Results 301 to 330 of 867
Thread: [4E] Keep on the Shadowfell - IC
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2011-12-19, 05:24 PM (ISO 8601)
- Join Date
- Mar 2011
- Gender
Re: [4E] Keep on the Shadowfell - IC
Seeing that Crane was in no immediate danger, Thyrn moved towards the group of creatures menacing Valandil. He approached the group as he fired an arcane bolt at the creature he deemed the greatest threat.
SpoilerMove action - move to B7
Minor action - Warlock's Curse on ... I think it's Q2? The one directly to Valandil's right, anyways.
Standard Action - Eldritch Blast on the target of my curse
Attack roll - (1d20+4)[9] vs. Reflex
Damage roll - (1d10+4)[6] plus (1d6)[1] from my curse.
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2011-12-19, 09:50 PM (ISO 8601)
- Join Date
- Sep 2010
- Location
- Atlantic Stand Time
- Gender
Re: [4E] Keep on the Shadowfell - IC
As the party begins advancing on the cave itself, Valandil is engaged with three kobolds. He manages to wound one while they are unable to hit him.
Crunch:
SpoilerValandil hits twice
Dawn moves
Crane fails his save
Thyrn misses
Q2: Move: Shift to B13
Minor: shift to A13
Standard: attack Valandil at 8, miss
Q3: Minor: Shift to B16
Move: Shift to B13
Standard: attack Valandil at 7, miss
Q4: Minor: Shift to D14
Move: Shift to A15
Standard: attack Valandil at 11, miss
It is Draziw's turn, Dawn is still on Delay
Initiave :
SpoilerRound : 5
Q: 24
Draziw: 22 <-----------Active Player
D: 20
T: 18
S: 18
Kourni: 13 DELAY
Valandil: 7
Dawn: 17
Crane: 5
Thyrn: 3
Monsters status :
Spoiler
(E4) – Q1 :DEAD
(K6)—D1:DEAD
(M13)—S1:DEAD
(H6)—T1:DEAD
(F19)—T2:
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5:DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(F20)—T12:
(H17)—T13:
(B17)—T14:
(G23)—T15:
(L19)—T16:
(F24)—T17:
(N20)—T18:
(--)—T19:
(--)—T20:
(A13) – Q2 :
(B13) – Q3 :
(A15) – Q4 :
Players Status
Spoiler(C0) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)
(B15) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)
(C9) Draziw : 14/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil)
(I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)
(J5) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, +2 to def (Total Defence), BLOODIED, Immobilized (save ends), DR2 (Kourni)
(I4) Dawn Sunstorm: 31/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), grants CA (running)
Combat Map :
Spoiler
Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
Last edited by Gillric; 2011-12-19 at 09:56 PM.
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2011-12-20, 05:10 AM (ISO 8601)
- Join Date
- Nov 2009
- Location
- Germany
- Gender
Re: [4E] Keep on the Shadowfell - IC
Draziw moves into position to push two of the creatures away from Valendil.
We are too fast! There are so many of them, and we had no time to make a plan!
But it is to late, they are already storming the lair. So Draziw unleashes magic that covers his body, making him act faster and taking the need to think about some minor spell away from him.
Spoiler
Move Action: Move to A10
Standard Action: Thunderweave on the area of A11 to C13
(1d20+4)[16] vs Fort Q2
(1d20+4)[22] vs Fort Q3
(1d6+4)[10] thunder damage and push 4 to C17/D17
Minor Action: Wizard's Fury
Last edited by Leolo; 2011-12-20 at 05:11 AM.
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2012-01-04, 08:14 AM (ISO 8601)
- Join Date
- Sep 2010
- Location
- Atlantic Stand Time
- Gender
Re: [4E] Keep on the Shadowfell - IC
Draziw moves forward and pushes two of the kobolds surrounding Valandil back before seeing a number of the creatures scurrying around inside the cave.
Crunch:
SpoilerDraziw hits both targets.
T: Each takes a move action and then readies an action
It is Valandil's turn, Dawn is still on Delay
Initiave :
SpoilerRound : 5
Q: 24
Draziw: 22
D: 20
T: 18
S: 18
Kourni: 13 DELAY
Valandil: 7 <-----------Active Player
Dawn: 17
Crane: 5
Thyrn: 3
Monsters status :
Spoiler
(E4) – Q1 :DEAD
(K6)—D1:DEAD
(M13)—S1:DEAD
(H6)—T1:DEAD
(D19)—T2:
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5:DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(F16)—T12:
(H17)—T13:
(B17)—T14:
(--)—T15:
(--)—T16:
(D22)—T17:
(--)—T18:
(--)—T19:
(--)—T20:
(C17) – Q2 :
(D17) – Q3 :
(A15) – Q4 :
Players Status
Spoiler(C0) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)
(B15) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)
(A10) Draziw : 14/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil)
(I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)
(J5) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, +2 to def (Total Defence), BLOODIED, Immobilized (save ends), DR2 (Kourni)
(I4) Dawn Sunstorm: 31/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), grants CA (running)
Combat Map :
Spoiler
Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
Last edited by Gillric; 2012-01-04 at 08:16 AM.
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2012-01-04, 09:52 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Avatar by Gullara
Re: [4E] Keep on the Shadowfell - IC
Dawn, hearing the sound of battle calling her rushes through the ticket and joins the fray by swinging her sword against the closest kobolt. There was no doubt this time, it was only life or death. If she didn't kill them, they would kill her and the others. That was the simplicity of battle.
As she swung her sword she turns to the cave seeing even more of the little monsters waiting inside. This was going to be a tough fight but she just had to keep going, marking another one, she mentally prepares herself for the oncoming onslaught.
SpoilerStandard Action: Charge to B 15 and attack 4G (I think?) with Ardent Strike (1d20+8)[25], subjecting it to divine sanction until the end of Dawn's next turn.
Damage: (1d8+4)[10]
Minor Action: Mark T14 with Divine Challenge
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2012-01-04, 10:58 AM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Halifax, Nova Scotia
- Gender
Re: [4E] Keep on the Shadowfell - IC
Valandil continues to dodge and weave. He feints a series of kicks before using the moment to quickly distance himself. His chant unwavering.
SpoilerSustain, shift to B13, move to D7Some men are born to kill.
Others push people around.
A few are destined to lead
I was born a tank.
¶▅c●▄███████||▅▅▅▅▅▅▅▅▅▅||█
▄████████████████▅▄▃▂ Avatar by Lordsmoothe
█E█V█I█S█C█E█R█A█T█O█R██►
◥☼▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲☼◤
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2012-01-05, 03:20 PM (ISO 8601)
- Join Date
- Sep 2010
- Location
- Atlantic Stand Time
- Gender
Re: [4E] Keep on the Shadowfell - IC
Dawn charges forward and manages to draw blood from one of the kobolds before Valandil disengages and moves back from the front line.
Crunch:
SpoilerDawn hits Q4 and bloodies him.
Valandil Moves.
It is now Crane's turn and Kourni is on Delay.
Note: the map has bot been updated.
Initiave :
SpoilerRound : 5
Q: 24
Draziw: 22
D: 20
T: 18
S: 18
Kourni: 13 DELAY
Valandil: 7
Dawn: 17
Crane: 5 <-----------Active Player
Thyrn: 3
Monsters status :
Spoiler
(E4) – Q1 :DEAD
(K6)—D1:DEAD
(M13)—S1:DEAD
(H6)—T1:DEAD
(D19)—T2:
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5:DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(F16)—T12:
(H17)—T13:
(B17)—T14:
(--)—T15:
(--)—T16:
(D22)—T17:
(--)—T18:
(--)—T19:
(--)—T20:
(C17) – Q2 :
(D17) – Q3 :
(A15) – Q4 : BLOODIED, marked by Dawn UENT
Players Status
Spoiler(C0) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)
(D7) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)
(A10) Draziw : 14/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil)
(I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)
(J5) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, +2 to def (Total Defence), BLOODIED, Immobilized (save ends), DR2 (Kourni)
(B15) Dawn Sunstorm: 31/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), grants CA (running)
Combat Map :
Spoiler
Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
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2012-01-06, 03:02 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Muarzibet, Siraaj
- Gender
Re: [4E] Keep on the Shadowfell - IC
Weeping Crane
Crane attempts to mend the wound that's keeping him immobilized, hoping to join the battle as soon as he can.
Standard Action: Heal Check to grant saving throw @ self
Move Action: If check and save both succeed, move to E10
SpoilerHeal Check vs. DC15 (I think): (1d20+6)[18]
Saving Throw (If heal check succeeds): (1d20)[5]
Saving Throw at end of turn, if still immobilized: (1d20)[16]My Homebrew
Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!
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2012-01-06, 03:46 PM (ISO 8601)
- Join Date
- Sep 2010
- Location
- Atlantic Stand Time
- Gender
Re: [4E] Keep on the Shadowfell - IC
Crane finally manages to free himself.
Crunch:
SpoilerCrane suceeds on the heal check but fails the granted save.
Crane suceeds on the save at the end of his turn.
Thyrn is up and Kourni is on Delay.
Note: the map has bot been updated.
Initiave :
SpoilerRound : 5
Q: 24
Draziw: 22
D: 20
T: 18
S: 18
Kourni: 13 DELAY
Valandil: 7
Dawn: 17
Crane: 5
Thyrn: 3 <-----------Active Player
Monsters status :
Spoiler
(E4) – Q1 :DEAD
(K6)—D1:DEAD
(M13)—S1:DEAD
(H6)—T1:DEAD
(D19)—T2:
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5:DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(F16)—T12:
(H17)—T13:
(B17)—T14:
(--)—T15:
(--)—T16:
(D22)—T17:
(--)—T18:
(--)—T19:
(--)—T20:
(C17) – Q2 :
(D17) – Q3 :
(A15) – Q4 : BLOODIED, marked by Dawn UENT
Players Status
Spoiler(C0) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)
(D7) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)
(A10) Draziw : 14/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil)
(I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)
(J5) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, BLOODIED, DR2 (Kourni)
(B15) Dawn Sunstorm: 31/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil)
Combat Map :
Spoiler
Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
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2012-01-06, 04:39 PM (ISO 8601)
- Join Date
- Mar 2011
- Gender
Re: [4E] Keep on the Shadowfell - IC
Thyrn moved out of the foliage, and loosed more arcane energy at the nearby creatures. He had yet spent much of his stronger magic, leaving him with only a few spells to fall back upon, though these spells were formidable enough.
SpoilerMove action - Move to B10
Minor action - Warlock's Curse on Q4
Standard action - Eldritch blast
Attack roll - (1d20+4)[14] vs. Reflex
Damage roll - (1d10+4)[11] plus (1d6)[6] from Warlock's Curse.
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2012-01-07, 03:09 PM (ISO 8601)
- Join Date
- Sep 2010
- Location
- Atlantic Stand Time
- Gender
Re: [4E] Keep on the Shadowfell - IC
Thyrn steps forward and strikes down one of the kobolds. Two of the kobolds then step forward to attack Dawn but with little success.
Crunch:
SpoilerThyrn kills Q4.
Q2: Minor: Shift to C18
Move: Shift to A16
Standard: Attack Dawn @ 8 vs AC, miss
Q3: Minor: Shift to D18
Move: Shift to C15
Standard: Attack Dawn @ 18 vs AC, miss
Draziw is up and Kourni is on Delay.
Initiave :
SpoilerRound : 6
Q: 24
Draziw: 22 <-----------Active Player
W: 22
D: 20
T: 18
S: 18
Kourni: 13 DELAY
Valandil: 7
Dawn: 17
I: 6
Crane: 5
Thyrn: 3
Monsters status :
Spoiler
(E4) – Q1 :DEAD
(K6)—D1:DEAD
(M13)—S1:DEAD
(H6)—T1:DEAD
(D19)—T2:
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5:DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(F16)—T12:
(H17)—T13:
(B17)—T14:
(F20)—T15:
(--)—T16:
(D22)—T17:
(--)—T18:
(K17)—T19:
(--)—T20:
(C15)–Q2:
(A16)–Q3:
(A15)–Q4:DEAD
(--)-D2:
(--)-D3:
(--)-W:
(--)-I:
Players Status
Spoiler(B10) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)
(D7) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)
(A10) Draziw : 14/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil)
(I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)
(J5) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, BLOODIED, DR2 (Kourni)
(B15) Dawn Sunstorm: 31/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil)
Combat Map :
Spoiler
Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
Last edited by Gillric; 2012-01-08 at 02:21 PM.
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2012-01-08, 06:09 AM (ISO 8601)
- Join Date
- Nov 2009
- Location
- Germany
- Gender
Re: [4E] Keep on the Shadowfell - IC
Draziw looses a magic missile against one of dawns opponents and hurry up to attack it a second time, with a magical wave to push it away from her.
Are you wounded? he asks her.
SpoilerMinor action: magic missile on thefoe at c15 causing him 6 damage
Move action: to b12
Standard action: thunderwave on the foe at c15 (1d20+4)[11] vs fort
(1d6+4)[8] thunder damage and push 4 to e19
Last edited by Leolo; 2012-01-08 at 06:21 AM.
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2012-01-08, 06:22 PM (ISO 8601)
- Join Date
- Sep 2010
- Location
- Atlantic Stand Time
- Gender
Re: [4E] Keep on the Shadowfell - IC
Draziw hurls a bolt of arcane energy at one of the kobolds and manages to injure it before advancing closer to attempt to shove it back, his second attack does not strike true. One of the kobolds emerges from the back of the chamber and bolsters its allies before missing with its own arcane strike against Dawn.
Crunch:
SpoilerDraziw hits Q2 with magic missile, misses with thunderwave.
W: Move: to I25
Minor: Incite Faith
-- Q2 Shifts to D16
-- T13 Shifts to H16
-- Q3 Shifts to A17
-- T14 Shifts to B18
-- T15 Shifts to F19
-- T17 Shifts to D21
-- T19 Shifts to K18
Standard: Energy Orb at Dawn @ 9 vs Ref, miss
D2: Move: to a square you can't see
D3: Move: to a square you can't see
Standard: Move to a square you can't see
T: All Delay
Valandil is up and Kourni is on Delay.
Initiave :
SpoilerRound : 6
Q: 24
Draziw: 22
W: 22
D: 20
T: 18 DELAY
S: 18
Kourni: 13 DELAY
Valandil: 7 <-----------Active Player
Dawn: 17
I: 6
Crane: 5
Thyrn: 3
Monsters status :
Spoiler
(E4) – Q1 :DEAD
(K6)—D1:DEAD
(M13)—S1:DEAD
(H6)—T1:DEAD
(D19)—T2:
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5:DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(F16)—T12:
(--)—T13:
(B18)—T14:
(F19)—T15:
(--)—T16:
(D21)—T17:
(--)—T18:
(K18)—T19:
(--)—T20:
(D16)–Q2: BLOODIED
(A17)–Q3:
(A15)–Q4:DEAD
(--)-D2:
(--)-D3:
(I25)-W:
(--)-I:
Players Status
Spoiler(B10) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)
(D7) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)
(A10) Draziw : 14/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil)
(I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)
(J5) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, BLOODIED, DR2 (Kourni)
(B15) Dawn Sunstorm: 31/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil)
Combat Map :
Spoiler
Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
Last edited by Gillric; 2012-01-08 at 06:25 PM.
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2012-01-08, 11:06 PM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Halifax, Nova Scotia
- Gender
Re: [4E] Keep on the Shadowfell - IC
Valandil advances again to support his companions, hiss prayers aiding them andhis shots aimed to execute the wounded.
Spoiler
Move to B14
Minor to Sustain
Twin Striking Q2
(1d20+7)[15] (1d12)[11]
(1d20+7)[11] (1d12)[12]
Some men are born to kill.
Others push people around.
A few are destined to lead
I was born a tank.
¶▅c●▄███████||▅▅▅▅▅▅▅▅▅▅||█
▄████████████████▅▄▃▂ Avatar by Lordsmoothe
█E█V█I█S█C█E█R█A█T█O█R██►
◥☼▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲☼◤
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2012-01-09, 08:24 AM (ISO 8601)
- Join Date
- Sep 2010
- Location
- Atlantic Stand Time
- Gender
Re: [4E] Keep on the Shadowfell - IC
Valandil continues to call on his god to keep protecting his allies while managing to continue the barage against one of the kobolds.
Crunch:
SpoilerValandil moves, and misses with both attacks, Q2 gets partial cover from the cave wall for a -2 to both attacks.
Dawn is up and Kourni is on Delay.
Note: The map has not been updated.
Initiave :
SpoilerRound : 6
Q: 24
Draziw: 22
W: 22
D: 20
T: 18 DELAY
S: 18
Kourni: 13 DELAY
Valandil: 7
Dawn: 17 <-----------Active Player
I: 6
Crane: 5
Thyrn: 3
Monsters status :
Spoiler
(E4) – Q1 :DEAD
(K6)—D1:DEAD
(M13)—S1:DEAD
(H6)—T1:DEAD
(D19)—T2:
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5:DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(F16)—T12:
(--)—T13:
(B18)—T14:
(F19)—T15:
(--)—T16:
(D21)—T17:
(--)—T18:
(K18)—T19:
(--)—T20:
(D16)–Q2: BLOODIED
(A17)–Q3:
(A15)–Q4:DEAD
(--)-D2:
(--)-D3:
(I25)-W:
(--)-I:
Players Status
Spoiler(B10) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)
(B14) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)
(A10) Draziw : 14/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil)
(I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)
(J5) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, BLOODIED, DR2 (Kourni)
(B15) Dawn Sunstorm: 31/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil)
Combat Map :
Spoiler
Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
Last edited by Gillric; 2012-01-09 at 08:30 AM.
-
2012-01-11, 09:21 AM (ISO 8601)
- Join Date
- Sep 2010
- Location
- Atlantic Stand Time
- Gender
Re: [4E] Keep on the Shadowfell - IC
Crunch:
SpoilerDawn is now on Delay.
I moves and readies an action.
Crane is up and Kourni and Dawn are on Delay.
Initiave :
SpoilerRound : 6
Q: 24
Draziw: 22
W: 22
D: 20
T: 18 DELAY
S: 18
Kourni: 13 DELAY
Valandil: 7
Dawn: 17 DELAY
I: 6
Crane: 5 <-----------Active Player
Thyrn: 3
Monsters status :
Spoiler
(E4) – Q1 :DEAD
(K6)—D1:DEAD
(M13)—S1:DEAD
(H6)—T1:DEAD
(D19)—T2:
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5:DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(F16)—T12:
(--)—T13:
(B18)—T14:
(F19)—T15:
(--)—T16:
(D21)—T17:
(--)—T18:
(K18)—T19:
(--)—T20:
(D16)–Q2: BLOODIED
(A17)–Q3:
(A15)–Q4:DEAD
(--)-D2:
(--)-D3:
(I25)-W:
(--)-I:
Players Status
Spoiler(B10) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)
(B14) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)
(A10) Draziw : 14/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil)
(I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)
(J5) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, BLOODIED, DR2 (Kourni)
(B15) Dawn Sunstorm: 31/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil)
Combat Map :
Spoiler
Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
Last edited by Gillric; 2012-01-11 at 09:40 AM.
-
2012-01-11, 09:56 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Avatar by Gullara
Re: [4E] Keep on the Shadowfell - IC
"I'm fine." Dawn replies with a short nod to Draziw. She hadn't exchanged much words with the other deva, but he had unnerved her slightly.
Such doubts washed away now however as she turns to the kobolts.
There were a lot of them to say at least. Perhaps another tactic was in order? She didn't think she could best all of them.
Instead of charging again she stays where she is, preparing herself for the incoming onslaught.
SpoilerStandard Action: Total defense
-
2012-01-11, 10:06 AM (ISO 8601)
- Join Date
- Sep 2010
- Location
- Atlantic Stand Time
- Gender
Re: [4E] Keep on the Shadowfell - IC
Crunch:
SpoilerDawn takes a total defense
Crane is up and Kourni is on Delay.
Initiave :
SpoilerRound : 6
Q: 24
Draziw: 22
W: 22
D: 20
T: 18 DELAY
S: 18
Kourni: 13 DELAY
Valandil: 7
I: 6
Dawn: 17
Crane: 5 <-----------Active Player
Thyrn: 3
Monsters status :
Spoiler
(E4) – Q1 :DEAD
(K6)—D1:DEAD
(M13)—S1:DEAD
(H6)—T1:DEAD
(D19)—T2:
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5:DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(F16)—T12:
(--)—T13:
(B18)—T14:
(F19)—T15:
(--)—T16:
(D21)—T17:
(--)—T18:
(K18)—T19:
(--)—T20:
(D16)–Q2: BLOODIED
(A17)–Q3:
(A15)–Q4:DEAD
(--)-D2:
(--)-D3:
(I25)-W:
(--)-I:
Players Status
Spoiler(B10) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)
(B14) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)
(A10) Draziw : 14/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil)
(I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)
(J5) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, BLOODIED, DR2 (Kourni)
(B15) Dawn Sunstorm: 31/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense)
Combat Map :
Spoiler
Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
Last edited by Gillric; 2012-01-11 at 10:07 AM.
-
2012-01-11, 11:34 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Muarzibet, Siraaj
- Gender
Re: [4E] Keep on the Shadowfell - IC
Weeping Crane
Knowing now that fighting kobolds was very different from fighting giantkin, the warrior monk opts to take a defensive stance near his allies without rushing to the front lines, accepting that the paladin's defenses were more formidable than his own.
Move Action: Move to D11
Standard Action: Total Defense ActionMy Homebrew
Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!
-
2012-01-12, 08:12 AM (ISO 8601)
- Join Date
- Sep 2010
- Location
- Atlantic Stand Time
- Gender
Re: [4E] Keep on the Shadowfell - IC
Crunch:
SpoilerCrane takes a total defense.
Thyrn is up and Kourni is on Delay.
Note: The map has not been updated.
Initiave :
SpoilerRound : 6
Q: 24
Draziw: 22
W: 22
D: 20
T: 18 DELAY
S: 18
Kourni: 13 DELAY
Valandil: 7
I: 6
Dawn: 17
Crane: 5
Thyrn: 3 <-----------Active Player
Monsters status :
Spoiler
(E4) – Q1 :DEAD
(K6)—D1:DEAD
(M13)—S1:DEAD
(H6)—T1:DEAD
(D19)—T2:
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5:DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(F16)—T12:
(--)—T13:
(B18)—T14:
(F19)—T15:
(--)—T16:
(D21)—T17:
(--)—T18:
(K18)—T19:
(--)—T20:
(D16)–Q2: BLOODIED
(A17)–Q3:
(A15)–Q4:DEAD
(--)-D2:
(--)-D3:
(I25)-W:
(--)-I:
Players Status
Spoiler(B10) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)
(B14) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)
(A10) Draziw : 14/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil)
(I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)
(D11) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, BLOODIED, DR2 (Kourni), +2 to all Def (Total Defense)
(B15) Dawn Sunstorm: 31/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense)
Combat Map :
Spoiler
Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
-
2012-01-12, 04:28 PM (ISO 8601)
- Join Date
- Mar 2011
- Gender
Re: [4E] Keep on the Shadowfell - IC
It seemed to Thyrn that the horde of creatures had no end. Nevertheless, he continued his arcane onslaught. He aimed his spells towards the nearest creature to which he had a straight shot, and shot an arcane bolt at it.
SpoilerMinor action - Warlock's Curse on T14
Standard action - Eldritch blast on T14
Attack roll - (1d20+4)[23] vs Reflex
Damage roll - (1d10+4)[10] plus (1d6)[4] from Warlock's Curse
-
2012-01-13, 08:41 AM (ISO 8601)
- Join Date
- Sep 2010
- Location
- Atlantic Stand Time
- Gender
Re: [4E] Keep on the Shadowfell - IC
Thyrn launches more arcane power and drops another of the little creatures before four of them rush forward and throw mud and dirt at Dawn in order to distract her from another attack. Then another stronger kobold rushes forward to strike at Dawn but even with the help he cannot penetrate her defenses.
Crunch:
Spoiler
T2
Move: to B16
Standard: Aid attack for Q3
Minor: Shift to B17
T15
Move: to C16
Standard: Aid attack for Q3
Minor: Shift to D17
T17
Move: to C16
Standard: Aid attack for Q3
Minor: Shift to C17
T12
Move: to C16
Standard: Aid attack for Q3
Minor: Shift to C15
T19
Move: behind cover
Q3
Minor: shift to B18
Move: Shift to B16 (B18-C18-B17-B16)
Standard: Attack Dawn @ 20 vs AC, miss
Q2
Move: Shift to G16
Standard: Ready an Action
Draziw is up and Kourni is on Delay.
Initiave :
SpoilerRound : 7
T: 18
Q: 24
Draziw: 22 <-----------Active Player
W: 22
D: 20
S: 18
Kourni: 13 DELAY
Valandil: 7
I: 6
Dawn: 17
Crane: 5
Thyrn: 3
Monsters status :
Spoiler
(E4) – Q1 :DEAD
(K6)—D1:DEAD
(M13)—S1:DEAD
(H6)—T1:DEAD
(B17)—T2:
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5:DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(C15)—T12:
(--)—T13:
(B18)—T14:DEAD
(D17)—T15:
(--)—T16:
(C17)—T17:
(--)—T18:
(--)—T19:
(--)—T20:
(G16)–Q2: BLOODIED
(B16)–Q3:
(A15)–Q4:DEAD
(--)-D2:
(--)-D3:
(I25)-W:
(--)-I:
Players Status
Spoiler(B10) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)
(B14) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)
(A10) Draziw : 14/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil)
(I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)
(D11) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, BLOODIED, +2 to all Def (Total Defense)
(B15) Dawn Sunstorm: 31/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense)
Combat Map :
Spoiler
Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
Last edited by Gillric; 2012-01-13 at 08:48 AM.
-
2012-01-14, 02:28 PM (ISO 8601)
- Join Date
- Nov 2009
- Location
- Germany
- Gender
Re: [4E] Keep on the Shadowfell - IC
Draziw has lost one party member before by telling her to go out of the way. But would it be better to let dawn be surrounded by the kobolds?
She is cautious, and protected by Valendils spell. Hoping she will not be affected by it that much the Deva casts another magic missile on the kobold at the entry to the cave, before letting a thunderwave roll over all at the opening.
Spoiler
Minor: Magic Missile on Q2, 6 damage
Move: To C14
Standard: Thunderwave on fields B15 to D17
(1d20+4)[24] vs Fort against Dawn, push to A18
(1d20+4)[5] vs Fort against Q3, push to A17
(1d20+4)[8] vs Fort against Q2, push to F18
(1d20+4)[16] vs Fort against T2, push to D21
(1d20+4)[8] vs Fort against T17, push to E21
(1d20+4)[5] vs Fort against T15, push to F21
(1d6+4)[10] thunder damage
-
2012-01-15, 04:38 PM (ISO 8601)
- Join Date
- Sep 2010
- Location
- Atlantic Stand Time
- Gender
Re: [4E] Keep on the Shadowfell - IC
Crunch:
SpoilerDraziw hits with magic missile, T12 is killed.
Draziw hits Dawn and T2 with thunderwave, T2 is killed.
W:Move: To F19
Standard: Energy Orb vs Dawn @ 14 vs Ref,7 damage (after DR) (not sure if this hits or not, myth-weavers is blacked out today for the protest), miss with the +2 bonus from total defense.
D2:Move: to G17
Standard: Charge to B18 and attack Dawn @ 24 vs AC, 4 damage (after DR)
D3:Move: To G17
It is Valandil's Turn.
Initiave :
SpoilerRound : 7
T: 18
Q: 24
Draziw: 22
W: 22
D: 20
S: 18
Kourni: 13 DELAY
Valandil: 7 <-----------Active Player
I: 6
Dawn: 17
Crane: 5
Thyrn: 3
Monsters status :
Spoiler
(E4) – Q1 :DEAD
(K6)—D1:DEAD
(M13)—S1:DEAD
(H6)—T1:DEAD
(B17)—T2:DEAD
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5:DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(C15)—T12:DEAD
(--)—T13:
(B18)—T14:DEAD
(D17)—T15:
(--)—T16:
(C17)—T17:
(--)—T18:
(--)—T19:
(--)—T20:
(G16)–Q2: BLOODIED
(B16)–Q3:
(A15)–Q4:DEAD
(B18)-D2:
(G17)-D3:
(F19)-W:
(--)-I:
Players Status
Spoiler(B10) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)
(B14) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)
(C14) Draziw : 14/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil)
(I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)
(D11) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, BLOODIED, +2 to all Def (Total Defense)
(B15) Dawn Sunstorm: 22/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense)
Combat Map :
Spoiler
Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
Last edited by Gillric; 2012-01-19 at 08:27 AM.
-
2012-01-20, 06:53 AM (ISO 8601)
- Join Date
- Jul 2009
- Location
- Halifax, Nova Scotia
- Gender
Re: [4E] Keep on the Shadowfell - IC
Valandil uses his arrows to cover another retreat. His hopes lay in his chant protecting his allies from harm.
Spoiler
Twin Strike Q3
(1d20+7)[15] (1d12)[5]
(1d20+7)[18] (1d12)[8]
Move to B8
Minor to Sustain
Some men are born to kill.
Others push people around.
A few are destined to lead
I was born a tank.
¶▅c●▄███████||▅▅▅▅▅▅▅▅▅▅||█
▄████████████████▅▄▃▂ Avatar by Lordsmoothe
█E█V█I█S█C█E█R█A█T█O█R██►
◥☼▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲☼◤
-
2012-01-23, 08:55 AM (ISO 8601)
- Join Date
- Sep 2010
- Location
- Atlantic Stand Time
- Gender
Re: [4E] Keep on the Shadowfell - IC
Crunch:
SpoilerValandil hits and bloodies Q3
I: Moves into view and then back out of view behind the cave wall closer to Dawn.
It is now Dawn's Turn. I forgot to remove T2 from the map, it is dead.
Initiave :
SpoilerRound : 7
T: 18
Q: 24
Draziw: 22
W: 22
D: 20
S: 18
Kourni: 13 DELAY
Valandil: 7
I: 6
Dawn: 17 <-----------Active Player
Crane: 5
Thyrn: 3
Monsters status :
Spoiler
(E4) – Q1 :DEAD
(K6)—D1:DEAD
(M13)—S1:DEAD
(H6)—T1:DEAD
(B17)—T2:DEAD
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5:DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(C15)—T12:DEAD
(--)—T13:
(B18)—T14:DEAD
(D17)—T15:
(--)—T16:
(C17)—T17:
(--)—T18:
(--)—T19:
(--)—T20:
(G16)–Q2: BLOODIED
(B16)–Q3:
(A15)–Q4:DEAD
(B18)-D2:
(G17)-D3:
(F19)-W:
(--)-I:
Players Status
Spoiler(B10) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)
(B8) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)
(C14) Draziw : 14/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil)
(I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)
(D11) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, BLOODIED, +2 to all Def (Total Defense)
(A18) Dawn Sunstorm: 22/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense)
Combat Map :
Spoiler
Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
Last edited by Gillric; 2012-01-23 at 09:01 AM.
-
2012-01-27, 06:31 PM (ISO 8601)
- Join Date
- Mar 2011
- Gender
Re: [4E] Keep on the Shadowfell - IC
Thyrn continued his arcane assault upon the creatures, throwing further spells at those nearest him.
SpoilerMinor action- Warlock's Curse on Q3
Standard Action- Eldritch blast
Attack roll- (1d20+4)[24]
Damage roll- (1d10+4)[14] plus (1d6)[5] from Warlock's Curse
-
2012-01-29, 01:57 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Muarzibet, Siraaj
- Gender
Re: [4E] Keep on the Shadowfell - IC
Weeping Crane
The monk quickly steps up to the nearest kobold and grabs him by the throat, hoping to hold the breach after Draziw's spell compromised Dawn's position.
Despite all of his training, the kobold ducks his strike. Crane's frustration mounts, but he quickly sublimates it with his training.
Move Action: To C15
Standard Action: Grappling Strike @ Q3
Spoilervs. AC: (1d20+8)[9]
Hit: (1d8+6)[13] damage and Q3 is grabbed until the end of my next turn.Last edited by Shadow_Elf; 2012-01-29 at 01:57 PM.
My Homebrew
Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!
-
2012-01-31, 11:24 AM (ISO 8601)
- Join Date
- Sep 2010
- Location
- Atlantic Stand Time
- Gender
Re: [4E] Keep on the Shadowfell - IC
Crunch:
SpoilerThyrn hits and kills Q3
Crane moves forward to block the cave exit
T13
Standard: Charge to D16 and attack Crane @16, miss
T15
Move: to C16
Standard: Attack Crane @ 15, miss
T17
Move: to B16
Standard: Attack Crane @ 15, miss
Q2
Move: Shift to E19
Minor: Shift to D18
Standard: Charge to B17 and attack Dawn @ 17, miss
Draziw is up, Kourni and Dawn are on Delay.
Initiave :
SpoilerRound : 8
T: 18
Q: 24
Draziw: 22 <-----------Active Player
W: 22
D: 20
S: 18
Kourni: 13 DELAY
Valandil: 7
I: 6
Dawn: 17 DELAY
Thyrn: 3
Crane: 5
Monsters status :
Spoiler
(E4) – Q1 :DEAD
(K6)—D1:DEAD
(M13)—S1:DEAD
(H6)—T1:DEAD
(B17)—T2:DEAD
(L6)—T3:DEAD
(L9)—T4:DEAD
(I6)—T5:DEAD
(L5)—T6:DEAD
(K5)—T7:DEAD
(J4)—T8:DEAD
(D0)—T9:DEAD
(L7)—T10:DEAD
(D20)—T11:DEAD
(C15)—T12:DEAD
(D16)—T13:
(B18)—T14:DEAD
(C16)—T15:
(--)—T16:
(B16)—T17:
(K16)—T18:
(--)—T19:
(--)—T20:
(B17)–Q2: BLOODIED
(B16)–Q3:DEAD
(A15)–Q4:DEAD
(B18)-D2:
(G17)-D3:
(F19)-W:
(--)-I:
Players Status
Spoiler(B10) Thyrn : 30/30, TEMP HP: 0, Healing surges : 8/10, AP: 0 DR5 (Valandil)
(B8) Valandil Seralonde : 18/23, TEMP HP: 0, Healing surges : 5/5, AP: 0 DR5 (Valandil)
(C14) Draziw : 14/22, TEMP HP: 0, Healing Surges : 4/7, AP: 0 DR5 (Valandil)
(I5) Kourni Mistcaller: 24/30, TEMP HP:0, Healing surges:11/11, AP:1 DR5 (Valandil), DR2 (Kourni)
(C15) Weeping Crane: 8/27, TEMP HP:0, Healing surges: 7/10, AP:0, BLOODIED
(A18) Dawn Sunstorm: 22/31, TEMP HP:0, Healing surges: 12/13, AP:1 DR5 (Valandil), +2 to all Def (Total Defense)
Combat Map :
Spoiler
Combat Map
Illumination: Bright Light
Trees: Do not hamper movement but do provide cover
River: Does not hamper movement except for squares that also contain rocks which are difficult terrain
Waterfall: The 5 squares between the rocky outcroppings are difficult terrain
Sacred Circle: Unknown
Last edited by Gillric; 2012-01-31 at 11:33 AM.
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2012-01-31, 05:53 PM (ISO 8601)
- Join Date
- Nov 2009
- Location
- Germany
- Gender
Re: [4E] Keep on the Shadowfell - IC
Draziw moves closer and repeats his attack, casting another thunderweave over the kobolds. This time none of his allies is in the way, and the kobolds are still grouping themself nicely enough for the spell. And his magic is swift now, swifter than normal. With a short movement of his finger he hunts for another kobold, hitting him with a magic missile.
Spoiler
Move: To A15
Standart: Thunderweave from B16 to D18
(1d20+4)[11] vs Fort T13
(1d20+4)[14] vs Fort T15
(1d20+4)[22] vs Fort T17
(1d20+4)[6] vs Fort D2
(1d20+4)[14] vs Fort Q2
(1d6+4)[5] thunder damage and push each one 4 fields down
Minor action: Magic Missile, 6 Damage on Q2
Last edited by Leolo; 2012-01-31 at 05:55 PM.