
Throat-Slitting Prana
Abyssal Thrown
Abyssal War
Spoiler
Abyssal Integrity
Spoiler
Abyssal Performance
Spoiler
Abyssal Presence
Spoiler
Abyssal Resistance
Spoiler
Abyssal Survival
Abyssal Craft
Spoiler
Abyssal Investigation
Spoiler
Abyssal Lore
Spoiler
Abyssal Medicine
Spoiler
Abyssal Occult
Spoiler
Abyssal Athletics
Spoiler
Abyssal Awareness
Spoiler
Abyssal Dodge
Spoiler
Abyssal Larceny
Spoiler
Abyssal Stealth
Spoiler
Abyssal Bureaucracy
Abyssal Linguistics
Spoiler
Abyssal Ride
Spoiler
Abyssal Sail
Spoiler
Abyssal Socialize
Spoiler
Last edited by The Demented One; 2010-09-14 at 08:23 PM.
I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.
Homebrew by The Demented One.