2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 889 Get Real
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Gaming (Other)
Register FAQ Members List Mark Forums Read End

Gaming (Other) For the discussion of video games, board games, war games, LARPs, kick-the-can, etc.

Reply
 
Thread Tools
Old 07-01-2012, 10:04 PM   Top  -  End  -  #1
tgva8889
Titan in the Playground
 
 
Join Date: Jan 2006
Location: 
The Middle of Nowhere
Gender: Male
Default Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

Can't touch this thread. Unless you're me.
All art by Uncle Festy. Worship him for his god like art skills.
Also, he takes requests. Sometimes. Usually he bites your head off if he isn't in the 'art' mood.


It's the 13th official Magic: the Gathering thread on Giantitp forums!
This is the place for everything regarding the game - rules questions, your own card creations, decks, reports, rants about recent sets/cards/rules changes, the storyline, favorite cards/colors/sets/characters/pros/articles, the absolute glory/terrible creation that is Elder Dragon Highlander Commander, or any other awesome Magical exploits.
And definitely don't be shy if you're new to the game or think about starting. We would love to bring more players in, and help you get started!

If you want, you can post decks and have them placed here in a list similar to the one below! Shoot me a PM if you're interested and I don't have my Ivory Mask.
The Deck Gallery:
Spoiler

Please include lots of info on how to play the deck so that others can partake in the fun that is whatever deck you have destroyed the Multiverse with or help suggest other cards to increase the awesomeness contained in your 60 (or more) cards.
Also, it should be noted that this list was maintained by Squark, tgva, and Johnny Blade before Shas and Duos.
Also, if anyone wants to drop/update any of these decks, let me know.
__________________
It's tgva8889. If you can't spell it correctly, just copypasta it, please.

Pokemon White Friend Code: 3353 3706 1386
Thanks to araveugnitsuga for my current Poke-atar.

Last edited by tgva8889 : 07-03-2012 at 08:27 AM.
tgva8889 is online now   Reply With Quote
Old 07-01-2012, 10:07 PM   Top  -  End  -  #2
tgva8889
Titan in the Playground
 
 
Join Date: Jan 2006
Location: 
The Middle of Nowhere
Gender: Male
Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

Past topics since the first post takes up too much space:



List of MtG-related websites put together by Johnny Blades and others:
Spoiler

GITP Magicgroup play-by-post

Card Design Challenge Thread

Requested: A short commentary on sorting your deck, by tgva8889:
Spoiler


Also, please let us know if you want something in the first post added, edited or removed.
__________________
It's tgva8889. If you can't spell it correctly, just copypasta it, please.

Pokemon White Friend Code: 3353 3706 1386
Thanks to araveugnitsuga for my current Poke-atar.

Last edited by tgva8889 : 07-01-2012 at 10:08 PM.
tgva8889 is online now   Reply With Quote
Old 07-01-2012, 11:34 PM   Top  -  End  -  #3
Mystic Muse
Titan in the Playground
 
 
Join Date: Mar 2009
Location: 
My Equestria
Gender: Female
Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

So, I think I'm going to the M13 Pre-release, but I've never been to one. What should I know about pre-releases so I'm not walking in there blind?
Mystic Muse is offline   Reply With Quote
Old 07-01-2012, 11:35 PM   Top  -  End  -  #4
IthilanorStPete
Ogre in the Playground
 
NecromancerGuy
 
Join Date: May 2009
Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

Quote:
Originally Posted by Mystic Muse View Post
So, I think I'm going to the M13 Pre-release, but I've never been to one. What should I know about pre-releases so I'm not walking in there blind?
You're in luck! The M13 prerelease primer just went up on dailymtg.
IthilanorStPete is offline   Reply With Quote
Old 07-02-2012, 12:06 AM   Top  -  End  -  #5
Mystic Muse
Titan in the Playground
 
 
Join Date: Mar 2009
Location: 
My Equestria
Gender: Female
Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

Alright, so I make one deck out of my grand total of 75 from the booster packs I'll open (Plus the basic lands I'm assuming you're provided with), and you get to keep all 75 cards once you leave, correct?
Mystic Muse is offline   Reply With Quote
Old 07-02-2012, 12:09 AM   Top  -  End  -  #6
IthilanorStPete
Ogre in the Playground
 
NecromancerGuy
 
Join Date: May 2009
Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

Quote:
Originally Posted by Mystic Muse View Post
Alright, so I make one deck out of my grand total of 75 from the booster packs I'll open (Plus the basic lands I'm assuming you're provided with), and you get to keep all 75 cards once you leave, correct?
Yes. Note that the deck you make is 40 cards minimum, not 60.
IthilanorStPete is offline   Reply With Quote
Old 07-02-2012, 12:13 AM   Top  -  End  -  #7
Mystic Muse
Titan in the Playground
 
 
Join Date: Mar 2009
Location: 
My Equestria
Gender: Female
Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

Quote:
Originally Posted by IthilanorStPete View Post
Yes. Note that the deck you make is 40 cards minimum, not 60.
Yeah, I noticed that. Glad that's the case, because I don't think I'd be able to make a decent 60 card deck with 75 random cards.
Mystic Muse is offline   Reply With Quote
Old 07-02-2012, 12:28 AM   Top  -  End  -  #8
tgva8889
Titan in the Playground
 
 
Join Date: Jan 2006
Location: 
The Middle of Nowhere
Gender: Male
Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

Hints for you: Making a decent 60-card deck out of 200 random cards is difficult, let alone 84 (6 packs of 15 cards, -6 basic lands)

Keys to success at the Prerelease (or really any Sealed Deck event):

1) Set out all your cards sorted by color (with artifacts separate). Then, sort each color first by creatures vs. non-creatures, then by converted mana cost. This will help you look at your colors to decide which one you want to play.
2) Also take note of any of your really powerful Mythic Rares (these have an orange rarity symbol), Rares, and Uncommons. And Commons, too, but most Commons aren't really powerful unless something is wrong with the format. You'll know if you have a really powerful rare. You want to try really really hard to play as many such powerful cards as possible in your deck.
3) Try to play 2 colors. Other people may suggest you play more or less, but if you're just learning, stick to 2 colors. It will probably work out better for you as a learning point.
4) Don't play more than 40 cards. It's almost never worth it.
5) DON'T put the prerelease foil card into your deck. The judges and people running the event don't like when you do this, and they will tell you so. So don't do it.
__________________
It's tgva8889. If you can't spell it correctly, just copypasta it, please.

Pokemon White Friend Code: 3353 3706 1386
Thanks to araveugnitsuga for my current Poke-atar.

Last edited by tgva8889 : 07-02-2012 at 12:31 AM.
tgva8889 is online now   Reply With Quote
Old 07-02-2012, 12:34 AM   Top  -  End  -  #9
Mystic Muse
Titan in the Playground
 
 
Join Date: Mar 2009
Location: 
My Equestria
Gender: Female
Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

Quote:
Originally Posted by tgva8889 View Post
5) DON'T put the prerelease foil card into your deck. The judges and people running the event don't like when you do this, and they will tell you so. So don't do it.
I'm guessing because it's against the rules due to it not being one of the cards you opened in your packs?

And if the pre-release Promo is what it seems to be

Spoiler


I don't think I'd want it in my deck anyway.
Mystic Muse is offline   Reply With Quote
Old 07-02-2012, 12:43 AM   Top  -  End  -  #10
IthilanorStPete
Ogre in the Playground
 
NecromancerGuy
 
Join Date: May 2009
Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

Quote:
Originally Posted by Mystic Muse View Post
I'm guessing because it's against the rules due to it not being one of the cards you opened in your packs?

And if the pre-release Promo is what it seems to be

Spoiler


I don't think I'd want it in my deck anyway.
Correct. And yes, you would; it's slow, but stopping nearly any attacker is good.
IthilanorStPete is offline   Reply With Quote
Old 07-02-2012, 12:46 AM   Top  -  End  -  #11
Mystic Muse
Titan in the Playground
 
 
Join Date: Mar 2009
Location: 
My Equestria
Gender: Female
Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

Quote:
Originally Posted by IthilanorStPete View Post
Correct. And yes, you would; it's slow, but stopping nearly any attacker is good.
I'll keep that in mind for when I'm building my deck (While being sure not to use the pre-release version, only if I open it in a pack).
Mystic Muse is offline   Reply With Quote
Old 07-02-2012, 12:51 AM   Top  -  End  -  #12
IthilanorStPete
Ogre in the Playground
 
NecromancerGuy
 
Join Date: May 2009
Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

The thing is, naturally, the power level of your cards is going to be a lot lower than in Constructed. Something like Divine Verdict would never see Constructed play, but it's at least playable in Limited, because removal is scarce.
IthilanorStPete is offline   Reply With Quote
Old 07-02-2012, 01:03 AM   Top  -  End  -  #13
Mystic Muse
Titan in the Playground
 
 
Join Date: Mar 2009
Location: 
My Equestria
Gender: Female
Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

Random thoughts about Infect since it's rotating out of standard soon and at my local FNM it seems to make you "That Guy" with everybody else.
Spoiler


Anybody else have thoughts on mechanics that are going to be rotating out of standard?
Mystic Muse is offline   Reply With Quote
Old 07-02-2012, 02:07 AM   Top  -  End  -  #14
Lord Seth
Troll in the Playground
 
 
Join Date: Apr 2008
Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

Do you think it's worth putting in Phyrexian Revokers in the sideboard of a UW Delver deck to deal with Venser Control?
__________________
Do YOU have what it takes to become The Guy? (I did!)
Lord Seth is offline   Reply With Quote
Old 07-02-2012, 02:26 AM   Top  -  End  -  #15
tgva8889
Titan in the Playground
 
 
Join Date: Jan 2006
Location: 
The Middle of Nowhere
Gender: Male
Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

Is Venser Control actually a major problem for UW Delver? I don't really know what's good these days or what plays well against what. If it is... eh, I don't know that Phyrexian Revoker is really good enough to do what you want, but it's worth a try, at least. The real question is what are you sideboarding out?
__________________
It's tgva8889. If you can't spell it correctly, just copypasta it, please.

Pokemon White Friend Code: 3353 3706 1386
Thanks to araveugnitsuga for my current Poke-atar.

Last edited by tgva8889 : 07-02-2012 at 02:26 AM.
tgva8889 is online now   Reply With Quote
Old 07-02-2012, 04:26 AM   Top  -  End  -  #16
Zombimode
Barbarian in the Playground
 
Join Date: Aug 2009
Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

So, the full M13 set has been spoiled.
Spoiler
Zombimode is offline   Reply With Quote
Old 07-02-2012, 05:11 AM   Top  -  End  -  #17
Litewarior
Dwarf in the Playground
 
 
Join Date: Mar 2011
Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

Spoiler
Litewarior is offline   Reply With Quote
Old 07-02-2012, 05:54 AM   Top  -  End  -  #18
tgva8889
Titan in the Playground
 
 
Join Date: Jan 2006
Location: 
The Middle of Nowhere
Gender: Male
Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

Spoiler
__________________
It's tgva8889. If you can't spell it correctly, just copypasta it, please.

Pokemon White Friend Code: 3353 3706 1386
Thanks to araveugnitsuga for my current Poke-atar.
tgva8889 is online now   Reply With Quote
Old 07-02-2012, 10:23 AM   Top  -  End  -  #19
Binks
Ogre in the Playground
 
 
Join Date: Mar 2010
Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

Quote:
Originally Posted by Mystic Muse View Post
It's hard to use in anything but a dedicated deck, and even then some colors are really bad with it. I mean, there's all of 3 cards with Infect in red, There's only 4 in white, and there's 4 in Blue.

Now, let's go over to Black and Green. There's 14 cards with infect in green, and 15 in black, plus a few others to give other creatures infect or put creatures into play with infect.

The only real saving grace for other decks is the artifact cards with infect, but even that won't help much.
White/Black Infect is perfectly playable, as is Red infect. Neither are tournament level (but then again no infect has really turned out to be tournament level) but they work just fine for casual play. Proliferate is what makes them playable. You're not playing 3 red infect cards, you're playing 3 red infect cards, 1 red proliferate, 3 artifact proliferate, and some artifact infect.

It's shallow, but given how much hate infect has managed to acquire through no fault of its own it's probably for the best that there are so few cards. I would love to see more infect cards hanging around so it would actually be reasonable to play them, but since my infect decks have already been banned by my casual playgroup (despite netting 0 wins...yeah) it's unlikely printing more would have made more people like them.

And skittles can easily be put in a non-infect deck. He's a 5 cost 4/4 flier with wither and regenerate who only needs to hit your opponent 3 times to win you the game. His damage doesn't stack with your other creatures, but that's a pretty small price to pay for what he does (block Avacyn then regenerate :P)
__________________
Awesome avatar by kaptainkrutch.
Binks is offline   Reply With Quote
Old 07-02-2012, 10:53 AM   Top  -  End  -  #20
Androgeus
Bugbear in the Playground
 
 
Join Date: Dec 2008
Location: 
Carlisle, Englund
Gender: Male
Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

Just a small thing tgva, first post says this is the 13th thread when it is the 14th
__________________
"Three blokes walk into a pub. One of them is a little bit stupid, and the whole scene unfolds with a tedious inevitability." - Bill Bailey
Androgeus' 3 step guide to Doctor Who speculation:
Spoiler
Androgeus is offline   Reply With Quote
Old 07-02-2012, 12:50 PM   Top  -  End  -  #21
Lord Seth
Troll in the Playground
 
 
Join Date: Apr 2008
Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

Quote:
Originally Posted by tgva8889 View Post
Is Venser Control actually a major problem for UW Delver?
It is when Stonehorn Dignitary and Venser are in play together and you can't attack at all (despite having a Geist equipped with a Sword) and can't do anything but watch your opponent buff up their Vensers/Tamiyos until they hit their ultimates and become essentially unbeatable.

To be fair, I didn't exactly lose to it, the game got stopped on time in the middle of the third game, but by that time they had hit me with Venser and Stonehorn Dignitary. I looked at my library and eventually would've gotten an Oblivion Ring, though at that point it might have been impossible to come back. Still, Phyrexian Revoker shuts down the combo and can be used to hurt other planeswalkers also.
Quote:
Originally Posted by Mystic Muse View Post
Random thoughts about Infect since it's rotating out of standard soon and at my local FNM it seems to make you "That Guy" with everybody else.
Spoiler


Anybody else have thoughts on mechanics that are going to be rotating out of standard?
I'm surprised people would dislike Infect so much, considering it's not really that competitive.

Though I'm not sure how much the rotating out of the Scars of Mirrodin block will affect Standard, considering the biggest current decks can probably reasonably adapt. For example, sure, Delver decks lose the Swords, but a lot of them already play Runechanter's Pike instead. Birthing Pod is out, but they can be reconfigured into Ramp decks. The duals are gone, but Return to Ravnica is almost certainly going to have lands to replace them with. Venser Control is obviously going to take a major hit, though.

I don't think any of the actual mechanics rotating out will make much of a difference. Some individual cards will, though. Birthing Pod decks are on their way out, though to be fair they can be reconfigured into a Ramp deck--heck, if you don't get a Birthing Pod then a Birthing Pod deck essentially is a weakened Ramp deck. Other than that, the other major deck types seem like they'll be able to stick around. Sure, Delver might lose the swords, but half of Delver decks are playing Runechanter's Pike instead anyway (I play Runechanter's Pike mainboard and put the Swords in the sideboard). Though I do wonder what Solar Flare will do now that they've lost Elesh Norn. They might turn to Avacyn. It'll really depend on what Return to Ravnica offers.
__________________
Do YOU have what it takes to become The Guy? (I did!)

Last edited by Lord Seth : 07-02-2012 at 12:51 PM.
Lord Seth is offline   Reply With Quote
Old 07-02-2012, 01:33 PM   Top  -  End  -  #22
IthilanorStPete
Ogre in the Playground
 
NecromancerGuy
 
Join Date: May 2009
Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

Quote:
Originally Posted by Lord Seth View Post
It is when Stonehorn Dignitary and Venser are in play together and you can't attack at all (despite having a Geist equipped with a Sword) and can't do anything but watch your opponent buff up their Vensers/Tamiyos until they hit their ultimates and become essentially unbeatable.

To be fair, I didn't exactly lose to it, the game got stopped on time in the middle of the third game, but by that time they had hit me with Venser and Stonehorn Dignitary. I looked at my library and eventually would've gotten an Oblivion Ring, though at that point it might have been impossible to come back. Still, Phyrexian Revoker shuts down the combo and can be used to hurt other planeswalkers also.I'm surprised people would dislike Infect so much, considering it's not really that competitive.
Why are you letting them get to that point, though? You have Mana Leaks and other disruption for a reason...

Quote:
Though I'm not sure how much the rotating out of the Scars of Mirrodin block will affect Standard, considering the biggest current decks can probably reasonably adapt. For example, sure, Delver decks lose the Swords, but a lot of them already play Runechanter's Pike instead.
Remember, M12 will be rotating out as well. Delver loses Ponder and Mana Leak, which are huge, as well as Gitaxian Probe. To exist post-rotation, there needs to be another good cheap cantrip, and given the problem's Ponder's caused, I don't see that happening.

Quote:
Birthing Pod is out, but they can be reconfigured into Ramp decks. The duals are gone, but Return to Ravnica is almost certainly going to have lands to replace them with. Venser Control is obviously going to take a major hit, though.

I don't think any of the actual mechanics rotating out will make much of a difference. Some individual cards will, though. Birthing Pod decks are on their way out, though to be fair they can be reconfigured into a Ramp deck--heck, if you don't get a Birthing Pod then a Birthing Pod deck essentially is a weakened Ramp deck.
No, a Pod deck is a reworked aggro deck with a bit of a midrange plan. (How much depends on the build) Look at the Naya Pod or Zombie Pod decks that've been doing well recently.

Quote:
Other than that, the other major deck types seem like they'll be able to stick around. Sure, Delver might lose the swords, but half of Delver decks are playing Runechanter's Pike instead anyway (I play Runechanter's Pike mainboard and put the Swords in the sideboard). Though I do wonder what Solar Flare will do now that they've lost Elesh Norn. They might turn to Avacyn. It'll really depend on what Return to Ravnica offers.
Last I checked Solar Flare hasn't done well in a while. Even the straight Esper control decks have shifted away from Elesh Norn. Given the weakening/death of Delver, though, there'll be more of a niche for proper control decks to come back in.
IthilanorStPete is offline   Reply With Quote
Old 07-02-2012, 02:52 PM   Top  -  End  -  #23
Lord Seth
Troll in the Playground
 
 
Join Date: Apr 2008
Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

Quote:
Originally Posted by IthilanorStPete View Post
Why are you letting them get to that point, though? You have Mana Leaks and other disruption for a reason...
Because you don't always get enough disruption to stop it and you don't always have the mana to cast Mana Leak. This isn't Legacy, where I can always Force of Will.

Quote:
Remember, M12 will be rotating out as well. Delver loses Ponder and Mana Leak, which are huge, as well as Gitaxian Probe. To exist post-rotation, there needs to be another good cheap cantrip, and given the problem's Ponder's caused, I don't see that happening.
There's a fairly easy Ponder replacement in Magic 2013 (maybe not as good overall, but does still help Delver in terms of the "reorder your library" department). As for another cheap cantrip, there is always Think Twice...or maybe even Fleeting Distraction.

I think you may be overestimating the importance of Mana Leak. A lot of Delver decks have dropped to three (presumably because of Cavern of Souls). It's not like there aren't new or already-existing counterspells that can take its place.

Quote:
No, a Pod deck is a reworked aggro deck with a bit of a midrange plan. (How much depends on the build) Look at the Naya Pod or Zombie Pod decks that've been doing well recently.
I was trying to say they could be reworked into Ramp/Aggro decks. That is, you don't have to ditch the deck entirely.

Quote:
Last I checked Solar Flare hasn't done well in a while.
How long is "in a while"? It got first place at SCG Worcester, which was less than a month ago. It also got a Top 8 at SCG Indianapolis, which was mid-June.
__________________
Do YOU have what it takes to become The Guy? (I did!)

Last edited by Lord Seth : 07-02-2012 at 03:00 PM.
Lord Seth is offline   Reply With Quote
Old 07-02-2012, 06:30 PM   Top  -  End  -  #24
Sith_Happens
Ogre in the Playground
 
 
Join Date: Jan 2011
Location: 
Zeltros ;)
Gender: Male
Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

Quote:
Originally Posted by Zombimode View Post
So, the full M13 set has been spoiled.
Spoiler
Quote:
Originally Posted by tgva8889 View Post
Spoiler
Spoiler


Quote:
Originally Posted by tgva8889 View Post
Spoiler
Spoiler
__________________
Revan avatar by kaptainkrutch.
Quote:
Originally Posted by Cirrylius View Post
That's how wizards beta test their new animals. If it survives Australia, it's a go. Which in hindsight explains a LOT about Australia.
Sith_Happens is offline   Reply With Quote
Old 07-02-2012, 07:43 PM   Top  -  End  -  #25
tgva8889
Titan in the Playground
 
 
Join Date: Jan 2006
Location: 
The Middle of Nowhere
Gender: Male
Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

Quote:
Originally Posted by Lord Seth View Post
There's a fairly easy Ponder replacement in Magic 2013 (maybe not as good overall, but does still help Delver in terms of the "reorder your library" department). As for another cheap cantrip, there is always Think Twice...or maybe even Fleeting Distraction.

I think you may be overestimating the importance of Mana Leak. A lot of Delver decks have dropped to three (presumably because of Cavern of Souls). It's not like there aren't new or already-existing counterspells that can take its place.
The thing that changes about Delver is the value of Snapcaster Mage and the number of lands you can play. Lists that play 19 lands are going to be very difficult if you replace Probe and Ponder with Index and Fleeting Distraction because not only won't you be able to as reliably find the lands you need, but your overall mana requirements will increase. Replacing Probe with another cantrip also hurts because seeing your opponent's hand in a deck with so many decisions as Delver is actually a significant benefit.

The replacement is far from easy: Index is just terrible. While I have no illusions that if Delver is the best thing you can do people won't play it, it's a very bad card in most situations. It is, however, better than Ponder if all you want to do is stack your deck. But stacking the top 5 cards of your deck isn't an effect that's usually worth a card.

Delver also loses access to the variety of spell effects they get out of Phyrexian Mana spells. Specifically losing Dismember and Gut Shot is no small loss. Gut Shot was important for Delver to fight decks reliant on mana creatures and gave Delver something useful to do against Thalia. Dismember gave Delver a way to actually kill larger creatures like Restoration Angel that are now much more of a problem. And these effects went extremely far with access to Snapcaster Mage.

The deck might still exist, but it will be much weaker than it was before unless Return to Ravnica gives it a gift.
__________________
It's tgva8889. If you can't spell it correctly, just copypasta it, please.

Pokemon White Friend Code: 3353 3706 1386
Thanks to araveugnitsuga for my current Poke-atar.

Last edited by tgva8889 : 07-02-2012 at 07:48 PM.
tgva8889 is online now   Reply With Quote
Old 07-02-2012, 09:39 PM   Top  -  End  -  #26
Lord Seth
Troll in the Playground
 
 
Join Date: Apr 2008
Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

Quote:
Originally Posted by tgva8889 View Post
The replacement is far from easy: Index is just terrible. While I have no illusions that if Delver is the best thing you can do people won't play it, it's a very bad card in most situations. It is, however, better than Ponder if all you want to do is stack your deck. But stacking the top 5 cards of your deck isn't an effect that's usually worth a card.
I don't think Index is that bad. But I do think it's probable that people will replace Ponder with Index.

Quote:
Delver also loses access to the variety of spell effects they get out of Phyrexian Mana spells. Specifically losing Dismember and Gut Shot is no small loss. Gut Shot was important for Delver to fight decks reliant on mana creatures and gave Delver something useful to do against Thalia. Dismember gave Delver a way to actually kill larger creatures like Restoration Angel that are now much more of a problem. And these effects went extremely far with access to Snapcaster Mage.
Whoops, I was so busy thinking about Gitaxian Probe that I forgot about the other Phyrexian mana spells. That does make me wonder if it might shift to UB Delver or UR Delver for better creature removal.
__________________
Do YOU have what it takes to become The Guy? (I did!)

Last edited by Lord Seth : 07-02-2012 at 09:40 PM.
Lord Seth is offline   Reply With Quote
Old 07-02-2012, 09:51 PM   Top  -  End  -  #27
tgva8889
Titan in the Playground
 
 
Join Date: Jan 2006
Location: 
The Middle of Nowhere
Gender: Male
Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

I've played with Index. It's pretty bad. For context, imagine if Ponder didn't draw you a card. Index is pretty close to that, except you can't shuffle if the cards you see are absolutely miserable. Instead, you get to see 2 more cards.

UR will probably be a better choice, since you don't have a good 2-mana Black removal spell unless we get one in RtR. RtR might change the equation, though, since come on it's no spoiler that Return to Ravnica will be a multicolor block.
__________________
It's tgva8889. If you can't spell it correctly, just copypasta it, please.

Pokemon White Friend Code: 3353 3706 1386
Thanks to araveugnitsuga for my current Poke-atar.

Last edited by tgva8889 : 07-02-2012 at 10:00 PM.
tgva8889 is online now   Reply With Quote
Old 07-02-2012, 10:25 PM   Top  -  End  -  #28
Sith_Happens
Ogre in the Playground
 
 
Join Date: Jan 2011
Location: 
Zeltros ;)
Gender: Male
Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

Quote:
Originally Posted by tgva8889 View Post
since come on it's no spoiler that Return to Ravnica will be a multicolor block.
Unless that's what they want us to think, and they're actually making it a monocolor block just to screw with us.

----------------

EDIT: I finally put the cards together for my sacrifice deck and just got done goldfishing a bunch of hands. I like what I'm seeing so far; it's a bit slow the first few turns, but then suddenly picks up and can easily get a ridiculous board presence and/or a ton of damage by around turn five. In fact, on one hand I casted Carrion Feeder and Blood Artist turn three and managed to get four +1/+1 counters and three BA triggers before that turn was finished.

Over the next day or two I just need to play around with various tweaks to the list and, more importantly, play some actual games (preferably against other people, but I do have two other decks I could play against myself) to see what happens when someone, for instance, starts blocking Bloodghast and/or trying to keep my Feeders and Artists off the board.

Also, I had an interesting idea: Instead of equipment, what about splashing green for Rancor? With the eight fetches I'm already using, all I'd need is one or two Overgrown Tombs and the Rancors themselves.
__________________
Revan avatar by kaptainkrutch.
Quote:
Originally Posted by Cirrylius View Post
That's how wizards beta test their new animals. If it survives Australia, it's a go. Which in hindsight explains a LOT about Australia.

Last edited by Sith_Happens : 07-03-2012 at 03:40 AM.
Sith_Happens is offline   Reply With Quote
Old 07-03-2012, 04:31 AM   Top  -  End  -  #29
MechaKingGhidra
Orc in the Playground
 
 
Join Date: Sep 2006
Location: 
Pouce Coupe, British Columbia
Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

Spoiler
__________________


Avatars courtesy of Qwernt (Nagahydra) and jamroar (Ice Devil).

The Annoyed Mage: www.theannoyedmage.blogspot.com
Don't come in expecting a regular WoW blog.
MechaKingGhidra is offline   Reply With Quote
Old 07-03-2012, 05:01 AM   Top  -  End  -  #30
tgva8889
Titan in the Playground
 
 
Join Date: Jan 2006
Location: 
The Middle of Nowhere
Gender: Male
Default Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof

Quote:
Originally Posted by Sith_Happens View Post
Unless that's what they want us to think, and they're actually making it a monocolor block just to screw with us.
The Duel Decks for the block are Izzet vs. Golgari. Those two never had any reason to fight in the Ravnica block story. I assume they're fighting now because they're showing up in Return to Ravnica. They never really fought in original Ravnica for really any reason whatsoever. Also the headlining Legend for the Golgari guild in that duel deck doesn't have a card yet.
__________________
It's tgva8889. If you can't spell it correctly, just copypasta it, please.

Pokemon White Friend Code: 3353 3706 1386
Thanks to araveugnitsuga for my current Poke-atar.
tgva8889 is online now   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 08:17 PM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.