Re: The Homebrewer's Extended Signature
Erberor's extended Homebrew signature
I am Erberor Voidstrider, walker of worlds, seeker of truth, wanderer of time. My power is beyond your imagining, for it comes from the infinite void. I have traveled more worlds and times than most can even begin to conceive. I am the Scion of the Void Dragon. My power is infinite, my knowledge unfathomable, and my mind Boundless.
None can stop the power of the Void
Base classes
Hero (work in progress, could use some help): A class based on achieving success through sheer might, with the help of divine heritage *Now obsolete, see new Hero class.
Hero - Reborn Walk the Path of Glory, forging your own way through strength of will, physical might, and divine heritage.
Wildborn (also a work in progress, not posted yet): A class focused on wild shape, and making it more than just looking the part
Prestige classes
Stormlord Blade: A prestige class focused on becoming one with your inner storm, and unleashing that fury in battle.
Gontholian Defender (work in progress, mostly done, not posted. Yet.): The gontholian defenders are part of a Crusader group who follow Gonthoras, the spirit of life, charging into battle with shield in hand, strength in body and immutable faith in mind!
Weapons
War anchor: inspired by the League of Legends champion Nautilus, the name says it all.
Re: The Homebrewer's Extended Signature
Homebrew Extended Signature
All homebrew is for D&D3.5/PF. Classes within spoilers are unfinished, classes in italics without links are unposted. Additionally, not listed, I've been working on PHB class rewrites (it's almost a right of passage around here) and have more creatures, spells and even feats to add to these lists. I've recently realised that, because I post most of my homebrew from my gaming computer, I adjust the formatting whilst on much higher resolution than the typical laptop. If my formatting has a lot of run-on lines, poorly placed indentations and squashed tables, that's why. Try zooming out to fix. I'm trying to be more careful about it in future and slowly fixing older posts, although I'm working on a large format rewrite at the minute.
Homebrewed Base Classes
Animator: Minion master, specialist in imbuing life and creating creatures from non-living matter.
Antecedent: Ancestor worshipper, can shift spheres of worship to fill roles at a moment's notice
Gambler: Truely chaotic and reckless daredevil with a wealth of dangerous options
Hermite: Factotum-inspired partial caster who draws power from alchemy and the moment of death
Shadowmeld: Infected shadow caster, can act independently of an inborn shadow parasite
Sojourner: Combined rewrite of the Blade of Orien, Crinti Shadow Marauder and Teflammar Shadowlord
Spoiler
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Beastheart: Full class version of the Beastheart Adept, with the ability to meld with companions
Conceptualist: A thief of metaphysical aspects, a magic rogue and spontaneous dispeller
Dreamscaper: Astral projector who actually fights better whilst unconscious (3.0 lucid dreaming involved)
Empath: Psionic manipulator of actions, hit point transfer and will to fight
Ki Monk: Can convert treasure in to natural body enhancements and follows disciplines
Metadefender: In brightest day, in blackest night, No evil shall escape their sight
Runecaster: Artificer inspired base class version of the 3.0 class
Skald: Battlefield controller who can halt and order creatures with their voice
Templar: Anti-magic knight, likely not to be posted until rewrite
Homebrewed Prestige Classes
Arcane Artist: Creator of animated images and magical writing specialist
Gale Dancer: animator of weapons, multi-attack and weapon minions
Grimfledged: Contract killer with a specialisation in utilising death attack whilst grappling
Haruspex: Rage druid/prophet spellcaster, with the ability to draw power from animal sacrifice
Mercenary Captain: Intelligent leader, ability to oversee battlefields and deal powerful strikes
Spellstudent: Practitioner of secret magics - sacrifices overall spellcasting ability to learn unique and advanced magic.
Vizier of Thralls: The ultimate mind-control expert, an intimidating foe.
Spoiler
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Battle Physician: Warrior healer with a devastating knowledge of anatomy
Bound Diabolist: Kind of like a not-terrible ranger, with a demon/devil companion.
Emissary Knight: Atheist manipulator of positive/negative energy, can hijack divine spells
Kindred Fiend: Can steal and drink the blood of victims to gain abilities
Mounted Marksman: Makes mounted archery a viable playstyle!
Living Animation: Warrior with animated equipment and two personalities
Master of Creatures: leader of creatures, bard/beast heart adept combo
Shield Mage: Extremely defensive spellcaster, leans toward anti-caster role
Spellfletcher: Human arcane archer, can craft permanent spell arrows for later use
Zeitgeist Mimic: Copycat, can imitate magic and psionics and flat-out duplicate the actions of others
Homebrewed Creatures
Germinat: Huge subterranean psionic doppelganger, abberation(shapechanger)
Ungeheuer: Intelligent swarm that animates corpses as necromantic chassis, monstrous humanoid(swarm)
Homebrewed Spells
Teleportation Spells: Four custom spells designed for the Sojourner class
Re: The Homebrewer's Extended Signature
TheFamilarRaven's Den of Homebrew
...Otherwise known as an extended signature...
The majority of the homebrew I do is for DnD 3.5e, or rather, I should say, all of the homebrew I have posted to this forum is for DnD 3.5e. Many of which is for my campaign world which is constantly evolving, as annoying as that is... But all of it can be easily fitted to match any campaign setting, as they don't require a sub-system of magic, or specific set of rules that could only work in my own world. So please, enjoy!
Base Classes
-Listed Alphabetically-
Havoc Knight - Melee class that harnesses raw emotions to dominate the battle field, both with steel, and mystic power ... Also doubles as an anime class, now that I think about.
Voidscriptor - Ever want to cast divine and arcane spells, really, really well? Then you might want to check out the Voidscriptor, as they blend dive casting and arcane magics into one nice milkshake.
Prestige Classes
-Listed Alphabetically-
Centurion - Spartan inspired class that makes shield bashing pretty awesome! Also, ignore the fact that it has a Roman name ... I mean, I couldn't go around calling a class "the Spartan", in a world where there is no Sparta!
Mage of the Midnight Coven - As the name might suggest, this is a necromancy PrC. They focus on studying the Negative Energy plane, and they can really make those nasty Necromancy spells even nastier!
Slayers - This is two rolled into one! Do you think that the Occult slayer or Spellthief are lackluster? Well you might want to check out these two classes, as they aim to fix that!
Monsters
Are non-existent at the moment.
Other
This is where I'd put all of my homebrew rules, if I had any.
Campaign World
The War of Existence - Quite a few years being brewed in my head, then I actually thought to write some of it down. Not nearly complete, but if you want to check it out, let me know what you think! Technically, this also includes some homebrew races too ... hmmmmm.
THAT"S IT! If you have any question/suggestions/concerns about ANY of my homebrew, feel free to post in any of the threads, or PM if they're past the thread necromancy deadline.
Re: The Homebrewer's Extended Signature
Qazzquimby's Homebrew
The Party - Play as four characters without being grossly overpowered.
Shapeless Master - Ozodrin/Swarmlord Prc
The Monacan - Avoid combat, steal everything.
The Din Child - Hit things really hard, in exciting ways.
The Slender Man - Homebrew merge of other's work as well as my additions.
The Ley Siphon - Homebrew merge battlefield controller.
The Dreamscape Conduit - Homebrew merge dream controller.
Horrific fighter fix gestalt - Homebrew merge of other's work into something completely unplayable.
Gramarie
The Puissamanticst - Field gramarist and combat specialist
The Dethanatologist - Gramarist Necromancer
Transvolution - Discipline focusing on combining creatures into freakish hybrids
Reliquadratics - Discipline focusing on playing with time without breaking campaigns
Puissamantics - Joint discipline with Rolep, focusing on changing the qualities of puissance, building lasers, ect
Rules and Forumulae - Not gramarie specific, and far more accurate than RAW
Re: The Homebrewer's Extended Signature
Re: The Homebrewer's Extended Signature
My Homebrew:
Random Classes:
Toriko, Gourmet Hunter
Coco, Gourmet Hunter
Udyr, the Spirit Walker
The Goldfish Dealer
The Faker
The Tank
Base Class Contest Submissions
XXII: The Soul Reaper. Not my best.
XXIV: The Draconic Channeler. I liked it.
XXV: The Corner Dweller. My first love.
XXVI: The Munchkin. Repetitive randomness > scheduled change. A good pastime, pretty good.
XXVII: The Care Bear. Never finished it, and I feel sad because it seemed to have such potential.
XXIX: The Karoshi Suicide Salaryman. Very funny, and it got me third place, so it's a good thing.
Ancillary Contest Submissions
IV: Gangster Feats
Fixes + Stuff:
Better Alignments
Re: The Homebrewer's Extended Signature
Re: The Homebrewer's Extended Signature
Extended Signature
Spoiler: 3.5 Homebrew
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Spoiler: Base Classes
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Spoiler: Prestige Classes
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Spoiler: Class Variants
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Spoiler: Everything Else
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Spoiler: Pathfinder Homebrew
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Spoiler: Prestige Classes
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Spoiler: Supplements
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Spoiler: VMC (Secondary Classes)
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Re: The Homebrewer's Extended Signature
The Witherlands Encyclopedia
Campaign Progress
Part 1: A Journey through the Witherlands.
Resources and Conversations
Active Players and Current Characters
Spoiler: Inactive Players and Characters
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Re: The Homebrewer's Extended Signature
Here is the list of my currant homebrew:
races:
Hivefolk -a race of giant insects with an internal hive of their larvae that they can attack others with. They also explode into a swarm when they die of old age!
Haze -a race who can make buildings from clouds and turn to mist.
classes and related material
3.5
Mythios Subsystem:
Kreikiri
Mythic Orc
feats:
none as of yet
magic items:
none as of yet
Re: The Homebrewer's Extended Signature
Re: The Homebrewer's Extended Signature
My homebrew (5e)
Strange and Uncommon Lycanthropes
Background: Gambler
Madness Domain
Corrupted Genasi
Half-Illithid race
My homebrew (4e)
Dragonfire Adepts (Adaption of the 3.5 class. Built around augmenting a single power)
My homebrew (3.5)
Minecraft monsters (Creepers, Endermen, and many more mighty minecraft monstrosities)
Bag of Skulls of Holding (+cursed variants)
If you want to PM me on my homebrew, feel free to do so. I guarantee a reply.
Re: The Homebrewer's Extended Signature
The Great Quest to Play-Test
Current Game Information
- DM: gr8artist
- Houserules: HP buff, Skill rank buff.
- IC Thread: Here
- OoC Thread: Here
- Dice Thread: Here
- Current Objective: Enter and explore the renovated temple
Spoiler: Current Guidelines and Rules
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Character Creation
- High fantasy setting, 20 point buy.
Max HP for level 1, average HP for later levels. - Strike this in favor of the following houserule- At each level (including first) you gain HP equal to your HD's max –2 + your constitution modifier. Thus, a d10 class gets 8+con/level, a d8 class gets 6+con, and a d6 class gets 4+con at each level.
Level\HD |
d6 |
d8 |
d10 |
d12 |
|
1 |
4 |
6 |
8 |
10 |
+ Con mod |
2 |
8 |
12 |
16 |
20 |
+ 2*Con |
3 |
12 |
18 |
24 |
30 |
+ 3*Con |
4 |
16 |
24 |
32 |
40 |
+ 4*Con |
5 |
20 |
30 |
40 |
50 |
+ 5*Con |
6 |
24 |
36 |
48 |
60 |
+ 6*Con |
7 |
28 |
42 |
56 |
70 |
+ 7*Con |
8 |
32 |
48 |
64 |
80 |
+ 8*Con |
- Starting at level 8 with 33,000 gold in equipment.
- All core + homebrew races allowed. Monster races treat CR as their effective level.
- Standard Pantheon (undefined, perhaps from the CRB).
- No monster classes. I know what these are and there's no call for them right now.
- All classes receiving 2 skill ranks per level receive 4 instead.
- No traits or flaws.
Spoiler: Inactive and Retired Characters
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General Campaign Information
Player Roster
- Tanuki Tales
- gr8artist
- caledscratcher
- Phillammon
- 3WhiteFox3
- Adam1949
- malonkey1
DM Roster
- Stake A Vamp
- gr8artist
- 3WhiteFox3
Re: The Homebrewer's Extended Signature
Spoiler: Classes
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Beast Warrior (Strength focused barbarian/ranger like class)
Skirmisher WIP (Speed and flanking focused class)
Fighter Fixes (Variety of options for fighter fixing)
Spoiler: Combined Low Magic Campaign Homebrew
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http://www.giantitp.com/forums/showthread.php?351900-Combined-Homebrew-3-5-Low-Magic&p=17528202#post17528202
Re: The Homebrewer's Extended Signature
Re: The Homebrewer's Extended Signature
I don't have much yet, but every beginning is one:
Monster Classes
The Sirine, a fully approved part of Oslecamo's Improved Monster Classes.
Prestige Classes
Tombsinger, a necromantic bard
Corpsesculpter, a necromantic prestige class that gets a bit more creative with the raw materials.
Feats
Epic Landlord, an epic progression for the Landlord feat.
Re: The Homebrewer's Extended Signature
Re: The Homebrewer's Extended Signature
Generica, my own system:
Shin Megami Tensei Edition
Version 1.6, new and improved.
Persona 2.0, needs some work.
Grandia-Needs a revision
Digimon-Very unfinished, I might return to this one day.
Digimon Force-Use your digimon's armor forms as a small army. Needs work.
In the works:
Suikoden-5E partial conversion in the works.
Re: The Homebrewer's Extended Signature
Re: The Homebrewer's Extended Signature
I make MAPS for fun and (internet) Profit! I do Requests!!!
Eramus, Age of Antiquity
Godori, Steppes and Sorcery
The Zelda 5E DND Books I made. The Master's Guide provides worldbuilding support and plot hooks galore, while the Player's Handbook provides Players with all they need to play in the land of Hyrule. Made for 5th Edition Dungeons and Dragons.
Re: The Homebrewer's Extended Signature
I did some stuffs and things. So. Here you go.
Classes
Homebrewed
Wildmaster (3.5)- A type of druid who forsakes spellcasting in order to gain incredible shapechanging powers.
Re-fluffed or Re-written
Speaker for the Dead(3.5)- A refluffed Dread Necromancer who seeks to end help the dead transition to the next life.
Races
Tattoo Elves(3.5)- Savage Elves living on the edge of reality, manifesting symbols of their gods on their flesh, gaining benefits from them.
Items
Sweeper Mod, Handheld Siege Weapons, and Magic Holster(PF)
Spoiler: My Formatting Junk
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Re: The Homebrewer's Extended Signature
Never enough homebrew.
Classes
Knight - A retooled redux of the Player's Handbook 2 class.
Wild Card (Coming Soon Eventually!) - A Persona themed take on Pact Magic.
Spheres of Power PrC's - A collection of prestige classes based on 3.5 PrC's and converted to Pathfinder for use with the Spheres of Power system.
Large Projects
Not for the faint of heart, these projects alter the basic assumptions of the rules.
Interesting Weapons - My take on the weapon system. Rebalanced and redone weapons, now with 500% more reason to take Weapon Focus.
Small Projects
Use More Homebrew! - A thread containing some of my smaller pieces not large enough for their own threads. Includes an alternative take on Interesting Weapons (now condensed into a single feat), Trick Arrows (sorry, no boxing glove arrows), and expansions to other homebrew projects from the Playground.
Re: The Homebrewer's Extended Signature
I might as well get one of these then.
Races
- Risen - A race submitted for the GitP PF Contest. A posthuman yet magical race that fused their spirits to armor and clay to survive the end of the world an age ago.
- Sparks - A unique race who'se signature trait is the complete lack of physical bodies. They rely entirely on mechanical bodies to even interact with the world.
- Blighters - A race based off the Mass Effect Quarians and Volus, only more sickly, and relying on machines to survive.
Base Classes
- Marine - A blend of firearms and heavier armor. An attempt to create a class that used firearms without deeds and made armor worth using at the same time. Heavily inspired by X-COM and Warhammer 40,000.
- Mutant - Be a horrible abomination. Comes in a variety of flavors.
- Proprietor - Bring a House to a Sword fight! Be the adventuring interior/exterior decorator. Use siege weapons, customize your hour.
Prestige Classes
None so far
Archetypes
None so far
Unsatisfactory
Projects I am unsatisfied with and hope to remedy in the future.
- Operator - A class that attempted to create its own "magic" system. A failure due to lack of ideas and the inability to handle lack of options.
Other
Stuff that doesn't fit in anywhere above.
- Alternate "Alignments": Virtues - An attempt to create a different sort of alignment axis. The idea has proven to be quite satisfactory, though I do need to add altered spells to fit in the new model.
- Living Armory - An attempt to try... living items. Something I've been wondering is the lack of biological things in D&D, despite lots of sources often have them, usually as weapons. Either way, this is the result.
Re: The Homebrewer's Extended Signature
An extended signature for myself and my friend, Eladrinblade, and some other people's stuff that we use.
Re: The Homebrewer's Extended Signature
Base Classes
Rulemaker - Reality-warping class which, rather than using spells, simply enforces rules upon the universe itself.
Rules I
Rules II
Soul Warrior - A warrior class with two-handed weapon combat styles, power word SLAs, rage, and a fear aura
Dragonsoul Champion - A monk/dragon shaman hybrid, essentially, focusing on the inner strength of dragons rather than flash and fire
Feychild - Get some fairy godmothers, learn to cast magic like a fey, and eventually become one.
Prestige Classes
Mongrel Paragon - Racial paragon class for the mongrel
Beholderkin Slavemaster - A prestige class that lets you control beholders
Reborn - Slowly lose your body and mind, adapting to survive such a tortured existence, before being reborn as a new type of creature
Multiplier - Split like an ooze at first, turn into a swarm at will later on
Creatures and Templates
Basal Golem - Based on a second-hand description of a creature from an old AD&D licensed computer game
Hybrid Template - Combine your two favorite creatures into one!
Spells
Stone Tomb - Hostile version of meld into stone
Embody Aura, Home Turf - Shape your environment to your alignment
Mind Eraser - Mindrape meets modify memory
Paperize - Turn a creature into paper
Reactive Panacea - Contingent restoration/healing
Excommunicate - Sever a divine caster's connection to their god
Sickness Bomb, Patient Zero - Conjure disease grenades, and then use them to fuel an epidemic
Encase - Trap a creature inside a thin, fleshy membrane
Blades of Glory, Lesser Keen Edge, Eruptive Phlebotomy, Clean Cut, Hack Surgery - Various spells with a razor blade as a material component
Other
Deity creature types and templates
Alternate Pact Magic / Truenaming system
Re: The Homebrewer's Extended Signature
Re: The Homebrewer's Extended Signature
Extra Anchovies' Homebrew
Compiled below is a list of every piece of homebrew material I have created for the games discussed on this forum. If you have feedback on one of these and its thread was last posted in more than 45 days ago, PM me and I can bump the thread for you.
Pathfinder
The Champion (base class, completed, ongoing updates, feedback appreciated): A semi-magical warrior devoted to a particular cause, sort of a Paladin without alignment restrictions. They have all of the necessary tools for a tank - aggro pull (both hard and soft), AoE buffs/debuffs, and enough damage to stay relevant. Includes a stealth-based archetype and an arcane/Champion theurge PrC. The Champion is a very high-powered class, designed to be able to stand next to (and against) casters and initiators without having any casting or initiating of its own.
Unusual Ally (feat, completed): grants you an Eidolon (using the same system as the APG summoner, but with fewer evolution points), but at the expense of other level-scaling minions (cohorts, familiars, animal companions, etc). The pseudo-Eidolon is an Outsider (augmented [type other than human]), cannot be banished/dismissed, and cannot be unsummoned. Also includes the feat Greater Unusual Ally, which lets you share familiar/animal companion/etc special abilities with your Unusual Ally. This feat is for those who want a weird companion with a custom design.
Grave Master (archetype, completed): An undead-focused archetype for the APG Summoner. Grants new spells (Animate Dead as a second-level spell, plus the Inflict, Repair Undead, and Undead Anatomy lines). Eidolon gains the Undead Appearance chain for free at levels 1/5/10. Summon Monster is replaced by a custom Summon Undead ability. Gate ability is replaced by an option to summon template undead with class levels (e.g. liches and vampires). Capstone is replaced by an ability that grants you an undead template of your choosing (or a custom Necropolitan-like template).
Eidolon Master (archetype, completed): An APG Summoner archetype that gives up the Summon Monster ability in exchange for a much stronger Eidolon.
Wandering Samurai (archetype, completed, some balance concerns, feedback appreciated): A Fighter archetype based on the heroes of Akira Kurosawa's period dramas, and on the protagonist of Yojimbo in particular. They base their fighting style on mastering one specific weapon (a greatsword, or a glaive, or two shortswords, or a bow), and gain the ability to enchant their chosen weapon in the same manner as the 3.5 Oriental Adventures Samurai. The archetype is also built for unarmored combat, gaining a scaling insight bonus to AC and initiative, as well as adding Wisdom to AC and CMD as an untyped bonus (trading away armor proficiency and Armor Training). Instead of Weapon Training they gain a number of stronger benefits with their chosen weapon. They also get the ability to move while full attacking, overcoming the stationary-turret effect most high-level combat classes experience. This is probably the Pathfinder homebrew that I am most proud of, the other contender being the Champion.
3.5
The Martial Warlock (base class, completed, feedback appreciated): a rework of the Warlock that trades Eldritch Blast (and Blast Shape invocations) for full BAB, a d10 HD, good Fort/Will saves, and the ability to apply Eldritch Essences to attacks. Ends up with 16 invocations instead of 12, four of which must be Eldritch Essences. Also receives some of the secondary Warlock class features (Deceive Item, scaling DR/cold iron, energy resistance), and gets Charisma to a few different things, á la the Warblade abilities that grant Int to stuff. Includes three new Invocations for both Martial and normal Warlocks: an on-hit taunt, a reposition, and an immobilize. Designed to be able to perform well in both 3.5 and Pathfinder/3.P games. Definitely my favorite 3.5 homebrew.
The Ley-Line Mage (base class, alternate magic system, work in progress): An attempt at a non-Vancian magic system, with a nature-based fluff. Expressions (the system's equivalent of spells) have base forms that have very weak effects, and Ley-Line Magic-users spend Mana (gained in numbers akin to psionic power points) to empower and Expression in various ways (e.g. Blast is the single-target damage Expression; mana can be spent to increase damage, increase range, change damage type, or any combination of the above). Instead of needing 8 hours of rest, they regain mana whenever they engage in very light activity (sleeping, resting, eating, reading, casually conversing, riding in vehicles, etc). Ley-Line Mages also choose a terrain and climate type that they are linked to, and gain various benefits (skill bonuses, increased mana regeneration, etc) while in either the chosen terrain or the chosen climate (or both). Somewhat inspired by Radagast the Brown and other nature-attuned wizards. Still in the early development stages, but not currently receiving updates.
The Prestige Monk (prestige class, completed): A ten-level Monk replacement/fix. Grants character-level-scaling damage with unarmed strikes and monk weapons, flurry of blows (up to two bonus attacks at no penalty), evasion/uncanny dodge (and their improved versions), unarmored speed bonus, the ability to move and flurry, Wis to AC/attack/damage/dex- and str-based skills, and a few other things. Another of my favorite homebrews.
Vow of Perfection (feat, completed): An attempted rework of Vow of Poverty. Doesn't fix any of the major issues with the original feat. My worst homebrew by a long shot. Only included here for completeness's sake.
The Legacy Sorcerer (base class, near completion): My first homebrew. A rework of the Sorcerer that attempts to tone down its power such that it can be included in games where core Sorcerer is banned (eighth- and ninth-level spells are very tightly restricted), falling somewhere between stock Sorcerer and the T3 list-casters (Beguiler, Warmage, etc). Takes the concept of sorcerers as descendants of magical beings beyond just the fluff. Gains spell levels at the same rate as wizards/clerics. Only one secondary class feature is incomplete.
Re: The Homebrewer's Extended Signature
Re: The Homebrewer's Extended Signature